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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:28
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Well, that might induce the AI to change governments, but remember that the AI doesn't possess anything even remotely resembling human reason. I mean, they'll switch to republic in wartime when they only have two cities left; how stupid is that?
As for human players, they might switch governments...or they might do what I do and use their wealth to buy vast armies of spies and steal the damned techs. Because fundamentalism is the ideal government in every way except where science is concerned, the human player is likely to just get a decent scientific edge, switch to fundie, and crush the AI like a bug. If you want to ensure really weak fundamentalists, you have to seriously alter the cosmic principles. Drop their free support number to 1 or 2, lower the research rate effectiveness even further, whatever. It helps if you strengthen communism and monarchy too.
You might do better to just force the governments from the beginning. It may be less realistic in a historical scenario but it's better than surrendering to the whims of the AI.
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hardjoy
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Odense, Denmark
May 2001 time: 06:28
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Thanx guys 
On the trade routes, thats quite an extensive study in the strategy forum! -Doesn't this deserve to get in the league design tips section (even though its not technically a design tip, its valuable information for scenario designers).
Here's the link, for those of you who haven't seen it:
http://apolyton.net/forums/showthre...54&pagenumber=1
On the fundy, I've decided to force the governments in my scenario, since only all the 'wrong' civs kept changing governments, seriously weakening their potential power. I'm using fundy to represent early protestantism in my Armada scenario (primarily for the English), and was thinking if there was a way to make the government fall, if and when London falls. London has a happiness wonder, which, when disabled would then send the rest of England into disorder. (that was the intended effect, but of course it doesn't work that way with fundy)
Now I've reduced the free supported units to 1, but increased their science slightly not to let them fall completely behind in techs, which they have a tendency to do against a human player playing the Spanish (which is in holy empire=democracy). I'm still considering to tailor-sew some other government form to fit the shoe and leave fundamentalism completely out.
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