 |
|  |
 |
|
Louis XXIV
|
 |
I left my heart in Zarigueya
Mar 2003 time: 00:28
|
|
I would like it if Barbs and minor tribes were changed completely
Instead they would be cities, and produce units. They would be more simplified, though
Imagine this:
Your unit encounters the tribe, and you make contact with them. They may wish to offer you a gift, or not. They may attack you with a unit that they produced. You could enter the city and sack it (Destroys the city, gives you gold, just like a Barb camp), you could continue to demand stuff from them after their initial gift, or you give them stuff. If they like you enough, they would join your civilization (culture will help, of course), but if they don't you could pay them to attack a rival.
In theory, it is still similar to goodie huts in the sense that you meet them and they give you a tech. Only now they act as Barb camps as well, but their only purpose isn't to destroy (although they should have at least Zulu agression, after their initial gift)
|
|
|  |
 |
|
mrmitchell
|
|
The market is WAAAAAAY too sensitive to put terrorists in any game where they might be used to the humans' advantage.
|
|
|  |
 |
|
Louis XXIV
|
 |
I left my heart in Zarigueya
Mar 2003 time: 00:28
|
|
quote: Originally posted by WarpStorm
If you did all this, how would the barbarians be any different from an unsuccessful civ?
There's an assumption that the barbarians want to live on the fringe and stay uncivilized; raiding, looting, and pillaging. Not being nice second class citizens absorbed into your empire.
I would like the fringe always to be a threat to civilization. |
Barbarians won't change that much with the way I visualize it.
The biggest difference is that goodie huts would dissapear. Now Barbaians/Minor_Tribes/Whatever_you_want_to_call_them offer gifts when you make contact, and will periodically offer new gifts. But they will build units, and demand tribute. They aren't civs. They don't research techs (they will get them semi-randomly). They won't build improvements.
In order to deal with them, you have several options:
Pay them off. They won't attack you, and will go ask tribute from someone else.
Keep a large military to defend against their attacks, but don't kill their camps.
Kill the Goose that laid the Golden Egg. If you destroy a Barbarian camp, it won't produce any units, and you will get any gold they have. But they can't periodically offer gifts of technology, maps, gold, settlers, etc (what you find in goodie huts)
I am probably not explaining it as good as I can, but that is the best I can do for now
|
|
|  |
 |
|
wervdon
|
|
Four minor changes that'd greatly enhance barbarians:
1) Units available to barbs changing by age:
Warrior/Horseman/Galley ancient age
Medieval infantry/Muskets/Privateer middle ages
Guerrilla Industrial & modern
2) Barb camps not autorazed when they come into your civs culture radius. The game should make you go and kill them.
3) When a barb enters your city they should demand a ransom or raze the city. If you don't have enough to pay, then they auto-raze. The ransom should probally be like 25 gold per city per age: (so 15 cities in the middle ages would be 25x15x2 or 750 gold)
4) "Barbarian" camps should start appearing within your culture borders by random whenever there is signicant unrest (unhappy citizens) within a city. These pockets of resistance or more likely to popup in terrain which offers a defensive bonus (ie mountains/jungle). This particular effect shouldn't appear until about the same time pollution becomes a factor. This should be much more common after a government switch. Unassimilated citizens from civs which your civ is at war with could also be factored in for a greater chance. Possibly reduce the chances for any square neihboring a "fort" with military units fortified in it and for squares bordering the city itself if it is garisoned.
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|