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RKJanus
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Even without the pop cap, spy and oil bonuses you want, it's a completely unbalanced wonder.
I don't think its needs fixing, but if you must do so perhaps this works;
Increases attrition by 25% (but doesn't negate Statue of Liberty or Supply Wagon unit healing effects)
Increases border influence of temples
Reduced Fortress research by 25% (after all Russians are good at tactics and spying)
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Bridger
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quote: The Kremlin Wonder raises your Commerce level for Food, Timber, and Metal by +200. It also increases the number of farms per city (normally five) by two, as well as the number of workers per Woodcutter and Mine, by the same number. The Kremlin also doubles the damage suffered by unsupplied enemy units while in your territory. And, finally, if you build the Kremlin, you gain the use of an extra Spy who is not counted against your population limit. If this Spy is killed, he is automatically rebuilt at no cost. |
That's a damn fine wonder! Certainly not weak.
http://www.microsoft.com/games/rise...ers_kremlin.asp
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Bridger
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Actually, it looks like you don't get extra farms and wood/metal slots, that must have been taken out. All other things are still great though!
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Microslave
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No offense, but your nuts.
Kremlin is my favorite wonder, +200 caps on your economy is huge. The spy is rather pointless, but the attrition is useful.
Still the best wonder that you can get at that stage in the game, IMO.
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Flayer
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If you think 2 extra slots on resource piles is better than +200 commerce cap u seriously dont understand RoN at all....
Anyone who only plays with "see everything" on shouldnt be so presumptious to offer balance suggestions either. You obviously havnt been online. The Kremlin is completely worth it.
Anyone whos worth their salt will tell u how good the Kremlin is.
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Bridger
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Dude, you'd rather have 2 extra miner slots rather than +200 mine cap? wtf are you going to do with those 2 extra slots when your at the cap already? I don't think your running your economy correctly. I *always* have more room for food/wood expansion (and sometimes metal, depends on the map) but i'm always hitting the cap. +200 cap is insane. If anything this wonder is overpowered, not underpowered (don't forget the extra double attrition it does to your enemies!)
The spy thing is also really cool.
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Flayer
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i havnt seen a single game with see all on... play with the standard settings, thats what the game is balanced on. Seeing everything is the ability of an Info Age wonder, and you just take that for free every game.
Also, you argument about researching commerce is faulty. Yes you research commerce to increase caps, but Kremlin adds +200 to those caps which commerce cant. So i dont understand how you consider researching commerce+0 as useful as commerce+200.
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Suciu
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Are you friggin crazy? KREMLIN IS THE BOMB DIGGITY! Seriously people! The spy thing is kinda cool, the res cap bonus can be really handy, but the attrition is CRAZY! Maybe its just me and the fact that I scream "for mother Russia!" whenever I play, but this thing HURTS. Sure, supply wagons, blah de blah... people, supply wagons drop like flies! Send some light cav to rip em apart, use some ranged units, maybe even planes. Hell, I've been known to launch missiles at my opponents last supply truck. Atrittion will decimate an army. At the very least, they will retreat. I guess, if you're on offence all the time, or winning the game, it doesn't help, but the Kremlin can really turn the tide.
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PTM
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Kremlin is nice. I don't know why people are bashing it. +200 cap is outstandingly useful because you can easily get Kremlin WAY before you can hope to get commerce researched up to +999.
Also, the more attrition the better. Couple this with Level 4 Keep research on attrition and Collosus and attrition eats their forces away very quickly. It'll make any invading army think twice.
- PTM
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niDe
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The Kremlin is a well oiled sex machine of a wonder...'nuff said
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