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Ozymandias
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quote: Originally posted by CornMaster
I'm making a mod with 6 civs. Each of these 6 civs have totally independent tech trees. As in they can't get the same techs or units.
I've already tested this and it works... |
How did you manage this?? -- AFAIK, "Era None" can be used for the Ancient Era to have individual tech trees, in that the AI won't trade them -- but the AI WILL trade "Era None" techs if they are required for advances in subsequent eras.
Thanks,
Oz
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