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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Question regarding events and text boxes
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Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:28
Question  Old Post 08-06-2003 19:46 Visit Civfan's homepage!
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Question regarding events and text boxes Tired of ads?

To those answer and work around this type of projects.


I have a question regarding the create unit trigger.

You have a choice of different locations to create the new unit in, can you create a text box to select a location from that list of locations specified by the event?

An example:

On turn 20

This the text box

"The Roman Legions are moving their BASE

create new unit BASE

Where do you want this new base

125,68

123,55

111,54
"

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:28
  Old Post 11-06-2003 03:29
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I doubt it..

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:28
  Old Post 11-06-2003 09:18 Visit Boco's homepage!
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Although you can use @options in Game.txt and the Scenario.txt, they are limited in scope. AFAIK, these options only change text strings that are displayed in subsequent dialogs. I've only gotten errors when I've tried to put @options, etc, in Events.txt.

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:28
  Old Post 11-06-2003 17:37 Visit Civfan's homepage!
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has anyone tried using angello scotts cspl program for civ2 tot? I think possibilites doing this is much greater with such a program as it writes and reads directly into memory. But as with this thread, I'm just hoping something can be achieved in such a way!

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:28
  Old Post 12-06-2003 02:23 Visit Boco's homepage!
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Darth Veda's had the most success with CSPL. ASFAIK, no one else has the expertise. Can you program in C? If so, it's likely worth a shot.

Is the Roman Base a unit, a terrain, or something else? If it's a unit, maybe you could use a para-ship unit. It could jump to a square, and the accompanying text (@PARADROP of game.txt) could explain the building of a base. Perhaps you could also limit where it can be built by editing the coastal attribute of cities with CivCity. Directions could be given to the player with @NEWPARADROP when the Roman Base preq is discovered. None of this requires a bit of event space.

Of course, it's much trickier if there is a lot of ocean on your map, but it's been done.

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