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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Creation&Files > RoN Unit Editor
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Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:28
  Old Post 04-06-2003 00:46 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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RoN Unit Editor Support Apolyton, buy Call to Power 2

Started coding a bit ago, and I need feedback and ideas on what absolutely has to be in this one. Below is a screenshot. The thingie works with your unitrules.xml and takes all the stuff there, and shows the unit properties in a "reasonable" way. Currently, the flag editor is missing, but I'm working on it (just began the whole thing), I need some input from BHG on that.

Also, notice the third field from top in first column (yes, I will add labels). That's the Obj_mask thingie, indicates stuff such as Mounted, Air Defense, Heavy Cavalry, Explosive, and whatever not. Do you want: to have a checkbox editor for it, sort of like it will be for flags? Or, for purpose of not messing the game up, do you want editing in that field disabled?

Attachment: united.jpg
This has been downloaded 498 time(s).

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:28
  Old Post 04-06-2003 01:03 Visit DarthVeda's homepage!
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Support Apolyton, buy Civilization III: Complete

Boy this would sure be great if mods were easily interchangeable.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:28
  Old Post 04-06-2003 01:09 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Full PM-box? Change here!

Mod exchange is very easy. I can easily write a program that would ask you "which mod to run", and then run RoN, provided that you create folders in your RoN data subfolder for all mods, and move files there. That "ModSwapper" wouldn't take more than a bit of time to code .

TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:28
  Old Post 04-06-2003 03:35
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Suffering from ads?

I would love to be able to change things like...Russia has always been known for what? Massed armies of foot soliders. I would love to edit it so when you build one, instead of three you get "six." But make them weaker, just as they are based on IRL history...weaker troops, but hordes and hordes of them.

Ratfink is offline Ratfink
Settler

May 2003
time: 05:28
  Old Post 04-06-2003 06:39
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nifty! Remove this text

Good work, Solver! Will we be able to create new units or edit skins with this prog? Or rename existing units?

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 04-06-2003 06:45 Visit One_Dead_Villy's homepage!
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bhg said they will be releasing a patch with more formal mod support such as a mod swapper as envisioned.
they were asking for ideas how this swapper may work,
easiest way of course is simple wholesale file swapping, but i was proposing a more powerful format, which would allow u to combine different mods together with prioritization. (the mod manager would not simply swap files, but find all the changes in mod configuration file, the compile them with the originals before passing it to the program as it normally would) so that people can mix mods together peicemeal to test out how different mods can work together to create a truely awesome total conversion mod. each mini-mod so to speak is much easier for an individual to accomplish rather then one big mod. so this would allow more productivilty.

http://ron.heavengames.com/cgi-bin/...&f=10,825,30,20

Ratfink is offline Ratfink
Settler

May 2003
time: 05:28
  Old Post 04-06-2003 06:48
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Put an end to popups!

One_Dead_Villy will they use your idea? It sounds like the best one.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 04-06-2003 06:57 Visit One_Dead_Villy's homepage!
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Support Apolyton or Terrorists Win

i dont know hopefully they will

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:28
  Old Post 04-06-2003 21:53 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Avatar Enlargement: We've got the solution

No adding of new units is possible - that would also require to provide the skins, the animation files, and such stuff. I have way too little understanding of graphical stuff to incorporate something like that anyway.

As for renaming units... well, I guess you could, but I don't think you should. Changing the or can lead to bad consequences with the game, so you won't be able to edit those.

is apparently the correct one, but it also needs some change in typnames.xml, I'm not exactly sure which way. And I think that, unless I get help from BHG, I'm better off not touching that either.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 04-06-2003 22:34 Visit One_Dead_Villy's homepage!
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Support Apolyton, buy Call to Power 2

ive tried changing the unit name (not the unit designation for the game code) and it works fine...
like i can change the hoplite to say "spearmen" and nothing bad happens...in fact the new name is used consistantly all through

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:28
  Old Post 04-06-2003 22:36 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#11 Report this post to a moderator
Put an end to popups!

What did you change? TYPENAME, I assume? I was just getting some weirdo stuff while running experiements with that, but it might well be just me.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 04-06-2003 22:55 Visit One_Dead_Villy's homepage!
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Put an end to popups!

no, the name field in unitrules

Fyron is offline Fyron
Settler
Southern CA, USA
Oct 2001
time: 21:28
  Old Post 22-06-2003 22:46
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#13 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Solver
Mod exchange is very easy. I can easily write a program that would ask you "which mod to run", and then run RoN, provided that you create folders in your RoN data subfolder for all mods, and move files there. That "ModSwapper" wouldn't take more than a bit of time to code .

Could you do that then? It would be a great utility!

iceheart07 is offline iceheart07
Settler

Jul 2003
time: 00:28
  Old Post 09-07-2003 08:53
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

One thing i found after reading this thread was how to change the amount of infantry, there is a line in unitrules.xml in each unit that is UBER Size that is how many individual soliders are in each unit. BUT i cant get the spacing right so if anyone wants to help me out on that one im open.

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