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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Strategy&Tips > How many Carava that I can create for each commerce/science level research ?
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Smith_X is offline Smith_X
Settler

Dec 2001
time: 05:28
  Old Post 08-06-2003 00:04
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How many Carava that I can create for each commerce/science level research ? Support Apolyton, buy Civilization: The Boardgame

how do I know how many caravan that I can buid for each research techonology level ?

what's it depend on. ?

I want to calculate how many city that I should build and then I will research relate technology and then I can build caravan.. I do not waste my resource.. I think some research is not do too fast.. but some other task is much more critical ?? i.e. barracks+unit

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:28
  Old Post 08-06-2003 02:44
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Avatar Enlargement: We've got the solution

For each new level of commerce you research you can add one more caravan. As you add new cities, you will probably have more potential routes than needed.

If you are playing as the Nubians, your caravan limit is increased by 1.

Carch is offline Carch
Warlord
San Jose, CA, USA
Dec 1999
time: 21:28
  Old Post 08-06-2003 02:53 Visit Carch's homepage!
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Remember to use the little buttons with arrows on 'em to open up the display in the top left of the screen, too. That will tell you if you need more caravans.

Nacht is offline Nacht
Warlord
Amsterdam
May 2002
time: 06:28
  Old Post 08-06-2003 03:16
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I did some testing in sandbox mode on trade routes. These are my findings:

There are two things that cap the number of traderoutes you can have:

1: The number of cities you have cap it to n(n-1)/2, where n is the number of cities. That is the number of possible routes between your cities (A to B and B to A are considered the same route).

2: Your commerce research. (Level 4 research allows 4 routes etc.)

This means that once you have five cities, only your commerce research is important, since according to n(n-1)/2 you can have 10 routes.


If you're allied the cities of your ally are counted in the n(n-1)/2 formula.

Thus if you have one city and your ally two and you have enough commerce researched you can make three caravans. Still only two of them can be active, since you cannot operate the route between the two cities of your ally, only the 'international' ones. This could be considered as a very unimportant bug I think.

If your ally already uses one of the international routes, you cannot do also. So chances are that some of your caravans will be standing around workless. This doesn't matter much since you earn just as much cash from your ally's caravan on that route as you would when it was yours.

In general if the allowed number of routes decreases your caravans do not die but will stop moving. So you can have more caravans than there are allowed traderoutes.

When you break an alliance, you caravans happily keep on trading and earning for both of you. Of course when one of them dies you can't replace it.

You only start gaining regular benefits when a caravan succesfull went from A to B and from B to A. When a caravan dies the benefits disappear immediatly.

The rewards of a traderoute depend on both city sizes, number of buildings in the economic radius, distance and if it's international. (I didn't test this but read it elsewere).


Probably a more extensive answer than you expected, it just happens that I did some testing yesterday

Also more than you need to know, since in a real game you just built another caravan whenever you see that you can do so.

Smith_X is offline Smith_X
Settler

Dec 2001
time: 05:28
  Old Post 08-06-2003 21:14
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Thanks very much about your reply.

Thanks very much Nacht your information work well with me..

thanks for your sharing

I still never play more than 2 ai since I cannot beat medium 1 on 1 at 100% yet T_T..

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:28
  Old Post 09-06-2003 02:48
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Full PM-box? Change here!

Also note that you cannot trade with your allies until commerce 3 (?), or maybe 2.

But always build more than 4 cities, you need more to max out your knowledge and wealth (with markets). Plus more cities = more territory.

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