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nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 07-06-2003 07:33
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Turn 110, 370 BC Avatar Enlargement: We've got the solution

To be edited by the leaders of the Scholia.

Status:

- 466 gold, + ~107 gpt

Check this and every turn to see if we lost some war unweariness due to the killing of troops within cultural borders and therefore must readjust the lux slider.

Urgent questions:
- Can we come up with a peace plan both we and Vox can live with (possibly involving a large-scale Voxian migration to another continent?)
- What do we do with our gold? Research? Rush build?

Military:
- Attack the mountains by Hurricane, or wait another turn?
- Move troops to reinforce Inchon. We have four galleys we can load, so we need to decide on a force mix.

Economy:

TBD.

Diplomacy:
- See urgent question #1.

Thread library:
- Standing orders for workers (Orders last revised April 5.)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 07-06-2003 07:44
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I went ahead and went through the production phase and the traditional cat attack. Only two hits this time, which makes up for the good luck we had with them last turn. So Vox has two immortals with two hit points left and three with one left.

Vox's forces near Inchon are as follows:


    I8: Two vet spears.
    I8-9: One vet spear.
    I3: Three cats, a vet pike, a regular pike, three healthy vet immortals, and a wounded vet immortal.
    I3-3: A healthy vet pike, a 1/4 wounded vet pike, a regular pike, and a regular immortal.
    I3-3-2: Three vet immortals and four regular immortals.


Note that Vox is pulling the rest of their southern forces back toward Dissidentville. The stack at D2 is a vet pike and three regular immortals.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 07-06-2003 09:05
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Does Vox have Iron now? If w

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 07-06-2003 09:05
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dp

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 07-06-2003 09:05
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tp

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 07-06-2003 09:05
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qp

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 07-06-2003 09:08
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That was weird... sorry for the extra posts! I just wanted to say that if they don't, and we drop off the next batch up north, we might be killing lots of Warriors.

It's 3 turns to Wittlich right?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 07-06-2003 09:17
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I think Inchon needs it's walls rushed this turn. They can have at least 11 Immortals and 3 Cats come to bear the turn after next.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 07-06-2003 12:52
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Vox has no horses or iron.

In regard to Inchon, depending on the force mix we use, we could have up to ten pikes by the time they can hit us with those eleven immortals, plus a cat, four vet MedInfs, and two elite WCs. (Or we could go with fewer pikes and more MedInfs if we want to bet on having at least a couple pikes win their first fights without taking more than one hit point of damage.)

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:28
  Old Post 07-06-2003 13:42
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I'm inclined to stage our defence/offense at Inchon- It seems like Vox is planning for an "all-or-nothing" assault on Inchon.
If we bear the brunt of their attack, they'll have nothing to fight to war with.

But, since they seem to be doing nothing with regard to Inchoff- it could survive for at least a few turns- perhaps we could use the next eastern shuttle to stage some offensive on their heartland?

zeit is offline zeit
King
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Sep 2002
time: 06:28
  Old Post 07-06-2003 13:50
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Important note:

I have a new email address:

z-eitan at 013 dot net dot il

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 07-06-2003 14:22
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Zeit, congratulations on joining a new ISP. I hope that they're as good as they advertise themselves to be.

I'm against walls in Inchon, not as long as Vox has 3 catapults, which gives them a chance of ~80% at knocking down our walls with three shots or less. Let's rush a temple instead.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 07-06-2003 14:43
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Any dilemmas this turn other than walls/temple/nothing in Inchon?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 07-06-2003 16:57
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Has anyone tested (or otherwise verified with certainty) whether walls are always targeted first over troops, or just over city improvements? If not, I'd appreciate it if someone would do that. (I'd do it myself if I weren't in the middle of the turn.)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 07-06-2003 16:59
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Avatar Enlargement: We've got the solution

We need to decide the exact force mix to load on our four galleys. We have four pikes, a cat, and (if I remember right) five vet MedInfs to choose eight units from.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 07-06-2003 17:09
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Walls: I haven't tested this myself, but I've read a very comprehensive study of how bombardment works on CFC and it concluded that walls will always be targetted first (or naval fortresses, in the case of naval bombardments).

Galleys: I would recommend sending the cat, three pikes and four medinfs (leaving behind one pike and one medinf).

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 07-06-2003 17:21
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I just tested and cats definitely target the walls first. It looks like on average Walls in a Hill town get taken down by cats on the 5th shot. The range in my 20 tests was 1-14+ (ran out of cats), so it's mostly a crapshoot though.

If our walls stay up, that gives every Pike a boost of what amounts to a hp. If our walls get taken down, they were worth a hp of a single Pike for the turn. Also the walls give us ZOC (at least I think it's walls that do that?), so Vox's units take some damage if they try to make it back to their core instead of attacking us.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 07-06-2003 17:27
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I'm 99% sure that walls don't give ZOC. It's fortresses or bombardment units / tanks that give you ZOC.
I got one of the stats wrong though - walls give you a bombardment defense of 8. That means that Vox has a chance of ~70% of taking down our walls with 3 cats or less.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 07-06-2003 20:39
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I agree with Aeson's argument re Walls: even if they they get taken down, that's Pike hps that have been saved... even if we rush re-build a couple of times, to me that's directly translating our (currently excess) gold into hps.

I'd say let's prioritize Pike and Cat re-inforcements at Inchon... I think we stand to benefit from an Artillery duel, and then our MedInfs can come out of the gates facing damaged Pikes.

Let D-ville and Inchoff stand for the moment.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 08-06-2003 00:02
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Walls gives ZOC, in SP at least... just saw it.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 08-06-2003 00:33
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Cool! Then I'm all for it.
Now what about Inchoff? Would anyone like to have a temple there, to increase our range of sight and to force Vox to approach Inchoff at 1 tile per turn?

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:28
  Old Post 08-06-2003 02:09
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I'm all for rushing walls on Inchon, gives us a little more breathing space. as for Inchoff I don't think we should rush anything. Vox doesn't plan to take it anytime soon, or so it seems.

Also, I think it would most wise of us to put some units, on the Iron tile- If Vox pulls off the Pike 8 of there (unlikely, but still...) we could threaten D'ville. But even if we don't want to take it or Vox doesn't clear the Pike- this still means some of Vox's forces are occupied where they do no good, and we have a closer boarding point for the western shuttle service.

Any comments on my suggestion to have the next eastern ferry send forces to their core? this could mean the end of the war.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 08-06-2003 02:58
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I'm all in favor of such a plan, but I'd like to see how well Inchon does first.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 08-06-2003 03:03
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My thought for the east is to land four cats and two MedInfs to try to bust through the mountains. That (especially combined with an eastern coastal road) would make for much shorter galley trips for reinforcements than trying to send our galleys all the way around to Vox's core.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 08-06-2003 03:13
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We just have about half an hour left to play the turn. Two issues:

1) We're decided on four pikes, three vet MedInfs, and a cat for this reinforcement wave?

(2) Do we want to attack Vox's immortals this turn or wait until next? We probably need to attack this turn, even though a couple immortals have two hit points left, if we want to load up our galleys next turn for an Inchoff breakout. (An alternative would be to have our eastern road crew go 9 instead of 8 and bring in a vet MedInf from Arashi; that would let us attack with three cats next turn and load four.)

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 08-06-2003 03:24
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1) I dunno about the others, but I'm okay with that. Zeit (IIRC) wanted to prioritize pikes, and I suppose that he would be satisfied since there are more pikes than medinfs in this shipment.

2) Is there any reason in particular why we would want to attack the SS immortals this turn? If not, then I guess we can wait for next turn.
Btw, do you want to send a medinf to attack the spear 8 of Inchon? It's a potential pike if Vox can get iron even for one turn, and there are two units on that tile so we won't move into it if we win.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 08-06-2003 03:32
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I went ahead and loaded the pikes, and I parked a pike each at M 9-9 and M 9-6 to discourage Vox from going after a pair of workers I have ready to road M-9.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 08-06-2003 03:36
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The problems with delaying the eastern attack are (1) we'll lose a turn roading around the east to Dissidentville, and (2) we'll have to divert a vet MedInf from loading onto western galleys quite as soon.

The only MedInf in a position to attack I8, by the way, is wounded, so we don't need to be attacking there this turn.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 08-06-2003 03:37
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1) Then I suggest that we charge.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:28
  Old Post 08-06-2003 03:38
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