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Lionheart8472
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Hey guys,
I was wondering if it was possible to add Mana and special "Magic" abilities to units.
Say if I wanted to give the German Barbarian a special ability that does like 50 damage to all surrounding targets is that possible?
If this topic has been covered before then I am sorry.
Thanks a lot!
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ded_man_walkin
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Rise of Age of Impossible nations Tycoon III: Titans
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Rohag
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quote: Originally posted by ded_man_walkin
Rise of Age of Impossible nations Tycoon III: Titans | LOL!
@Lionheart8472: Well, RoN's Generals, Commandos/Special Forces and Spies use "craft" for certain abilities - craft being the functional equivalent of mana. Maybe you could flag the Barbarian as a craft user, assign it a certain amount of craft, give the unit a kind of sniping attack that does splash damage within a certain radius that costs an amount of craft...
No, I'm not at all sure of what I'm saying, but I've poked around in the xml files and feel what you're suggesting is worth some experimentation. Who knows what you'll discover?
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Lionheart8472
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Well I managed to give each unit some sort of special tech.....like the sniping feature.........although when I tried to use it it never worked because he didn't have any Mana????
I assigned 1000 mana to the character as well. And I believe I flagged it too.
So I am not sure why this did not work.
Any ideas? Or am I missing something?
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