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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Master of Orion I/II > q about initiative
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da_hal is offline da_hal
Warlord

Jun 2003
time: 05:28
  Old Post 03-06-2003 22:48
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q about initiative Support Apolyton, buy Civilization III: Complete

i remember initiative used to be overpowered in 1.2, but i thought it was disabled in 1.31, eg. attacker always gets first attack. but, i've seen some posts here where people "like the new initiative rules."

is there something i'm missing?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 04-06-2003 01:27
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Enter the AD-FREE zone

Version 1.31 Changes
====================

New Features
------------
Tactical combat ship initiative is now an option on the Game/Settings screen. When this option is enabled, ships in combat will move in the order of their initiative rating. The initiative rating is equal to the ship's total beam offense bonus divided by 10 plus the ship's
current combat speed [Offense/(10+speed)]. Thus, smaller ships should move before bigger, slower ones.
___________________________________________

This is the way to go IMO. You must select it, so many people may not even be using it.

Iasius is offline Iasius
Warlord
Germany
Jan 2003
time: 05:28
  Old Post 04-06-2003 01:53
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Tired of ads?

"ship's total beam offense bonus divided by 10 plus the ship's
current combat speed" actually is an equation that looks like initiative = offense / 10 + speed.
Otherwise slower ships fire earlier.
Just wanted to point that out.

da_hal is offline da_hal
Warlord

Jun 2003
time: 05:28
  Old Post 04-06-2003 02:15
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Support Apolyton, buy Call to Power 2

thanks for the clarification

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 04-06-2003 04:05
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#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

One thing you can do on early missile ships to improve init is to not fill it all the way up.
Watch as you add components to the ship combat speed. This can be critical for some early battles.

da_hal is offline da_hal
Warlord

Jun 2003
time: 05:28
  Old Post 05-06-2003 04:20
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

i was messing around a little bit with initiative. why do battlestations/star fortresses always seem to go last, while star bases seem to go sooner? i seldom build anything bigger than a battleship nowadays, but even bships seems terribly slow.

Iasius is offline Iasius
Warlord
Germany
Jan 2003
time: 05:28
  Old Post 05-06-2003 06:20
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Support Apolyton, buy Civilization: The Boardgame

Because early in the game ships are usually slower than later because of inferior drives. Also, in the beginning with say positronic computers, the fact that a star base has a battle scanner (if the tech is researched) gives it usually quite an initiative boost.
For example:
star base initiative: (75 + 50) / 10 + 0 = 12.5
bb initiative: 25 / 10 + 9 = 11.5
___________
star fortress: 125 + 50 / 10 + 0 = 17,5
bb: 100 / 10 + 16 = 26

So, because speed (and experience) goes up for ships in late game and bases just get better computers ships tend move before bases in late game pretty much every time.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 05-06-2003 09:48
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#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Slap in those augmented engines to up the combat speed and hence the init.

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