Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Another word on AI worker ineffieciency, and about combined arms
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:28
  Old Post 05-06-2003 01:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Another word on AI worker ineffeciency, and about combined arms Help yourself to an AD-FREE life

This has perhaps been covered, but I've got to get it off my chest. Watching my automated workers is absolutely brutal, especially in the late game, and I can only assume that the AI uses its workers the same way it uses my automated ones.

The biggest flaw to me is this: I'm playing PTW, unpatched, with Carthage (or for that matter, any Industrious civ, as I'm hopelessly addicted to the Ind trait) under democracy, with Replaceable Parts. In other words, even a slave worker on flat ground can build a road in one turn. After my latest war of conquest, eliminating the Americans, I've got a lot of underdeveloped land to bring up to Carthaginian standards. The last turn I played, I counted 24 workers standing on unroaded flat ground move onto the railroad, even though I have enough workers already on the railroad to handle all pollution. So, the workers still can't get where they're going until next turn, but now I have to waste ANOTHER worker turn getting onto that empty tile to build the road. Effectively, each time this happens 2 worker turns are lost (Worker A getting off and Worker B getting on). That's FORTY EIGHT worker turns lost in just one turn.

Not being a code jockey, I have no idea, but surely there's some way to program in a "maximum return" type algorithm into the workers, where they realize putting a road under themselves gets them to Point B just as quickly as leaving Point A completely, AND gives the civ a road for future use.

Sorry for the rant, and to go off-topic, this game I've learned to love Marines, Helicopters and Paratroopers and actually got disgusted once I upgraded my tanks to Modern Armor because every place I could land them was reachable the same turn with MA. The airdrops need more range .

I'm really interested to hear some others' combined arms strategies. I became a fan also of not upgrading my Elite Infantry units once MI is available, and keeping them as a type of special forces, dropping them in via Helicopter on top of an airdropped Paratrooper or Marine stack for extra defense, particularly. Anytime I can get Artillery in range of my airdrop target city, that much the better. I've also grown to love the amphibious assault force of three Transports, one loaded with a Marine division, one with an Infantry/MI/Artillery defense force for the beachhead and one chock full of Tanks/MA to pour through.

A final note: the rename unit function is GREAT for the late game, and not just for leader-producing units. I tend to produce modern units in multiples of eight and group them into divisions of eight like units (due to Transport capacity), then name them. For instance, the 3rd Marine Division consists of the 31st through 38th Marines, and if I get 8 Elite Marines, well, the 1st Elite Marine Division is born and the last division formed is cannibalized to fill in the gaps in the other divisions. For me, at least, it makes late game war much more interesting, especially when running MS Word in the background and keeping a history of my nation (knowing which battles I've won and lost in the past also comes in handy for naming AEGIS Cruisers ). It's just more interesting to bombard New Orleans with the CFS Utica (Carthaginian Federal Ship) before an assault by the 4th Marines than to hit it with the nearest Battleship and throw some Marines at it. It's also cool to see an Aircraft Carrier patrolling the seas with my name on it. Has anybody else used naming this extensively?

Last edited by Solomwi on 05-06-2003 at 05:06

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:28
  Old Post 05-06-2003 08:15
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

You've discovered that automated workers are a luxury that come with a price. I have grown accustomed to never automating. Occassionally, in the late game of a peaceful situation, I might automate some workers but keep some on standby manually fortified.

I like te role-playing aspect of the game, and sometimes mount late-game offensives such as you've described, more for fun than for effectiveness. I haven't used the rename feature all that much outside of leader-generating units.

Catt

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:28
  Old Post 05-06-2003 08:42
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

That's exactly what I do with the workers. No matter how many are automayed, I keep a portion of slave workers in my capital, both for trade purposes and to keep in reserve, and most if not all of my workers in another of my core cities, so I know where they all are. Nothing worse than having them all automating, seeing a bunch of cities that you now need to mine because they've hit 20 (or other max. production capacity) and are about to produce specialists, and having to go search your cities for the workers.

I did adapt a tip from this forum to my automated workers and ask myself how my empire got built with such incompetent management . Gracias to whoever suggested that as a Tank/Spearman solution.

One caveat with the renaming is that you get more attached to the units. I almost cried when my veteran 57th Marines went down attacking New Washington .

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 05-06-2003 08:43
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

Solomwi, you are my kinda player!!

I've been enjoying the late game more and more... if you look back at the older threads, I don;t think I even ever finished a game until about a year ago!!

OnT: I don;t automate the majority of workers until all that's left is RRing non-high-value tiles and pollution control. My BIG ***** is that as of the latest patches, Soren has late-game Workers doing the OPPOSITE of what I consider good tile practice: the little bastards mine shielded tiles and irrigate non-shielded tiles. Taking over an AI civ territory is a MM *****.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:28
  Old Post 05-06-2003 09:45
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

Theseus, by the time I'm automating workers on a large scale, I want everything mined except whatever grass/plains I have to irrigate to get the mountains and hills worked and I'm through my GA (War Numidian Mercs!). With that bieng the case, the only time shielded/unshielded really comes into play is when I'm looking for a tile to forest to get rid of that pesky 1 excess food. Of course, there's always the case of, as someone pointed out here before, accidentally plain automating one worker and finding the little bastard 20 turns later irrigating all your mines. I laughed for five minutes solid when I read that, having pulled my hair out about it before.

On the subject of taking over an enemy civ's territory: this is why the Internet is a WONDERFUL late game GW. Worry about resistors settling down so you can rush a temple and quit seeing the red city number? Not anymore, given that they're on your home continent. Resist all you want, dammit, your borders are expanding in 5 turns! Woohoo!

Just because I'm in a sharing mood, if anybody's interested, attached is the military history of my current game.

Attachment: carthaginian military history.doc
This has been downloaded 10 time(s).

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 05-06-2003 09:58
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Amen to no automated workers, until the key RR are up. The I lets most go with a no changing of improved tiles.
I have a few on manual to handle any new stuff or tile that are improved, but need to be changed.
Even then some will wander off to get in trouble (kill).

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:28
  Old Post 05-06-2003 15:44
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Solomwi
No matter how many are automayed, I keep a portion of slave workers in my capital, both for trade purposes and to keep in reserve,


Why do you trade workers? With an industrious civ, you'll swim in gold anyway and trading workers means that the othe civ gets more powerful (even if you sell slaves). If you want to milk other civs, sell them techs or luxuries instead.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 05-06-2003 22:56
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

I never traded away a worker. In the past it made sense to buy them from the AI if it had one as this would hurt them more than the gold helped them. A patch changed that as they want more gold now.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:28
  Old Post 05-06-2003 23:40
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

quote:
Why do you trade workers? With an industrious civ, you'll swim in gold anyway and trading workers means that the othe civ gets more powerful (even if you sell slaves). If you want to milk other civs, sell them techs or luxuries instead.


For one reason and one reason only: I have too many and the game's effectively over. Actually, I don't do it much, but like to keep the option open. I'll also do it to try to prop up a civ so I have a decent opponent to slaughter next. (Here, Caesar, have these 50 Korean workers... greeeeaaaaattt, now try to get to the street with them, followed by maniacal laughter). Actually I've been trying to get some to Korea in this game, since he's sitting on an island with one city, no army and barbs keep destroying his production. He's been building the same damn Guerilla forever, and apparently saw fit not to use the 1000 gold I gave him to rush it. For whatever reason, though, it won't let me send him any. I guess they'rs afraid I'll overwhelm his treasury (which, I admit, was my first motivation for sending him workers).

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:28
  Old Post 06-06-2003 00:25
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
For whatever reason, though, it won't let me send him any. I guess they'rs afraid I'll overwhelm his treasury (which, I admit, was my first motivation for sending him workers).


Two things, one minor and one bigger (possible exploit...?)

1- I've never seen an AI refuse a gift. I've never tried to give workers but the AI always accepted the gifts I gave him.

2- About overwhelming their treasury, it would be good, when you want one civ to go down, to sign a huge gpt deal (i.e. all their gpt and possibly all their gold reserve if you can do it...) and then give a lot of workers to that AI. IF, and I say IF, those workers have a maintenance value, then the AI would go bankrupt in a matter of a few turns. Strategy, exploit? You decide.

--Kon--

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:28
  Old Post 06-06-2003 00:51
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
1- I've never seen an AI refuse a gift. I've never tried to give workers but the AI always accepted the gifts I gave him.


I wasn't real clear there. Even though I have the workers in my capital, when I go to the Diplomacy screen and talk to Wang Kon (any relation? ), it doesn't show Workers on my side as a possible trade item. Close the screen and talk to Montezuma, Caesar or Gandhi, however, and it does. I even tried giving Korea 5 gpt and then re-opened the screen, to no avail.

You're right, of course, that they would have to be that civ's own workers for the "exploit" to work, but the more I think about it, the AI would simply disband them if it got overwhelmed, although it may be useful to drain the current treasury, I don't know.

Btw, please excuse my typing. I get somewhat dyslexic at times on the keyboard .

Of course, due to my Indian warmongering, Korea just declared war on me , so I may just go raze Chinje in the easiest battle ever.

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:28
  Old Post 06-06-2003 01:41
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

OK, I get it now... I think that rules out the exploit.

to anyone at Firaxis who thought about this...!

--Kon--

(No relation whatsoever with Wang Kon. Konquest was a game one of my friends invented, but the named sucked so we changed it for another one. Imagine a bunch of people fighting for the kingdom of Kon (which in french means stupid...) I kep the name as I found it funny!)

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:28
  Old Post 06-06-2003 01:44
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:

1- I've never seen an AI refuse a gift. I've never tried to give workers but the AI always accepted the gifts I gave him.
--Kon--


On a couple of occasions, I've had the AI refuse a gift - a small amount of gpt, IIRC - a turn or two before it launched a sneak attack.

I've never tried to give or sell a worker, however.

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:28
  Old Post 06-06-2003 13:23
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Solomwi

For one reason and one reason only: I have too many and the game's effectively over. Actually, I don't do it much, but like to keep the option open. I'll also do it to try to prop up a civ so I have a decent opponent to slaughter next. (Here, Caesar, have these 50 Korean workers... greeeeaaaaattt, now try to get to the street with them, followed by maniacal laughter).


Ahhh, to prop up a civ to better slaughter it afterwards. Well, it certainly has a twisted logic

But then, you could just go up a level (if you don't play on Deity already, that is). Then, YOU'll need those workers (or probably won't have as many).

Sinapus is offline Sinapus
Warlord
Houston, Texas
Jun 1999
time: 23:28
  Old Post 07-06-2003 01:04
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I tend to have a few making a trade net, some clearing jungle (I tend to use hot, wet worlds) but otherwise use manual or auto-improve (no changes) this city only" when I have nothing but mountains and hills left to improve, or I need a railnet built in that city radius.

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:28
  Old Post 07-06-2003 04:28 Visit johncmcleod's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Lose 30 kilos (of popups)

About this naming thing, am I correct in assuming that is only in PTW? Is there a mod that could let me do that for regular civ3? If I could do that I'd be more obsessive than you. I'd name every unit and give every ship a unique name, except for galleys, galleons, and transport ships, I always thought they'd be more than one ship. I'd name carriers after leaders, battleships after cities, and everything smaller than that would be names like "Dauntless" or "Alacrity". I'd name the units after where they were built, like the "Leeds Rifles" or the "Seattle Volunteers". When you say you name divisions of consisting of a certain amount of units, are those armies that you name?

BTW, is there anywhere I can download PTW for free?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 07-06-2003 05:39
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Suffering from ads?

Not legally.

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:28
  Old Post 07-06-2003 06:48 Visit johncmcleod's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase the size of your Attachments

quote:
Not legally.


Of course not. I don't care whether it's legal or not.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:28
  Old Post 07-06-2003 22:28
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
About this naming thing, am I correct in assuming that is only in PTW? Is there a mod that could let me do that for regular civ3? If I could do that I'd be more obsessive than you. I'd name every unit and give every ship a unique name, except for galleys, galleons, and transport ships, I always thought they'd be more than one ship. I'd name carriers after leaders, battleships after cities, and everything smaller than that would be names like "Dauntless" or "Alacrity". I'd name the units after where they were built, like the "Leeds Rifles" or the "Seattle Volunteers". When you say you name divisions of consisting of a certain amount of units, are those armies that you name?


That still wouldn't make you as obsessive as me . All of my ships get named, starting with the first galley, which gets a name like Discovery or Pathfinder. From that point up to Mass Production my ship names are all over the map, depending on my mood at the moment and the circumstances of its building. My battleships are named after cities, my later transports are named after amphibious landings. My carriers are named after leaders, myself, my grandfathers, my dad, my brother, Pat Dye, Bo Jackson, Tracy Rocker, etc. My cruisers get named after battles throughout my history.

I'm not talking about armies, I'm talking about my own organization of my forces. For instance, my first eight tanks will become the 1st Tank Division, and as each is built, it will be numbered from 11th to 18th, then the next one goes to 21st and so on. My armies go down the phoenetic alphabet, starting with Army Group Alpha and going through Bravo, Charlie, Delta, etc. The 12th Armor Division may be assigned to Army Groups Golf and Hotel, for example, though. Like I said, for me, it adds a whole new dimension to late game war, as well as being practical (how many times have you wondered 'uh, which transport has six moves left and which is done again?') and letting you keep better track of your units with less effort.

Last edited by Solomwi on 09-06-2003 at 06:01

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 09-06-2003 03:30 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Get a bigger avatar today!

I tried to name all my land units, but it got to tedious.

In my last standard map game, I'd give each unit a general name

ie: 1st Army Armor , 1st Army Artillery

Now, I just name my ships. More manageable. I give my transports different names depending on their duties. A transport carrying a Great Leader will get named something like

Washington ONE. A transport ferrying troops between two points are named depending on where they are ferrying goods to. One of my transports is called the Bombay Express.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:28
  Old Post 09-06-2003 13:48 Visit Masuro's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by johncmcleod


Of course not. I don't care whether it's legal or not.


I paid for the right to use that software so why shouldn't you? People who pirate software raise the price for those who buy it legally.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:28
  Old Post 09-06-2003 14:20 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I paid for my Civ III and PTW, but being somewhat pratical here, people who use pirated software to contribute something back.

Some of them actually round out the communities of many games. I remember my StarCraft days and like half of the people on Battlenet would be illegals with pirated CDs. It was a little funny, but then again, they made sure bnet was busy and I could always play against someone when I want to.

I don't condone piracy however since I did work for that money, and $90 (Civ III + PTW) Canadian is no small change for a starving college student.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 09-06-2003 19:21
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Let's stay on topic here

Before the thread gets closed...

I don't name any of my units, mainly because I like to see immediatly what type they are when right clicking on a stack.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 09-06-2003 20:36
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Late in the game, I will typically automate all my slave workers, and hold a few (2-3) native workers for special work (tweaking tiles to get my cities exactly where I want them, pop-wise, after RR's & Hospitals. My natives run around mining or irrigating until I have each city just where I want it, and then those guys get added to cities. The slaves handle pollution cleanup and that's it.

The only units I rename are leader-producers. Otherwise, I can't be bothered.

-Arrian

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0621 seconds (92.85% PHP - 7.15% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net