Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Problem with CREATEUNIT Command
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Steff is offline Steff
Warlord
Somewhere in Bavaria
Oct 2002
time: 05:28
  Old Post 04-06-2003 11:02
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Problem with CREATEUNIT Command Remove this text

I have a problem with the CREATEUNIT command in the event file. It is only possible for me to create one unit per event and not more. I saw it in other eventfiles that the creation of more units at different locations is possible, but not for me.....

Here is an example of my event:

@IF
CITYTAKEN
city=Groningen
attacker=Germans
defender=Europeans
@THEN
TEXT
^More British troops arrive at the french coast !
ENDTEXT
JUSTONCE
CREATEUNIT
unit=Crusader MkI
owner=Allies
veteran=yes
homecity=none
locations
89,39
endlocations
@ENDIF

I have to create this event three times to create three tanks. And this takes a lot of space in the event file. By the way, I use MGE German Edition.

EZRhino is offline EZRhino
Prince
Sunset and the evening star/ And one clear call for me.
Jun 2002
time: 21:28
  Old Post 04-06-2003 11:18
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

Dont you just write in additional co-ordinates in the locations bracket?

Steff is offline Steff
Warlord
Somewhere in Bavaria
Oct 2002
time: 05:28
  Old Post 04-06-2003 11:23
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Of course I wrote in additional coordinates, but civ ignores it. It only creates one unit in the first coordinate. All other locations/coordinates are ignored....

EZRhino is offline EZRhino
Prince
Sunset and the evening star/ And one clear call for me.
Jun 2002
time: 21:28
  Old Post 04-06-2003 11:30
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

Make a specific example.

Edit: that is make sure they are on different lines.

locations
89,39
89,39
89,39
endlocations

Not

locations
89,39 89,39 89,39
endlocations
etc...

Edit: also, I think "JUSTONCE" should go right in between "endlocations" and "@ENDIF", likewise "owner" goes before "unit" and not vice versa.

Last edited by EZRhino on 04-06-2003 at 11:43

Steff is offline Steff
Warlord
Somewhere in Bavaria
Oct 2002
time: 05:28
  Old Post 04-06-2003 11:38
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

A specific example ? Just put in the above mentioned event two or three others coordinates and only one unit will be created. I tried every possibility like three units in different coordinates, three units in similar coordinates, three units in coordinates with cities, without cities, only sea units, only land units, only air units, different owners, homecity "xxxxx" or none, nothing works.

Only one single unit appears

Steff is offline Steff
Warlord
Somewhere in Bavaria
Oct 2002
time: 05:28
  Old Post 04-06-2003 11:37
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

A specific example ? Just put in the above mentioned event two or three others coordinates and only one unit will be created. I tried every possibility like three units in different coordinates, three units in similar coordinates, three units in coordinates with cities, without cities, only sea units, only land units, only air units, different owners, homecity "xxxxx" or none, nothing works.

Only one single unit appears

Steff is offline Steff
Warlord
Somewhere in Bavaria
Oct 2002
time: 05:28
  Old Post 04-06-2003 11:39
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Sorry, double post........

Dr Kellogg is offline Dr Kellogg
Chieftain
Ye Olde Europe
Apr 2003
time: 06:28
  Old Post 04-06-2003 11:48
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Re: Problem with CREATEUNIT Command Increase Your PM Length

quote:
Originally posted by Steff
I have a problem with the CREATEUNIT command in the event file. It is only possible for me to create one unit per event and not more.
There's nothing wrong. Each unit needs its own event.. (well, not in ToT, but in FW/MGE)

EZRhino is offline EZRhino
Prince
Sunset and the evening star/ And one clear call for me.
Jun 2002
time: 21:28
  Old Post 04-06-2003 11:55
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Browse Apolyton AD-FREE

Stupid me The extra co-ordinates are alternates in case one is occupied. Sorry Steff.

Steff is offline Steff
Warlord
Somewhere in Bavaria
Oct 2002
time: 05:28
  Old Post 04-06-2003 11:59
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Full PM-box? Change here!

Sorry, maybe I did not explain it clearly. I want to create a specific unit (e.g. a british Crusader tank) at multiple (e.g. three) locations (1,2,3) with only one event. At present I have to use several events for it. One for creating the tank at location 1, and the two others for locations 2 and 3. And this costs a lot of event space.

When I look at others scen, (e.g. the new Fortress Sevastopol) several specific units (e.g only Wehrmacht) are created with only one event at different locations.

Steff is offline Steff
Warlord
Somewhere in Bavaria
Oct 2002
time: 05:28
  Old Post 04-06-2003 12:02
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Enter the AD-FREE zone

EZRhino
you mean that the first coordinate is the main intended location and all the others are alternate locations if the first one is occupied ? This could be the solution....Thanx a lot.

Dr Kellogg is offline Dr Kellogg
Chieftain
Ye Olde Europe
Apr 2003
time: 06:28
  Old Post 04-06-2003 12:05
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Steff
EZRhino
you mean that the first coordinate is the main intended location and all the others are alternate locations if the first one is occupied ? This could be the solution....Thanx a lot.
Yep!

For creating more than one unit with only one event, you need TestOfTime..

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:28
  Old Post 04-06-2003 14:12 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I wish MGE had TOT's events power....

Dr Kellogg is offline Dr Kellogg
Chieftain
Ye Olde Europe
Apr 2003
time: 06:28
  Old Post 04-06-2003 15:48
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by curtsibling
I wish MGE had TOT's events power....
true..

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0424 seconds (88.21% PHP - 11.79% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net