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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:28
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Started coding a bit ago, and I need feedback and ideas on what absolutely has to be in this one. Below is a screenshot. The thingie works with your unitrules.xml and takes all the stuff there, and shows the unit properties in a "reasonable" way. Currently, the flag editor is missing, but I'm working on it (just began the whole thing), I need some input from BHG on that.
Also, notice the third field from top in first column (yes, I will add labels). That's the Obj_mask thingie, indicates stuff such as Mounted, Air Defense, Heavy Cavalry, Explosive, and whatever not. Do you want: to have a checkbox editor for it, sort of like it will be for flags? Or, for purpose of not messing the game up, do you want editing in that field disabled?
Attachment: united.jpg
This has been downloaded 498 time(s).
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Ratfink
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Good work, Solver! Will we be able to create new units or edit skins with this prog? Or rename existing units?
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Ratfink
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One_Dead_Villy will they use your idea? It sounds like the best one.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:28
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No adding of new units is possible - that would also require to provide the skins, the animation files, and such stuff. I have way too little understanding of graphical stuff to incorporate something like that anyway.
As for renaming units... well, I guess you could, but I don't think you should. Changing the or can lead to bad consequences with the game, so you won't be able to edit those.
is apparently the correct one, but it also needs some change in typnames.xml, I'm not exactly sure which way. And I think that, unless I get help from BHG, I'm better off not touching that either.
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iceheart07
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One thing i found after reading this thread was how to change the amount of infantry, there is a line in unitrules.xml in each unit that is UBER Size that is how many individual soliders are in each unit. BUT i cant get the spacing right so if anyone wants to help me out on that one im open.
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