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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > MegaMod v5_1_1.2
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JeBuS27 is offline JeBuS27
Chieftain

Mar 2003
time: 23:28
  Old Post 10-06-2003 04:31
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#1 Report this post to a moderator
MegaMod v5_3_1.2 Avatar Enlargement: We've got the solution

MegaMod Info Site
Here is the POST CODE PATCH MOD.

It has GreyMod Pack 2 in it plus updated spreadsheets from older version.

And to reflect such changes as I have made there is a new version available for download from 3 sources.

v5_3_1.2 (No patch, too many files updated, full version required)
MOO3mods.com
cdgroup.org
MOO3.at



The PRE CODE PATCH MOD.
It will not work with post code patch MOO3.

v5

It includes:

New Orion Revolt mod by JeBuS (works only on Easy difficulty)
ImprovedTechDescriptionsGP
GreyModPack Final
GroundCombatTechs
Encyclopedia_Mod_v3
ExtremePumkin's blackhole mod
MOO3StarPack v002
Alhazred's Covert Operations Mod
Sitrep Customized by JeBuS
NebulaMod by UnConeD
Task Force Size Mod by Orion Sector
Orion Sector Flag Packs 1 & 2
Mythik's Flag Pack Addon
Spy Efficiency Mod by JeBuS
Leader Frequency Mod by JeBuS


None of these mods are made by me nor do I take credit for anything in them. The credit goes to their creators whose original documentation is include. Except for the ones by JeBuS though.


Download Pre-Code patch mod at:
MOO3mods.com

Last edited by JeBuS27 on 22-06-2003 at 09:23

Vince278 is offline Vince278
King

Dec 2002
time: 05:28
  Old Post 11-06-2003 10:57
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#2 Report this post to a moderator
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Whats the difference between v5_1.2 and v5_1_1.2?
Also, being new to MegaMod, a readme or something explaining the contents would be nice.

JeBuS27 is offline JeBuS27
Chieftain

Mar 2003
time: 23:28
  Old Post 11-06-2003 11:07
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hmm... I wonder how many of this thread was created? this is like the 4th I think.

Anyhoo.
The difference is that it fixed some bugs in task force and sitrep.

Here's the general info on the mod.
MegaMod Info Page

Vince278 is offline Vince278
King

Dec 2002
time: 05:28
  Old Post 11-06-2003 11:55
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Thanks for the info page. I've been wondering about those multiple threads too (but at least you've started this one).

I guess what I was really asking about the files is which one do I need to install? Or do I need to install both (and if so then in what order)?

ChristopherC is offline ChristopherC
Warlord

Apr 2003
time: 05:28
  Old Post 12-06-2003 00:17
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Please tell me what this patch does and can you play saved games?

I cant believe Infogrames would release a patch which wasnt compatible with previous patches and saved games! I never heard of that before!

JeBuS27 is offline JeBuS27
Chieftain

Mar 2003
time: 23:28
  Old Post 12-06-2003 03:03
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#6 Report this post to a moderator
Increase the size of your Attachments

I think you're confused. These are patches for the MegaMod, not for the game. Basically the patches listed above are just to update the mod. They will only work during new games, like any gameplay mod.

Vince278 is offline Vince278
King

Dec 2002
time: 05:28
  Old Post 12-06-2003 12:13
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#7 Report this post to a moderator
Got spare money?

You're confusing me. I have never installed MegaMod before. What do I need to do to have an operational copy of the most current version on my PC?
Also, can I install just a few of the mods? Some of the ones listed seem superfluous or just unnecessary for game play. One of the mods I like is the taskforce size change mod.
Thanks.

JeBuS27 is offline JeBuS27
Chieftain

Mar 2003
time: 23:28
  Old Post 12-06-2003 12:20
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#8 Report this post to a moderator
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You're right I'm confusing you, not to mention myself now. Hehe. Sorry.

At this point in time you can not install only certain aspects. All or nothing.


But go to either
MOO3mods.com
or
MOO3.at

and you can download pretty much any of the component mods in the MegaMod. While apolyton has a lot of good stuff, it is by no means the primary or even secondary place to look for mods. At best it's tertiary. (MOO3 dev plan joke)


The only one of these you need to download is the full version one. The patch is for previous versions, it's only to update them to that version.

EDIT:

At the two sites listed above there are actually newer versions of this mod up. The MegaMod series has gotten good reviews over the past few months and I try to keep it updated as regularly as possible, I'm sorry if these posts were uninformitive, I've been working on the mod, the mod's site, 2 new installers for the mod and real life. So time was really short when I posted.

Last edited by JeBuS27 on 12-06-2003 at 12:28

Vince278 is offline Vince278
King

Dec 2002
time: 05:28
  Old Post 12-06-2003 13:01
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Put an end to popups!

Thanks!

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:28
  Old Post 12-06-2003 17:45 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#10 Report this post to a moderator
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Last time I installed a task force size mod, the Task Force sizes were increased (good) but the various component requirements (mission ships, escorts, pickets) were lost (very bad).

Is this the case with your mod? A little more detail regarding the changes being made would be appreciated.

JeBuS27 is offline JeBuS27
Chieftain

Mar 2003
time: 23:28
  Old Post 13-06-2003 06:20
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Inflate your Upload Space

There was an initial bug with the task force size mod. It has been resolved now in the MegaMod. The sizes are bigger and the ship requirements are working. I'm sorry about the lack of information on this page and on the info page. There's a lot of info that I still need to put up on all of the pages. I'm trying, honest.

JeBuS27 is offline JeBuS27
Chieftain

Mar 2003
time: 23:28
  Old Post 13-06-2003 09:23
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I have updated the main post in this thread to reflect some new info. I've also updated the MegaMod Info Page. Sorry for the long delay on info and any confusion.

Vince278 is offline Vince278
King

Dec 2002
time: 05:28
  Old Post 13-06-2003 10:10
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Browse Apolyton AD-FREE

quote:
Originally posted by Stuie
Last time I installed a task force size mod, the Task Force sizes were increased (good) but the various component requirements (mission ships, escorts, pickets) were lost (very bad).


I never really liked the component requirements.

JeBuS27 is offline JeBuS27
Chieftain

Mar 2003
time: 23:28
  Old Post 13-06-2003 10:12
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Increase Your PM Length

I think the requirements are necessary to the game though. That was part of a bug in the mod. It was set at no requirements, i.e. =0, and wierd stuff happened. I can't explain any better than wierd though.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:28
  Old Post 13-06-2003 19:40 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#15 Report this post to a moderator
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quote:
Originally posted by JeBuS27
There was an initial bug with the task force size mod. It has been resolved now in the MegaMod. The sizes are bigger and the ship requirements are working. I'm sorry about the lack of information on this page and on the info page. There's a lot of info that I still need to put up on all of the pages. I'm trying, honest.


Thanks JeBuS27!!! Please don't get me wrong - I just wanted to offer some constructive criticism. I appreciate the effort you are putting into this.

I'll be downloading the mod tonight - I'm getting my back-end handed to me in my current game, so it's a good excuse to start a new one.

Keep up the good work!!

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:28
  Old Post 16-06-2003 21:16 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Ok... I played around with this over the weekend. Very nice collection of mods. The AI threw some REALLY huge task forces at me - very cool!

I only had two problems, and one is more user preference than a real "problem":

1. The Covert Ops mod doesn't seem to be working. My spies are still appearing as individuals, not teams.

2. The tech pace is too slow. I think I'd like something in between the vanilla game and this mod.

Everything else has been cool.

JeBuS27 is offline JeBuS27
Chieftain

Mar 2003
time: 23:28
  Old Post 17-06-2003 02:13
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Enter the AD-FREE zone

Yeah sorry about the covert ops mod. I'll be updating that sometime tonight I think to fix it. As for a tech slowdown mod in between. There are a couple different ones over at moo3mods.com. I don't remember what section of mods they're under, but there are at least 3 choices, I believe.

JeBuS27 is offline JeBuS27
Chieftain

Mar 2003
time: 23:28
  Old Post 18-06-2003 09:20
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#18 Report this post to a moderator
Get a bigger avatar today!

And I've put up v5_3_1.2 now.

It's only up on moo3mods.com.

There is no patch to update from v5_2_1.2. There were too many files changed to make a patch worth while. Full version is recommended. (actually forced)


It now has:

Mithyk's Spy Mod
Visage's Autobuild Mod
GreyModPack 2 updated to current
Encyclopedia combination of various mods
*bug in budget/ledger screen fixed.



Download here

And if you like it, please use the rating system at MOO3mods.com. Thanx

I haven't had a chance to update the info site yet. I expect to have that done by morning. Thanks for your patience.

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