Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Patch Ideas(?): Stats and Movement
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
31.Aug: `MOR` THIRD SEASON SIGN-UPS UNDERWAY
26.Aug: EMERGES AS THE WINNER
20.Aug: OH SO LOVABLE
CivGroups
Rise of Nations Multiplayer (64): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
PTM is offline PTM
Chieftain

May 2003
time: 05:28
  Old Post 05-06-2003 13:02
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Patch Ideas(?): Stats and Movement Tired of ads?

I, for one, absolutely LOVE end-game statistics. I love knowing every little facet of the game, knowing what happened, how mayn men I had, how many men I lost.

In fact, on starcraft my friends and I used to see if we could accomplish the job (usually 2v6 comps) with zero casualties, so as not to "let any of our boys die."

I love RoN's stats system - I love how much information it gives you at the end! I don't know if this would be done but here's some stats ideas that I've been thinking would be helpful:

1. Timeline. The timeline provided is good, but you can't see anything on it if the game goes over 90 minutes. Also, a little more detailed information on Battle Win/Loss would be appreciated (who fought, forces involved initially, forces involved total, reinforcements y/n, kill:death ratios, etc).

2. In-Game Stasticis. Since you get alot of stats in-game, one thing I haven't been able to find (yet, maybe its in there but I can't find it) is access to advanced military stats. I'd like to see how many men I've made throughout the game, total, as well as how many I've lost throughout the game, total, divided into "civilian" (scholar, civilian, merchant, caravan) and "military" (pikeman, knight, archer).

3. Battle Reviews. As I said in point 1, one of my favorite parts about the stats in RoN is the Battle Victory/Defeat points on the Timeline. I think it'd be cool if the game named them, gave advanced stats on it (as in point 1), and maybe queued them up for quick access replay. Since you can draw arrows on the map, would it be possible to put arrows for troop movement during battle replays as well? Like, the net movement vector of the unit type within a given radius from an point equidistant from all units of the same type. That'd be awesome to see the way forces moved in the battle!

I also love how RoN has formations. This was something I thought was quite interesting about AoK when I got it, and am pleased to find it in RoN (and hopefully more RTS's to come).

One thing that I don't like is how easily units break formation. Is there a way to FORCE them to hold formation? If not, can that be added in a patch? I'd like to see two lines of musketeers line up in a field and blow each other to hell, instead of running around frantically shooting like mad men. Organization makes the enlightenment age battles look awesome (and enlightenmnet age is my favorite age).

- PTM

Carch is offline Carch
Warlord
San Jose, CA, USA
Dec 1999
time: 21:28
  Old Post 06-06-2003 03:11 Visit Carch's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

quote:
One thing that I don't like is how easily units break formation. Is there a way to FORCE them to hold formation?


Yup... the third combat stance is "stand ground" and will cause your units to do just that. The default hotkey for it is Shift-G. The command button for it is I believe a small red button which shows an individual soldier icon illustrating whatever combat stance is currently selected. In fact you can set your barracks to produce troops with that as the default, which I find quite useful.

PTM is offline PTM
Chieftain

May 2003
time: 05:28
  Old Post 06-06-2003 04:38
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I know that, but they won't pursue units if they're standing ground. They won't advance as a formation unless you use move (not even attack move), so it has major downsides to it.

- PTM

PTM is offline PTM
Chieftain

May 2003
time: 05:28
  Old Post 06-06-2003 10:19
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

Nevermind on that, I found the "F" button.

- PTM

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0356 seconds (84.38% PHP - 15.62% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net