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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:28
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quote: Originally posted by Cruddy
A stealth vehicle invisible to IR sensors IN SPACE????
That means the whole ship has to be about absolute zero - very chilly for the crew!
I honestly don't see how you could have stealth in IR frequencies. Radio yes, light yes, but heat? That's the product of just about every physical process.
Anyone got any bright ideas on this? |
A ship in orbit would probably be able to use the heat signature of the planet to hide its own signature.
Also, the sun has a huge heat signature in space. Ships could try to attack "with the sun behind them" so that from the enemy's perspective, their heat signature would get lost in the sun's.
If you could shift the IR wavelength to a different wavelength, you could essentially convert the IR into a different form of EM radiation. Your IR signature would be reduced, but your signature in a different wavelength would be increased. Of course, the enemy would not necessarily know what wavelength to search, so it would have to search all wavelengths, to find where your signature is maximum.
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Ellestar
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Russian Federation, Moscow
Feb 2003 time: 08:28
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Elite... 2nd best game in my list. (First is Star Control 2).
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Cruddy
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quote: Originally posted by chegitz guevara
Why not convert heat to some other form of power, like electricity? |
All known conversion processes involve losses. They are not 100% efficient, which still leaves a heat trail.
If we could do it effectively, we'd have virtually free energy. Just put the geerators in the Sahara/Mojave wherever deserts and watch the watts pump out.
Urban, are you agreeing or disagreeing? It's kind of hard to tell - I think you are saying it's technically possible with the right sort of technology.
ANYTHING'S POSSIBLE with the right sort of technology.
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:28
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I remember a short story in Dragon magazine, back in the eighties, that involved a space battle. The ship in question was a heavily armored sphere (10s of meters of iron and concrete, with internal water buffers, IIRC), and a relatively small crew. Armament consisted of kiloton-range nukes using fusion rockets, which were 'launched' by inertia -- the ship was slowly spinning, and it just a matter of opening the lauch door and relasing a clamp. After drifting out a klick or two, the missle would fire up its engine and be on its way. The only other weapons were chemical-propeled nukes used to knock out incoming missles at moderate ranges, heavy chainguns used phalenx-style to intercept at pitifully short ranges. The nukes didn't actully have to hit to kill or cripple a ship -- within a few klicks would be good enough.
Ranges were at around 50,000 km or so, the ships used passive detection (very submerine-like), and exchanges (the story only had the one) took forty minutes for the fusion rockets to cross paths.
It struck me as being the most likely scenario for interplanetary space combat I have ever read.
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Cruddy
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That's not pleasant reading. The winners get to die more slowly than the losers. Some victory.
I agree though, with the exception of the fusion powered rocket's it's all doable - with the problem that you kinetic energy Phalanx cannons are going to throw the spin and the careful aiming system out the window.
Oh yeah, how does a chemically powered rocket intercept an incoming fusion powered nuke? I don't get that bit.
And why not use lasers or PAs on the close in defense? Maybe bulk and power would be a factor here - although a sphere with a hull 10s of metres thick would have a fair bit of internal volume. Any idea what diameter we are talking here?
I used to collect Dragon but I stopped ages ago. It was not economically viable from my UK POV.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:28
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quote: Originally posted by Colon
But you don't need fuel to keep an object moving, only to make it accelerate. (whatever the means of propulsion is) And since it will keep moving, it is bound to hit something at some time. |
What I mean is that a missle is going to have to have some sort of fuse, which is going to require some sort of power unit (assuming nuclear) to tell it to explode. Otherwise it's just going to go splat, like so many nuclear bombs have done in airplane crashes.
Kinetic weapons of course are just going to hit stuff, but I doubt that many of them will be all that large, certainly not as large as the asteroids that smack into the atmosphere regularly. With no atmosphere of course, a lucky hit could be bad, but the odds are infinitesimal IMO.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:28
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quote: Originally posted by Cruddy
Hi folks. Fascinating thread. For those who fancy trying some of these ideas, there's a family of games (old timers will know about it) called Elite and Frontier. The last version is called First Encounters and is available as shareware from the author (who won the copyright back in court. Ming, don't go cussing me).
Download PC versions here
You will also need JJFFE (or similar) to run Frontier First Encounters on Windows or Linux systems.
Get your JJFFEWIN OR Linux here
They are very compact games and run on the desktop. Elite 4 is under construction, supposedly with multiplay.
Happy shooting.
EDIT: Elite was heavily influenced by an OLDDDD RPG called Traveller - it's pre D&D, that's how old. Megatrav came out (late 80s?) with an updated ship design system that was even sillier. Honestly, a naval architect friend of mine couldn't believe the amount of errors in the rules. |
I remember D&D coming out in 1973, and Traveller coming out in about 1975. Was there an earlier version that I missed, perhaps pre-GDW?
Anyway, Traveller was a great game for its time. I'm kind of suprised that it hasn't caught on more in the online RP world. I see (and play) a lot of Engarde! (another GDW RP game from about 1975) out there, but Traveller seems to have disappeared.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:28
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quote: Originally posted by Sandman
Regarding stealth spacecraft:
Whilst they may have a role to play, it will probably be limited for the following reasons :
Stealth coating is very expensive. The cost of the ship would rise by a huge amount, particularly if it had a high surface area design, like a needle or a disc.
Stealth coating requires a lot of maintainence to remain efficient, meaning that stealth ships will need a larger logistics train to operate effectively. On long missions, the stealth coating could become eroded by micro-meteorites, rendering it useless.
A stealthed ship will absord most incoming radiation in order to remain undetected. This will create problems with dispensing with heat. One solution would be internal refridgeration systems that can absorb a limited amount of heat, until they have to be expunged, this would be the equivalent of rigging for silent running. Another solution would be external radiators that can be deployed on the surface of the ship to dump excess heat on a continuous basis. For stealth ships, these could be directed away from probable areas of enemy observation.
Finally, a stealth ship would be very vulnerable to lasers. |
This is why you would want to only stealth the pointy end of a needleship. This reduces cross-section and allows all of these weaknesses to be dealt with as cheaply as possible. The trick is going to be keeping it pointing in the right direction, something that won't be all that difficult for an attack on an enemy base, planet etc., or for reacting to data forwarded by remote sensors.
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Cruddy
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quote: Originally posted by Sikander
I remember D&D coming out in 1973, and Traveller coming out in about 1975. Was there an earlier version that I missed, perhaps pre-GDW?
Anyway, Traveller was a great game for its time. I'm kind of suprised that it hasn't caught on more in the online RP world.... |
IIRC, Traveller was born out of Marc Miller's Vietnam service. So although it was published later than D&D, the game was being play tested years before "fantasy rules for table top gaming" (D&D) entered Gary Gygax's head.
Traveller is very hard to referee well. It's much more open ended and flexible than fantasy RPGs, which could explain why it has had zero impact on the online scene. Sensible developers tend to go for the art of the possible, rather than the most imaginative games The solo play Megatrav games of the 90s were - well, average at best.
Wouldn't GDW would sue anybody's arse off if they tried it?
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Cruddy
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quote: Originally posted by dannubis
there are no shock waves as on earth after a nuclear blast in space, but i can imagine that if suddenly several kilotons of energy hit your ship, the effects will be quite devastating ... |
There is no atmosphere to propagate the blast wave - but there is also no atmosphere to soak up the radiation. You get full load, minus inverse squared law.
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Cruddy
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Does he really? About time I heard something new on Apolyton. I'm glad GDW bit the dust, they were complete ****heads to a very good friend of mine.
Still - lot of design work to get an official computer game license.
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