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E_T
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Orlando, Florida
Mar 2001 time: 00:28
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With GS not having a harbor that WE know about (they might have one in a dark city), HOW can we trade a Lux to them??
They don't want to trade maps, that's Info that can be used Militarily against them (it's worked somewhat for them so far), so if they do have a harbor, we won't likely get the information that we need to trade them a Lux.
Also, If we tell them WHAT cities that we do know about, then the fact that we have already gotten GoW's map (secret Info) would very likely get back to GoW. And if we do tell them what cities that we know about, do we ask them (nicely) to drop their Military production and build a harbor??
Both of these aren't likely, not without a long IRC conferance with them, so what do we need those extra Luxes for right now??
E_T
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Nuclear Winter
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Hey guys, think about this,
I was goofing around in the game, and found out that if we allow Santiago´s silk workers to crop the fields of that irrigated plains that Vigo actualy uses (the one just above the tile with the Iron Maul), and change the guys who were working there to the roaded gems we get santiago growing in 6 turns, and a market there built after 28 turns (instead of 42) and Vigo gets a market after 23 turns as it would if no change ocurred. The only drawback is that Vigo stops growing, but we can resume Vigo´s growth after Santiago has grown,so that it can keep the speed for building the market (after Santiago has grown it will be able to work 2 roaded unirrigated plains to compensate for giving back the irrigated plains back to Vigo)
What do you guys think?
And if we change the Vigo worker who is working the irrigated plains to the roaded gems then we will keep the same amount of GPT.I´ve checked, and we keep at 34 gpt.
Please think carefully about it,
Nuclear Winter
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Nuclear Winter
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Also, E_T has asked me to post that changing Toledo's WF to 6-13-14-18 will not effect the Barracks build or the food surpluss, but it will increase trade by 1.
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dejon
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==============================
370BC Military orders :
---------------------------------------
Jungle Patrol
-move S
Cutting Edge 1
-rename to Last Cutting Edge
Cutting Edge 5 & 6 (last two 2 sword veterans)
-move NW, NW, W (into Zaragoza)
-rename to Smashing Maul 4 & 5
-upgrade both to Med Inf (40 gold)
Cutting Edge 1, 2, & 4 (in Zaragoza)
-rename to Smashing Maul 1, 2, & 3
-move SW, SW
-fortify
Pamplona Guard
-move SE, SE (into Pamplona)
-fortify
Pamplona Garrison (in Pamplona)
-move NW, NW, NW
Santiago Guard (in Santiago)
-fortify
Leon Guard (in Leon)
-fortify
Vigo Guard (pikeman)
-move SW (into Vigo)
-fortify
Vigo Guard (spearman in Vigo)
-move NE, NE, NE
Coastal Guard (spearman on iron)
-move E, NE, NE
Iron Maul (Med. Inf)
-move W
-fortify
Med. Inf. in Leon
-rename to Iron Maul
-move W, W, SW
Guardia Observatoria
-move S
Valencia Bounty Hunter
-move N
Nina
-move NE, NE, N
Santa Maria
-??? (Needs discussion with Vox, I guess.)
Armada Guards (two Pikemen)
-move SE (into New Madrid)
-fortify
Armada Sword (on road)
-move S, SW, S
Feoscalvos (in Barcelona)
-rename to Armada Sword
---------------------------------------
==============================
Leon: No changes
Salamanca: Produce Worker
==============================
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Togas
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California
Jun 2002 time: 21:28
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Results
Pamplona's Borders expand!
Pamplona is celebrating We Love La Reina Day!
There are still Seljuk tribes near Valencia
Mil strength: Weak to GS, Ave to Vox, ND, Strong to Lego, GoW.
military:
Jungle Patrol S
Cutting Edge 5&6 moved to Zaragoza and upgraded (6 needs to be renamed to 4 next turn!)
Smashing Maul 1-3 moved back to staging area and FORT
The Last Cutting Edge remains (he is Elite)
Pamplona Guard SE, SE, FORT in Pamplona
Pamplona Guarrison NW, NW, NW
Santiago Guard FORT (2 guards now in Santiago)
Vigo Guard SW, FORT in Santiago
Vigo Garrison NE, NE, NE
Coastal Garrison E, NE, NE
Iron Maul W, FORT on Iron
Leon Guard FORT
GuObs S
Valencia Bounty Hunter moves NW, attacks barb warrior, no damage.
Armada Sword S, SW, S
Feocalvos renamed to Armada Sword 2
Nina NE, NE, N
Santa Maria SE, SE, SE
workers:
Astrologix Workers Finish Road
New Salamanca worker E, N (need to rename next turn, sorry ET!)
GT Worker SW to forest
Godking Worker E, E, S
Castor & Pollox move to Madrid 6
Ruby Worker Group S
cities:
Pamplona builds worker, starts on Marketplace (suggest change?)
1 of Pamplona's WF set to scientist. WF to 2-7-8-19
Salamanca builds worker, starts on worker.
Toledo WF moved to 6-13-14-18 (needs to move back next turn!)
here
--Togas
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