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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Help me disable evil techs!!!
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Adagio is offline Adagio

Emperor

Jun 2001
time: 06:28
  Old Post 06-06-2003 13:36
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#1 Report this post to a moderator
Remove this text

Nope, the most evil tech is Global Prosperity (Read other thread why)

Why are those techs evil?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:28
  Old Post 06-06-2003 21:06
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Get a bigger avatar today!

No, the most evil devices are nuclear weapons. Without them, you wouldn't even NEED the missile shield!

(I'm SCARED of nucs! I make it a point to get the game over before any are launched ... haven't even SEEN one yet, but I'm just playing on moderate ... and also still playing some civ3.)

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:28
  Old Post 06-06-2003 21:22
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Browse Apolyton AD-FREE

Nukes are really only terrifying in the short-term, long-tem it'd be better to have bombers or a carrier. Rebuilding after a nuke: Easy. Rebuilding after bombing raid while more raids are being launched: Not so easy. Though I will admit a nuke is better for a quick city capture. The thing making them so powerful right now is that they can cause armageddon so easily.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:28
  Old Post 06-06-2003 23:44 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Sure nukes are better for instant capture, but consider this. Was playing against Tougher AI today, and it got into modern with him at a slight advantage. The AI decided to have some fun, and proceeded to nuke the heck out of my cities, and then immediately following with a huge invasion force. While I was struggling to rebuild and fend off his attack, I noticed that the bastard is getting territory counter. Now, talk about slow thinking. By the time I decided to trigger Armageddon, it was too late. Built three silos and ordered a nuke at each. OK, two launched, third building, counter at 1. And the damn AI gets territory victory about 6-7 seconds before I can finish my last nuke!

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:28
  Old Post 06-06-2003 23:47
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Tassadar5000:

I see you decided to buy RoN instead of GalCiv. Both are good games and you can have fun with both. Good luck!

Carch is offline Carch
Warlord
San Jose, CA, USA
Dec 1999
time: 21:28
  Old Post 07-06-2003 01:00 Visit Carch's homepage!
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#6 Report this post to a moderator
Put an end to popups!

Nukes suck. In this game, they're toothless. They're more like the US MOAB than a nuclear weapon. Nukes should have long term damaging effects. You should not, for example, be able to waltz into a city you just nuked.

There's nothing "fun" about nuclear war. Sure, the graphical effects are nice, but players (and the AI) should be thinking twice or three times before building and launching weapons of mass destruction.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:28
  Old Post 07-06-2003 01:27
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Get a bigger avatar today!

It would be kinda cool if there was a attrition-like constant damage affect left for 2-5 mins after a nuke that hurt friendly/foe alike.

Laughing Mind is offline Laughing Mind
Settler

May 2003
time: 00:28
  Old Post 07-06-2003 01:30
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That's a darn good idea, chaotik.

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:28
  Old Post 07-06-2003 05:25
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Wow, that idea rocks!

cpbeller is offline cpbeller
Chieftain

Oct 2001
time: 05:28
  Old Post 07-06-2003 05:49
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I agree...that is a good idea....there really should be something more than just the "international embargo" after a Nuke launch...but i do like that idea too....

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:28
  Old Post 07-06-2003 10:37
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Got spare money?

Open up techrules.xml from your ron/data directory and edit in notepad. Search for the techs(They have the same label in the file) and change the PREQ0 for each tech to "disable" without the quotes.. So it should look like disable I haven't had a chance to test that(no end game saves around) but you can disable units or wonders that way, no reason for it not work with techs. You might change any further PREQs on the list to none since the end game techs require two usually, just to be safe.

The usual bit of backing up your files applys, mod support is supposed to be coming in a patch though.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:28
  Old Post 07-06-2003 11:15 Visit DarthVeda's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Fear my nukes!

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