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CerberusIV
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It means that you will usually, but not entirely, start near civs in the same cultural group who will have a very slightly better attitude to your civ than civs in different cultural groups.
I find it makes more difference with the less aggressive civs. The Germans, Zulus and Persians will still not be nice to you.
It adds a bit of historical flavour more than anything. You also have some idea of who will be near you. If you play with random AI civs then you will usually get most of the other civs in the same cultural group as your own in the game.
It can give certain civs an easier ride. I find if I play as American/Aztec/Iroqois then those three civs start on a decent continent and it is relatively easy to overpower the other two civs. The Middle Eastern group is probably the hardest overall.
Basically use the option if you like it, it is not a big difference.
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Finarfin
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Wasn't the option to NOT use Culture Links disabled in a patch, so that you no longer have that option?
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Catt
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California - SF Bay Area
May 2002 time: 21:28
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I play with it on, but more because it is a "default" rule than any philosophical decision.
In addition to the slightly better attitude, the cultural groupings often (not always) mean that neighbors get access to their UU at around the same time -- the middle eastern civs generally all have ancient age UUs, the far eastern have middle age UUs, the north american civs have ancient (the Americans don't really have a UU ), and the european civs have a later middle age UUs (with the Germans having an industrial age unit). The cultural linking may then, to some small degree, make the start a bit more balanced -- a GA-fired immortal storm can be defended by a GA-fired hoplite storm, etc. I remember a game without culturally-linked starts in which I quickly found myself at war with three neighbors, all enjoying an early Golden Age, while I sweated and scrapped with a GA a far off vision.
Catt 
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