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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:28
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I've been toying with the Nubians, who so far seem to be one of the least popular choices. One of their advantages is that Markets cost 50% less and have 50% more hit points. However I rarely ever build more than one Market. I just don't see a strong reason to build multiple Markets. I can only come up with three reasons to build more than one Market, and none of them are particularly compelling:
1) Each Market gives you +10 Wealth. Bottom line, +10 isn't very much, and this number never goes up (there is no research you can do to increase it). Compared to taxation, caravans, and fishing, the wealth you get from a Market is miniscule.
2) With multiple Markets, you can create Merchants at the Market closest to the rare resource, decreasing travel time. This is minor at best - it will get you the benefit of the rare resource a little bit sooner.
3) You have backup Markets in case one is destroyed, so that you aren't cut off from buying and selling resources. This is also very minor. If your Market is destroyed, throwing up a new Market should be a very minor task. And if your game position is such that you can't easily put up a new Market, then you're probably about to lose anyway!
The other economic buildings all have strong benefits per building. Temples affect the border and hit points of their city. Universities each provide the means for +45 knowledge and that value can go much higher later with research. Granaries, Sawmills, and Smelters affect resource production only in their city and so must be built in each city with Farms, Woodcutters, and Miners respectively. Markets are the only economic building that don't provide a direct benefit, other than the miniscule +10 Wealth.
I would love for someone to point out where I am wrong and show me the value of multiple Markets. Anyone?
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deadfuse
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Yeah, you make a good point. Then again, not everyone has the advantages of the nubians in gathering wealth. That extra +10 wealth gathering could be important in the early game of a civ that gets no gold/trade gathering bonuses.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:28
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Markets increase your caravan bonus? You mean the amount of gold you get from each caravan? I did not know that. Is that documented somewhere?
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Caesar Saladus
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While +10 doesn't seem like much, if you have 7 cities that is +70 wealth every 30 seconds. Even +50 with 5 cities is at least a little bit. Especially on maps with no lakes, every little bit helps.
If you have 5 markets, over the course of 30 minutes that is 3,000 wealth in total. Nothing to scoff at really.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:28
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quote: Originally posted by Caesar Saladus
While +10 doesn't seem like much, if you have 7 cities that is +70 wealth every 30 seconds. Even +50 with 5 cities is at least a little bit. Especially on maps with no lakes, every little bit helps.
If you have 5 markets, over the course of 30 minutes that is 3,000 wealth in total. Nothing to scoff at really. |
I can't argue with the math. However by the point in the game where I have 5 or even 7 cities, I'm almost always hitting the commerce cap in wealth anyway even without extra Markets.
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Bridger
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I always build as many markets as posible because i always get colossus, so i need the extra weatlh income to make it worthwhile :P
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Out4Blood
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Reasons for making multiple markets:
Increase trade route wealth
+35 Wealth bonus on building completion
+10 wealth per 30 sec
Reason not to:
Costs extra resources
You decide. Me, I make markets in every town, particularly early on, when wealth is hard to get. Wood is easy to get.
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rocksk
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Same here. I usually go for 3 to 4 market per map to up the size of citys.
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Out4Blood
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My philosophy is that turning static resources into increased economy is worthwhile.
A market costs a fixed amount, but returns 35 w and +10 w, and adds +2 w (?) to caravans, potentially being even more as more caravans are added and as you advance through the ages.
In 5 mintues time, that measly little market has returned at least 150 w all by itself. I call that a good bargain.
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Caesar Saladus
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I don't think that you get 35 wealth immediately from building a market; you do get wealth from building temples.
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Out4Blood
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That is correct - resource buildings give completion bonuses. For the market it's 35 W. For the temple it's 25 W
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Caesar Saladus
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The temple is not a resource building. I am pretty sure that the Market does not give a completion bonus, but I will have to check to make sure.
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Out4Blood
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"I am pretty sure that the Market does not give a completion bonus, but I will have to check to make sure."
When you check, you'll find out how wrong you are :-)
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Grond
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Research is directly proportional to gold for the first third of the game. Anything that can boost that is worthwhile.
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