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Mythrandir_SSTW
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Actually I think it's a pretty good tech to start with. You increase your commerce cap from 600(?) to 999, max out the pop cap (+50?).
Provided that the AI already maximizes its military production capicity the scientific future tech "AI" is no more than a luxury tech.
Provided that the AI's economy is very good, it's a logical decision to choose Global Prosperity over Missile Shield, since the potential +400 you get of each resource can easily offset the damage an occassional Nuclear attack does.
And personally I don't find World Government that useful at all (it wouldn't be my first future research), because the other future techs indirectly gives you a much better advantage on taking and holding cities.
So far I've only played vs an economically very strong AI in the Information Age (in quick battle I rarely beat them before modern age). And in that case it only seems to make sense to research Global Prosperity first, to me.
I wonder what other people's observations are, has anyone seen the AI researching other future techs first?
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Mythrandir_SSTW
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I understand what you mean, but on the other hand, we want the AI to play as good as possible.
Perhaps global prosperity (it's my first tech too, most of the time. That or Missile Shield) is overpowered and should be tuned down.
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KenR7A
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quote: Originally posted by ADG
Yeah, or the others tuned up... maybe by adding -x% unit cost in the AI tech... and at the timer tech, you could add the possibility your anti-aircraft building/vehicle could get the ability to shoot down stealth bombers |
being stealthy is the whole point behind those bombers. letting AA gain the ability (through upgrades, etc.) to shoot them down would just defeat the whole purpose.
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Mythrandir_SSTW
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the 'AI' tech is more useful for human players than the computer AI because it saves a lot of time managing all your military buildings. But the computer AI seems to do a good job with that, and with a strong eco I'd definately go for global prosperity.
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