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Grond
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While I appreciate the use of cannon time to help players deal with the increasing numbers of buildings and units as the game progresses I feel that by the time you reach Modern Age just too much is going on to play at normal speed. It's a bit of a paradox that the problem with turn based empire building games is they get too slow towards the end of the game but when you make it real time the game moves too fast once you have a lot of cities and units. The everybody runs to the center of the screen and whacks at each other in a giant indecipherable mob effect is in full swing. I realize it may be a bit late to make this kind of suggestion but an option to have the game slow down by 10% at each each age would be much appreciated by those of use that aren't twitch kiddies. We have tried hosting some slow games but people just aren't interested and if you do manage to get a game going most quit before you make it out of the classical age. Congratulations on an outstanding game though, I'm having a ball playing against the computer where I can adjust the speed as the game progresses.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:28
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I am online most evenings and always looking for someone to host games on slow, since I can't host myself (NAT Router). So look for me!! There are other people out there who like to play slow, you just have to find them.
I find that it's definitely a good idea to confirm with everyone that slow speed is ok while still in the staging room, before starting the game. Otherwise, as you say, people might not notice the speed until the game starts, and then they quit.
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wilebill
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columbus, ohio
Feb 2003 time: 05:28
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quote: Nonetheless, I'm having the time of my life playing against the AI, and making use of the Pause button, to avoid the huge mob effect. |
Solver, I agree that using the Pause key is the most flexible way to play when playing against the AI. If you have a Microsoft style mouse with a mouse wheel, you can make the "wheel click" the Pause in the RON Options Hotkeys settings, which leaves the wheel doing zoom in and out, just reprograms the wheel click to pause and unpause the game. Makes it almost TBS whenever you feel so inclined.
But even so I really like Grond's suggestion of proportional game slowdown as the age advances roll. Perhaps BHG could make this an option, with a sort of chart in the options section with sliders for each age to select game speed for that age. That would be a cool looking option, eh BHG?
For extra coolness, add an AI difficulty slider for each age, with perhaps AI boom, rush, and defend buttons for each age? Though perhaps this would totally confuse the consistency of the AI's buildout.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:28
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For those of you talking about playing on slow and making it more TBS-like, read this thread about the ACS clan I am trying to start. Solver, wilebill, Grond - you all sound like perfect candidates to join. Yin, you would be too if you wanted to go online again.
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Grond
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If it's not to hard to implement it would be nice to have a slider so you could have the game slow down somewhere between 5-15% each age.
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Grond
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I'll definitely join in on the slow and expnsive games. I'm still trying to learn right now. Anybody got some links for research prerequisites and combat mechanics?
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