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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by Stuie
Probably the WORST way to develop a game. "User input" is all over the place - what you want is NOT what I want. All the so called classic games were developed with NO user input whatsoever - Civ, Xcom, Xwing, etc. etc. etc.... Maybe developers need to go back to the days when they relied on their own vision, and developed accordingly, rather than listening to all the noise on the internet. |
You are right up to than point. SSI when they make the AD&D role-playing game did listern to one person who wrote to then. In the first pool of radiation you have to sent up to 30 days healing even it you have clercal able to cast healing spells. His idear they could have the clerical cast all of his healing spell on the party and then rest up to memoryise more and then cast more healing spells on the party and keep doing this untril the party is heal.
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by Jamski
But that was fine in-game Charles because it happened automatically. You didn't have to sit in front of the computer for 30 days....... even the first PoR memorised the healing spells automatically when you clicked on rest. It was GOOD design.
-Jam |
My Commodor 64 copy of the game when it first came out didnot have that. I have than old copy of it for the IBM I will play it to see it the IBM one have that.
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by Jamski
But that was fine in-game Charles because it happened automatically. You didn't have to sit in front of the computer for 30 days....... even the first PoR memorised the healing spells automatically when you clicked on rest. It was GOOD design.
-Jam |
Plus with the 1/2 megcycle clock speed of the C-64 it take about 45 mimutes of real time to have your party rest 30 days.
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Kahn
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quote: Originally posted by Stuie
Probably the WORST way to develop a game. "User input" is all over the place - what you want is NOT what I want. All the so called classic games were developed with NO user input whatsoever - Civ, Xcom, Xwing, etc. etc. etc.... Maybe developers need to go back to the days when they relied on their own vision, and developed accordingly, rather than listening to all the noise on the internet. |
I would beg to differ on this point. I get very valuable input by first watching how users interface with the GUI (taking special note to whether they are for instance, constantly switching between two screens to get all the information they need), then by interviewing them on how they use the software. Last, I will sit down at the GUI myself and operate it in the same manor that I observed the users operating it.
Once I redesign a GUI, its quite common for my superiors to at first scratch their heads and "poo-poo" it because most want to see something about as interesting as a spreadsheet. Most of the GUI's I design look like game interfaces, not because I like games (though it helps!), but because that is what most young people are used to. Sure cuts down training time! And in the end, both my users and my superiors are happy!
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masotime
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quote: Originally posted by Myrddin
I have put off buying Moo3 until it was fixed, given the feedback on the forum. Now they tell us that the patch is only a 'beta patch' and incompatible with the earlier data patch
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Well - I am actually quite relieved that they decided to release even a beta patch, rather than, because the patch hasn't fully completed "regression testing", they decide to delay it again. For me, I was quick sick of waiting.....
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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Also sometime gameplayer do have the right to say what they like and dislike in agame. Than example no real game company will delete the savegame files as you load it to so it your character die you cannot reload it. Alright there are some games where this is than opion which you can have it you want it but they tell you what it mean ahead of time.
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Craig P.
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Good thing the patch was just a beta, because it's really not quite done yet. It's helped an awful lot in some areas, but particularly in MP there seem to have been some regressions.
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by Grumbold
Firaxis ignored 99% of the advice they were given for Civ 3 which meant the design was mostly their own, both the good and bad bits. |
Which is they right. When SSI release Pool of Radiance in the middle or late 1970's none of the designer never play than P&P roleplaying game your party have to rest 30 days or more to heal it if got badly damage in combat. Many DM and player wrote to then telling them this wrong and explame how it handle in the P&P game. They make than text run with this idear in the next D&D games they where working on, they like the idear and add it to all they future D&D games they make.
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by Vyshka
huh? That's a typo right? More like late 80's - early 90's. |
Middle 1980's it came out for the Commodore 64, IBM Computer (actural make by IBM back then.) , Apple and I believe Altair computer system. It came on 5 1/4 inch disk only the apple and commodore ones have you make 5 1/4 inch play disks to play the game the Commodore one you have to have 8 play disks. The IBM one you have to install to your harddrive to play.
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Raion
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Oh, the Elerians are in the game as a Magnate Civilization. All where wiped out, but most of them are in the game. You run into different ones, so instead of just (what 7 or 8 players) like MOO2, one can have a lot of species in the game. Even 2 human factions, plus all the others, that can, I think go off on their own.
The patch is a beta patch, to see if anything else is wrong, and there are a couple minor things, but then, they are still working on it.
I would not want it the same as MOO 2, as that was grossly unbalanced for the average player.
Even in MOO 3, they are going to make it even for the human player, or try and even out all the species.

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Tssha
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Waterloo, Ontario, Canada
Feb 2001 time: 05:28
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You couldn't play games on the Altair. It was the first computer, with only 9 switches and lights, and you had to program it yourself. Plus at that time the idea of using computers for ANYTHING, much less games, seemed ludacrous. Everyone thought of it as some crazy toy with no real use. Now look at it, the computer is everywhere, and you're using it as we speak. Or as I type and you read. The point is, while you could probably make a game on the Altair, you probably couldn't do much in it. Plus the graphics were terrible .
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