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Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 07-06-2003 19:38
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370bc Inflate your Upload Space

Sorry its late... mainly I put it up to contain the save and the turn report.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:28
  Old Post 08-06-2003 10:02
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No Orders for The Hill

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:28
  Old Post 08-06-2003 10:44
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We have the save.

Message from Darekill

quote:
Arne made contact to a Legoland horseman. How will they react?


I am pretty sure, Lego wont kill him, but he may be escorted off the continent

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:28
  Old Post 08-06-2003 10:50
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#4 Report this post to a moderator
Inflate your Upload Space

Some suggestions (micro-managing)

Dreadnaughtica can use Macao's bonus grassland
Skulgaria can move workforce from 3 to 5, for an extra 1gold ** this move would be for 1 turn only

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:28
  Old Post 08-06-2003 11:25 Visit Master Zen's homepage!
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No orders for Zenophobia...


please tell us when the Pikes will be sent to Estonia so we can start drafting up something to say to GS


btw, a RP galley will soon land in Estonia according to BigFree...

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:28
  Old Post 08-06-2003 11:27
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The GS galleys will sink it if it drops any units.

According to Vox ... it does

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:28
  Old Post 08-06-2003 18:06 Visit GhengisFarb's homepage!
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IF we inform GS of the Galley and deal we have with Vox maybe the Pikes can just sit out the war in a corner somewhere.

Why was Macao placed in Skulgaria's city radius when it was supposed to be farther southwest and not share anyone's city radius except for one tile?

We've lost the use of four tiles and two rivered tiles it would have had if it had been placed in the proper position.

Anyang was placed where we lost the use of a tile AND the Whale resource.

My suggestions:

Anyang and Macao should switch to settlers so they can place themselves where they don't waste so many tiles and miss out on resources.

Imperial City is fine, Camp Cod and Camp Concord are doing fine also.

Settler in Port Isolation should move West.

If you want me to play the turn I can, it doesn't look like that much has changed except for political and war predictions.

Why are we scattering our Horsemen around like a used car lot? Are we puffing ourselves up to look dangerous?

Last edited by GhengisFarb on 08-06-2003 at 18:32

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 08-06-2003 18:32
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Increase the size of your Attachments

Both of those cities were placed in agreement with the rest of the team. We need closer city spacing to survive on standard maps. See http://apolyton.net/forums/showthre...&threadid=87948

The whale resource isn't worth much in the grand scheme of things when there is a lot of hills and grassland around.

Macao was placed where it was because one, it satisfies closer city spacing more, and two, it doesn't push into ND territory right away. Also with our deal with ND about splitting the continent - it looks like we will probably get the two northern ND cities as well as "Irongard".

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 08-06-2003 18:36
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Help yourself to an AD-FREE life

here's the save: http://apolyton.net/upload/files/Pa...ptians370BC.SAV

I can play it in 2-3 hours. If anyone wants to join the chatroom then (meet in #apolyton; #GoW has been registered but only MasterZen is opped) so we can play the turn like a turnchat is welcome to.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:28
  Old Post 08-06-2003 18:47
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I am in the chat now

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:28
  Old Post 08-06-2003 18:57 Visit GhengisFarb's homepage!
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We are meeting on the Apoly chat room and not dalnet or undernet?

I can't get dalnet and undernet to work reliably for me.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:28
  Old Post 08-06-2003 19:08 Visit GhengisFarb's homepage!
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quote:
Originally posted by Panzer32
Both of those cities were placed in agreement with the rest of the team. We need closer city spacing to survive on standard maps. See http://apolyton.net/forums/showthre...&threadid=87948

Closer city spacing is only an advantage for the beginning. Our plan is to use as FEW cities as possible as the worst corruption generator is the distance calculation. Macao, our future capital is now squished with Skulgaria and they share 4 tiles versus placing it where SEVEN members agree to place it it only shared one tile with another city (an ND city). Placing cities closer together and yet farther away from the capital gives NO BENEFIT whatsoever.

quote:

The whale resource isn't worth much in the grand scheme of things when there is a lot of hills and grassland around.

Except it doesn't require mining, roading, or irrigation. How many hills are mined in the city radius? How many are currently being mined?

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 08-06-2003 21:11
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3 tile spacing is effective until sanitation. Until we get that, none of our cities will be able to use the majority of the tiles in the city radius. This is my reasoning for the spacing.

Also, about the mining, roading, and irrigation - I agree about the whales, that they're effective for the beginning of the city. The problem is that they would only be in the city radius after we build a temple, and by then we will have tiles that are improved.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:28
  Old Post 08-06-2003 23:27
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Turn Report:

-Accepted WM offer from ND.

-Port Isolation builds settler, starts on another one.
-Camp Concord builds Horseman, starts pikeman.
-Drednoughtica switched to use Macao's grassland.
-Skulgaria WF switched from 3 to 5 temporarily. Remind me to switch back next turn.
-Tatund production switched to worker.
-Imperial City WF tweaked again to delay production of the Great Library even more (57 turns of buffer = )

-Horseman from Camp Condord moves S-SE-E-SE-E-SE.
-XIX Sir Unorthodux moves SW-W.

-Moses roads wine.

-Ist Imperial Finfantry moves S-E-E.
-IIIrd Imperial Infantry moves to Macao and fortifies.

-XVII Mercenary Guard mives E into Port Isolation. All ready to go next turn.

-Settler from Port Isolation goes West, because that doesn't commit us to any plan as of yet.

-IInd Old Ironsides moves W-W-NW.

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