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The Mad Monk is offline The Mad Monk
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  Old Post 05-06-2003 14:43
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They fixed that to some extent with the addition of the "Instruction" skill in Mercenary.

Megatraveller went further, with several methods of skill acquisition and improvement.

Cruddy is offline Cruddy
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  Old Post 05-06-2003 14:45 Visit Cruddy's homepage!
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quote:
Originally posted by Urban Ranger


The big complaint against Traveller is that the game is sterile. Once your character musters out, he or she is fixed. There's no growth whatsoever. It's the first sci-fi RPG, and unfortunately, the worst one.


I thought they fixed that in Megatrav - oh well, it was a long time ago. I just brought it up for the ship design angle, which was pretty ground breaking at the time.

Anyone recommend a better RPG for ship design? Because it's the only one I've played. Although reading some of the Trek pseudo science books might give a few ideas.

The Mad Monk is offline The Mad Monk
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  Old Post 05-06-2003 14:47
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Neutrons, protons, alpha particles, heavy metal ions, whatever portions of the missle happened to face the target -- all accelerated, thanks to lack of any atmosphere, to some pretty damn high speeds.

Have that going off a kilometer away, I think the ship will feel it.

Urban Ranger is offline Urban Ranger
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  Old Post 05-06-2003 14:53
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quote:
Originally posted by Cruddy
Anyone recommend a better RPG for ship design? Because it's the only one I've played. Although reading some of the Trek pseudo science books might give a few ideas.


Ship design is tough. I recommend looking at Starfleet Battles for ship designs, because the game have been around for two decades and went through several editions.

However, the game is based on Star Trek, so you have all sorts of pretty far out stuff in there (transporters, etc.).

Sikander is offline Sikander
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Jan 2000
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  Old Post 05-06-2003 17:20
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quote:
Originally posted by The Mad Monk


I still have the small, black box, with all the booklets.



Me too! Hell, it was loads of fun just rolling up a character.

Sikander is offline Sikander
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  Old Post 05-06-2003 17:25
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quote:
Originally posted by Cruddy

IIRC, Traveller was born out of Marc Miller's Vietnam service. So although it was published later than D&D, the game was being play tested years before "fantasy rules for table top gaming" (D&D) entered Gary Gygax's head.


That sounds like the exact same development path as Engarde, minus the Marc Miller Vietnam bit.

quote:
Originally posted by Cruddy

Traveller is very hard to referee well. It's much more open ended and flexible than fantasy RPGs, which could explain why it has had zero impact on the online scene. Sensible developers tend to go for the art of the possible, rather than the most imaginative games The solo play Megatrav games of the 90s were - well, average at best.

Wouldn't GDW would sue anybody's arse off if they tried it?


My only Traveller campaign started in 1976. It was ok, but Mercenary and High Guard and Scout were not out yet, so it was just the basic game. Still, it was popular.

GDW sold their inventory of games when they went out of business. I don't know who owns the rights to Traveller. It wouldn't be illegal to run a campiagn online, as long as you didn't reproduce the tables etc.

Ecthy is offline Ecthy
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  Old Post 05-06-2003 17:27
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I once heard that all that laser crap is complete nonsense and little steel projectiles would be most effective, since 100% of a spaceship is full of computers and other vital systems, because otherwise the ship would be smaller and back to 100%, if you follow my meaning. maybe in future there will be thicker layers and all that, but as long as the funding is limited and the ship constructed on the surface and the lifting therefore energy intensive, ships will be ultra sensitive and the most effective weapon therefore a projectile, that doesn't even need to explode to do much harm.

Sikander is offline Sikander
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  Old Post 05-06-2003 17:31
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quote:
Originally posted by Urban Ranger


The big complaint against Traveller is that the game is sterile. Once your character musters out, he or she is fixed. There's no growth whatsoever. It's the first sci-fi RPG, and unfortunately, the worst one.


That's easily dealt with by a GM who knows that the rules are only a basic guideline. But I agree generally, the game is better as a system for designing scenarios rather than a long campaign. It was state of the art at the time. Take a look at the original three books for D&D, that game was not even playable, and barely so after Greyhawk came out. In those days everyone made up their own rules, or no one would play their campaign.

Urban Ranger is offline Urban Ranger
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  Old Post 05-06-2003 19:13
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quote:
Originally posted by Ecthelion
I once heard that all that laser crap is complete nonsense and little steel projectiles would be most effective, since 100% of a spaceship is full of computers and other vital systems, because otherwise the ship would be smaller and back to 100%, if you follow my meaning. maybe in future there will be thicker layers and all that, but as long as the funding is limited and the ship constructed on the surface and the lifting therefore energy intensive, ships will be ultra sensitive and the most effective weapon therefore a projectile, that doesn't even need to explode to do much harm.


Projectiles are slower than laser beams, and you can't guide them like missiles.

Urban Ranger is offline Urban Ranger
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  Old Post 05-06-2003 19:16
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quote:
Originally posted by Sikander
That's easily dealt with by a GM who knows that the rules are only a basic guideline.


That's true for most RPG's. It's just that if the system is more complete, the GM needs to do less.

quote:
Originally posted by Sikander
Take a look at the original three books for D&D, that game was not even playable, and barely so after Greyhawk came out.


I have those, and three books called Ardrin Grimore or something like that. Nope, never had run a game on those D&D books.

Neutrino is offline Neutrino
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Jun 2002
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  Old Post 06-06-2003 19:20
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I think that explosive and kinetic projectiles will be the main weapons used in addition to electronic warfare and perhaps directed energy weapons. As others in this thread have said before, the useful range of railguns would be rather limited if they fired dumb rounds. Perhaps a another solution would be to have lots of semi-autonomous drones for attack/defense.

Maybe x-ray lasers and masers could be used to some extent. Every nuclear reaction releases lots of x-rays, maybe we could focus them enough for a short burst..

raghar is offline raghar
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Oct 2002
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  Old Post 07-06-2003 22:00
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quote:
Originally posted by Japher
I think the best weapon would be some kind of electomagnetic pulse thingy that knocks out all electical circuits. Then, ppl will start developing shields that would protect against all sorts of stuff. Thus, it is not the weapon that I am most curious about, but the defense... RAMMING SPEED!!!

Then some ship would fire 40MT nukes in selfdefence and then use more efficient weapons to tear your fleet apart.
Seems boys you don't know how is done EMP. It is most effective in high altitude against planet, or low explosions where it has limited area.
To be more clear, it's nearly noneffective in space. You'd have more problems with X rays.

Urban Ranger is offline Urban Ranger
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  Old Post 08-06-2003 08:48
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quote:
Originally posted by Neutrino
As others in this thread have said before, the useful range of railguns would be rather limited if they fired dumb rounds.


Why? Nothing slows down the rounds. Well, almost nothing.

Neutrino is offline Neutrino
Settler
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Jun 2002
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  Old Post 08-06-2003 10:09
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Dumb rounds would be difficult to target on small, maneuverable drones. The closer the target, the higher the chance of hitting it since there's less time between the time the projectile was launched and the time it reaches the target's position, thus less time for the target to evade.

The round would probably keep going 'til friction/collisions w/ whatever atoms and molecules are lingering around there stop it.

Urban Ranger is offline Urban Ranger
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  Old Post 08-06-2003 14:44
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It depends on the relative speed difference between the rounds and the target. In theory, since railgun rounds could attain speeds close to c, they are hard to avoid.

Zkribbler is offline Zkribbler
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Feb 1999
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Smile  Old Post 08-06-2003 18:54
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quote:
Originally posted by Sikander


That sounds like the exact same development path as Engarde . . .


Someone else played Engarde?? Wow!

Neutrino is offline Neutrino
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  Old Post 08-06-2003 22:14
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In theory, yes.. but that would require a lot of energy, and I doubt a simple fusion reactor can supply enough energy to send a projectile to near-c velocity (correct me if I'm wrong here).

Assuming the velocity of the projectile is more realistically a small fraction of c, target acquisition and tracking become problems for algorithms to handle.

Trip is offline Trip
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Apr 2002
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So energy restraints aside, would lasers be a good way to stir up trouble?

raghar is offline raghar
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  Old Post 09-06-2003 01:59
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It depends on armor. If ships would have reflective armor tailored to wavelength of laser it would be very difficult to do major damage. Lasers are easier to aim and could done great damage to CCD optic and vulnerable parts of ship.

Trip is offline Trip
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  Old Post 09-06-2003 02:51 Visit Trip's homepage!
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quote:
Originally posted by raghar
It depends on armor. If ships would have reflective armor tailored to wavelength of laser it would be very difficult to do major damage. Lasers are easier to aim and could done great damage to CCD optic and vulnerable parts of ship.

Yes, but as mentioned earlier X-Ray lasers would be a bit tricky to stop.

Pack those things with lasers of multiple wavelengths... then we'll see who's boss.

Dr Strangelove is offline Dr Strangelove
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  Old Post 09-06-2003 03:59
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I think that the primary reason that lasers are so energy intensive to use is their extremely low efficiency. I'm not sure about today, but back a few decades ago lasers were generally less than 5% efficient, i.e., to get 10 watts of laser out of them you had to put more than 200 watts of energy in. If someone could figure out how to improve the efficiency they could make very effective weapons indeed.

X-ray lasers? Is such a beast possible?

Ecthy is offline Ecthy
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  Old Post 09-06-2003 04:28
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Dr Strangelove, is there a realistic chance we can start spaceships from - you knew it - our deeper mineshafts?

Dr Strangelove is offline Dr Strangelove
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  Old Post 09-06-2003 04:31
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quote:
Originally posted by Ecthelion
Dr Strangelove, is there a realistic chance we can start spaceships from - you knew it - our deeper mineshafts?


I don't see why not, so long as you remember that it's "mine" and not "yours".

Ecthy is offline Ecthy
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  Old Post 09-06-2003 04:34
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Whaleboy is offline Whaleboy
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  Old Post 09-06-2003 05:18 Visit Whaleboy's homepage!
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I suspect long range guided missiles, with rockets/ion engine, a nuclear warhead, a radar/IR/UV or other EM sensor, to track down and kill things at long range.

I dont think this will happen for a while, and when it does, it will be like aircraft warfare evolution.

Spy satellites will be the first target, then possibly orbital-ground weapons platforms (make ICMB's much more efficient being launched from space), then battleships to shoot down these modified shuttles, then full scale, but very expensive combat.

I hope it doesnt happen, like Arther C Clarke said (and I paraphrase cos my memory sucks tonight):

quote:

There is hopeful symbolism in the fact that flags do not wave in a vacuum

Urban Ranger is offline Urban Ranger
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quote:
Originally posted by Trip
So energy restraints aside, would lasers be a good way to stir up trouble?


It's more of a power (energy/time) issue. If you don't have a big generator, you can use a very, very big energy storage device (capacitors will do).

Trip is offline Trip
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quote:
Originally posted by Urban Ranger
It's more of a power (energy/time) issue. If you don't have a big generator, you can use a very, very big energy storage device (capacitors will do).

It's more fun to generate it on the spot.

Besides, you'd be screwed once those energy reserves were depleted... especially given the likely enormous amount of energy required.

How many tons of chemicals does that US defense plane use for like 6 shots with its laser?

Urban Ranger is offline Urban Ranger
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quote:
Originally posted by Trip
Besides, you'd be screwed once those energy reserves were depleted... especially given the likely enormous amount of energy required.


Yeah well, then you hope you can run away fast enough

quote:
Originally posted by Trip
How many tons of chemicals does that US defense plane use for like 6 shots with its laser?


Depends on how powerful that laser is.

panag is offline panag
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The ABL weapon system consists of a high-energy, chemical oxygen iodine laser (COIL) mounted on a modified 747-400F (freighter) aircraft to shoot down theater ballistic missiles in their boost phase. A crew of four, including pilot and copilot, would be required to operate the airborne laser, which would patrol in pairs at high altitude, about 40,000 feet, flying in orbits over friendly territory, scanning the horizon for the plumes of rising missiles. Capable of autonomous operation, the ABL would acquire and track missiles in the boost phase of flight, illuminating the missile with a tracking laser beam while computers measure the distance and calculate its course and direction. After acquiring and locking onto the target, a second laser - with weapons-class strength - would fire a three- to five-second burst from a turret located in the 747's nose, destroying the missiles over the launch area.

The airborne laser would fire a Chemical Oxygen Iodine Laser, or COIL, invented at Phillips Lab in 1977. The laser's fuel consists of the same chemicals found in hair bleach and Drano - hydrogen peroxide and potassium hydroxide - which are then combined with chlorine gas and water. The laser operates at an infrared wavelength of 1.315 microns, which is invisible to the eye. By recycling chemicals, building with plastics and using a unique cooling process, the COIL team was able to make the laser lighter and more efficient while - at the same time - increasing its power by 400 percent in five years. The flight-weighted ABL module would be similar in performance and power levels to the multi-hundred kilowatt class COIL Baseline Demonstration Laser (BDL-2) module demonstrated by TRW in August 1996. As its name implies, though, it would be lighter and more compact than the earlier version due to the integration of advanced aerospace materials into the design of critical hardware components. For the operational ABL system, several modules would be linked together in series to achieve ABL's required megawatt-class power level.

Atmospheric turbulence, which weakens and scatters the laser's beam, is produced by fluctuations in air temperature [the same phenomenon that causes stars to twinkle]. Adaptive optics rely on a deformable mirror, sometimes called a rubber mirror, to compensate for tilt and phase distortions in the atmosphere. The mirror has 341 actuators that change at a rate of about a 1,000 per second.


The Airborne Laser is a Major Defense Acquisition Program. After the Concept Design Phase is complete, the ABL will enter the Program Definition and Risk Reduction (PDRR) Phase. The objective of the PDRR phase is to develop a cost effective, flexible airborne high energy laser system which provides a credible deterrent and lethal defensive capabilities against boosting theater ballistic missiles.
The ABL PDRR Program is intended to show high confidence system performance scalable to Engineering and Manufacturing Development (EMD) levels. The PDRR Program includes the design, development, integration, and testing of an airborne high-energy laser weapon system.

In May 1994, two contracts were awarded to develop fully operational ABL weapon system concepts and then derive ABL PDRR Program concepts that are fully traceable and scaleable EMD. A single contract team was selected to proceed with the development of the chosen PDRR concept beginning in November 1996. Successful development and testing of the laser module is one of the critical 'exit criteria' that Team ABL must satisfy to pass the program's first 'authority-to-proceed' (ATP-1) milestone, scheduled for June 1998. Testing of the laser module is expected to be completed by April 1998. The PDRR detailed design, integration, and test will culminate in a lethality demonstration in the year 2002. A follow-on Engineering Manufacturing and Development/Production (EMD) effort could then begin in the early 2003 time frame. A fleet of fully operational EMD systems is intended to satisfy Air Combat Command's boost-phase Theater Air Defense requirements. If all goes as planned, a fleet of seven ABLs should be flying operational missions by 2008.

Performance requirements for the Airborne Laser Weapons System are established by the operational scenarios and support requirements defined by the user, Air Combat Command, and by measured target vulnerability characteristics provided by the Air Force lethality and vulnerability community centered at the Phillips Laboratory. The ABL PDRR Program is supported by a robust technology insertion and risk reduction program to provide early confidence that scaling to EMD performance is feasible. The technology and concept design efforts provide key answers to the PDRR design effort in the areas of lethality, atmospheric characterization, beam control, aircraft systems integration, and environmental concerns. These efforts are the source of necessary data applied to exit criteria ensuring higher and higher levels of confidence are progressively reached at key milestones of the PDRR development.

The key issues in the program will be effective range of the laser and systems integration of a Boeing 747 aircraft.

hi ,

talking about lasers , ....

around 1990-91 there was some talk about a special laser satt , the satt was huge , in two parts to be launched , one part was a huge reactor to provide the energy , the other a huge laser , ......

but then some people at nasa and the gov had some "wake-up call's" , they realised what a disaster it would be when something went wrong with more then +600 kilo's of high quality plutonium , .....

have a nice day

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Eli is offline Eli
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  Old Post 09-06-2003 19:05
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quote:
X-ray lasers? Is such a beast possible?


Why not? X-rays are the same waves as light, but more energetic.

 
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