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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > After the code patch - Initial Reactions
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15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
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Kahn is offline Kahn
Chieftain

Mar 2003
time: 00:28
  Old Post 13-06-2003 11:27
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#61 Report this post to a moderator
Bock on the original subject.... Support Apolyton, buy Alpha Centauri

One new bug that I forgot to mention, when you install missles on a ship, the "Rack Size" (number of missiles in the rack) and the "Number of Racks" are reversed now. All in all, compaired to how bad the game was when released, they've haven't screwed up badly at all on the patch. Still needs some more work though.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:28
  Old Post 13-06-2003 16:37
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#62 Report this post to a moderator
Re: Bock on the original subject.... Help yourself to an AD-FREE life

quote:
Originally posted by Kahn
One new bug that I forgot to mention, when you install missles on a ship, the "Rack Size" (number of missiles in the rack) and the "Number of Racks" are reversed now. All in all, compaired to how bad the game was when released, they've haven't screwed up badly at all on the patch. Still needs some more work though.


Yep, in this Thread we came to the same Conclusion

http://apolyton.net/forums/showthre...&threadid=88644

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:28
Exclamation  Old Post 13-06-2003 16:49 Visit The Rusty Gamer's homepage!
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#63 Report this post to a moderator
Got spare money?

Why is it that, after the patch, I STILL can't see hydroponic (or whatever it is) farms in the planet queue, nor is the AI building them, even though it's been sucessfully researched.

Ozymandous is offline Ozymandous
Prince
Atlanta, GA
Aug 2001
time: 00:28
  Old Post 13-06-2003 19:51
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#64 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by The Rusty Gamer
Why is it that, after the patch, I STILL can't see hydroponic (or whatever it is) farms in the planet queue, nor is the AI building them, even though it's been sucessfully researched.


Maybe because Hydro farms aren't built in the Planet Build queue but directly on the region/DEA screen?

The same place Space ports, Deep core mining, etc are built.

CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:28
  Old Post 14-06-2003 04:33
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#65 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Ozymandous


Maybe because Hydro farms aren't built in the Planet Build queue but directly on the region/DEA screen?

The same place Space ports, Deep core mining, etc are built.


I was ready to say the samething.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:28
  Old Post 14-06-2003 09:05 Visit The Rusty Gamer's homepage!
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#66 Report this post to a moderator
Help yourself to an AD-FREE life

Well, I've checked again and the AI HAS started building Hydroponic farms. However, I still can't see it on the pull-down build list, that is, I can't manually do it myself if I wanted to.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:28
  Old Post 14-06-2003 20:00
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#67 Report this post to a moderator
Increase Your PM Length

Right, you can't. But the point is that the AI will automatically schedule such things for you (after all, there's hardly any reason NOT to build one), saving you the bother.

Cedayon is offline Cedayon
King

Jan 2003
time: 00:28
  Old Post 15-06-2003 01:41
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#68 Report this post to a moderator
Got spare money?

I'm ok with not being able to explicitly order, say, the construction of Hydroponic Farms... my problem with the current situation is that the AI doesn't seem to build them on planets without Bioharvest DEAs. As you say, there's very little reason to not build HFs, but there are situations where the AI will just sit on a planet and not build them even if there's an empire-wide food shortage.

It's not that big a deal, though... If I give the AI a few good farm worlds (properly zoned and dev planned by hand) to work with and some good farm tech, it's cranking out the food in good time.

KWAiRT is offline KWAiRT
Settler

Jun 2003
time: 05:28
  Old Post 16-06-2003 09:25
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#69 Report this post to a moderator
Support Apolyton, buy Civilization 2

I have been playing alot of Moo3 since the patch. The game is definantly ALOT better now. With some of the game mechanics fixed and some user mods available to further enhance Moo3 I'm starting to get hooked. We're going to dedicate one night a week to it on the LAN if possible and get some epic multiplayer campaigns going. There are still many issues to resolve within the game and some of those are multiplayer but the game is actually playable now and enjoyable. Few more patches and it might just become a classic =)

Sangria is offline Sangria
Settler

Nov 2002
time: 05:28
  Old Post 16-06-2003 10:08
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#70 Report this post to a moderator
Help yourself to an AD-FREE life

Yes, the game is much more playable now.

Doomed is offline Doomed
Chieftain
Southerner
Mar 2003
time: 05:28
  Old Post 16-06-2003 17:32
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#71 Report this post to a moderator
Enter the AD-FREE zone

I now sit at work thinking about my current game of moo3 as it is now challenging, where as before the patch it was just a pleasent evening diversion if I could not find something better to do - it at last has that one more turn feeling.

Note: to enjoy it I have slowed the tech down by a factor of 5 and likewise reduced the chance to steal tech by the same amount.

Craig P. is offline Craig P.
Warlord

Oct 2002
time: 23:28
  Old Post 16-06-2003 21:18
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#72 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by krait23
Homeworld for example is old, runs pretty smooth with lots of space and tons of ships around, and those ships are huge.


Homeworld uses low-poly models (forget the size, it's the polys that count, IIUC), and it actually doesn't have all that many active at once. The limits on "control" will keep you well under 200 ships active at a time, IIRC. In contrast, MoO3 will allow you to deploy up to 180 ships, and let's not talk about how many fighters and missiles can get spawned. Homeworld still bogs down when there are a lot of ships in flight, on a less than top-end system (mine), and MoO3 bogs down when you start pushing its limits as well.

Which is to say that I think TANTSAAFL applies here -- polys instead of voxels wouldn't necessarily get you anything, given that the specs were no 3D acceleration (however ill-chosen that decision by Hasbro and IG might have been).

 
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