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Vesayen
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The game is no fun once nukes are introduced into play......
Against the computer-once nukes are achieved, the computer uses them without hesitation....
In multiplayer, once everyone has nukes its a race to use as many as you can before there is one left-and half the time some ******* who is loosing launches that last nuke to end the game.....
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MosesPresley
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I hate the nukes too. The AI thinks they are Harry Truman. They ruin the late ages.
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Vipermmx
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What we need is a greater negative for launching nukes. I mean no trade for 2mins is crap.
We need soemthing bad to happen. The person should have to have uranium to build them(a rare resource). Also they should cost ALOT more.
It seems most units in game are so cheap you can make them to easy and fast.(this could be modded).
Also make it so nuked areas have 4x damage in citys radius. Like added attrition.
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Lazarous
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no, that would require no thinking at all. That massive of a resource drop would almost never be worth it. My suggestion for nukes is that they require population to create, but more than just the default 1 per unit. Make it like 30 or 40 to generate a nuke.
Laz
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Poogas
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I agree that there should really be a more sevear consequence for using nukes. But the nuke price is fine. In retrospect, I don't know for sure how much they cost in real life, but what I do know is the United states has tons of them scattered through outs its territory. So we need to be able to get tons of them, to affectivly simulate commanding a world superpower in the game, you have to have access to a lot nuclear weapons if the player wishes so. Whether or not they use them, is a different story all together.
Last edited by Poogas on 11-06-2003 at 22:27
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MosesPresley
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I like the idea of a scholar embargo, too. What do you say, two minutes, is that enough?
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Lazarous
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Adding a resource to launching a nuke just seems like increasing its base cost to me...and while thats certainly a valid option i'm liking this embargo idea a bit more. While i think losing all your knowledge income at that stage in the game might be a touch too much, what about having knowledge income reduced by 50%? (or some other non-complete %).
Laz
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Poogas
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Again, I don't think it should cost any more to build nukes, but the penalty should come if/when you launch them!!!!! This could build cool situations where both civs (who are enemies) have tons of nukes (kinda like the cold war, or any face off war) but neither wants to be the first to use them due to penaltys that will accure. You should have acces to tons of them, just make it a tougher decision if you want to use them or not!
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Sky Dog
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Tucker, GA USA
Jul 2000 time: 00:28
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I think the problem isn't so much the nukes as it is the Armageddon ending. The nukes ARE costly (hard to get the Missile Shield tech when you keep building nukes), but they are worth it to save a victory. My thought would be to have the Armageddon ending be an option, rather than automatic.
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PTM
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1. Armaggeddon counter should be user defined (ie user can set it ot 5, 10, 15, 20, infinite, etc)
2. Nuclear missiles should be renamed Tactical Nuclear Missiles/Weapons (since thats what they are) and ICBM's should be named "Nuclear ICBM" (unless they already are, I forget)
3. Nuclear Embargo is crap, and you know why? It's because trade isn't as important as it can be. By the time nukes start entering the theater people usually have mostrous stockpiles of resources unless they're playing something like 8 nations on a 4 player map. To rectify this, we need something better than a "nuclear embargo" to be the penalty.
How about protest rallies? A random number of citizens, between 20-30% of your total citizens, stop working and "go on strike," severely hurting your income. This affects caravans too. This lasts for 2 minutes base time plus 5 seconds for every enemy civilian and enemy non-military building (market, temple, smelter, etc) killed/destroyed in the nuclear blast, to represent the idea of targeting only military units. That kind of a penalty is bad enough to deter most leaders, but not so punitive as to deter nukes completely. It might be worth it to lose some of your income for a while if it meant doing the same to your enemy.
If you keep using nukes then your citizens might even stage a riot and destroy a building or two of yours.
I think that's an OK solution for AI.
I think an even better solution for human players, however, is deterrence.
I think there should be an option to alter nuclear missile strength. Normally it's set at 100%, but it can be set as low as 50% and as high as 400%. That way, players can play the game one of two ways.
1. They can set it at 50% and not worry too much if people start throwing nukes around like water.
2. They can set it really high, like around 400%, and tell other players that since both sides have nukes it'd be unwise to start a nuclear war since it'll decimate everybody in the end and everybody will just be reduced to crap. Since an ICBM already can wipe out an entire city, more or less, at 400% it would destroy half the map of a 4 player map. People would learn to put silos in weird places all over their nation, and the moment nukes are detected they'd launch in retaliation. If anyone had any real logic they'd learn to negotiate their nukes into oblivion instead of use them to burn their enemies cities. I think if enough nukes are fired it might even be fun to see all nations reduced to industrial times, losing all upgrades related to modern and information ages (exceptions include wonders).
- PTM
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Vesayen
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Nukes should just be taken out-or allow ONE nuke per player(period).
You'll never negotiate to "work it out"-because unlike the real world we cant live in peace-the winner is the one who kills the other guy.
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