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Dominae
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Straightforward question, I think. Just vote for the scenario you remember most fondly. This could be Ultimate Power because you love kicking butt, or Total War because you love getting your butt kicked!
Feel free to use this thread to describe why you voted as you did (or why you did not vote). Since one of the main goals in AU is to learn, some mention of how you evolved as a player with the scenario would also be cool.
My vote? AU107: Son of 'So Very Cold...'.
I was really quite green back then, with my rather blind city-spacing and understanding of the AI. Still, I managed to beat the darn thing on Emperor, which gave me a confidence boost for future games. I put a lot of thought into each turn, and somehow it all paid off. Then I got to read how other players trounced the scenario, and felt like a wuss for not attacking Persia right away (or ever!). The main thing I learned from this scenario was: make the best use of availalbe land. Seeing the kind of economy some people got out of the starting island (especially the Coast ones) made me realise that you have to make every tile within your borders work for you.
Dominae
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Dominae
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quote: Originally posted by MrWhereItsAt
Like Uni courses, have the later courses been tailored so that skills learned in the earlier ones are pretty much required?
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Not really, although the recent courses have been pretty "advanced", in the sense that they're quite different from your standard Civ3 game (OCC, Total War, etc.). But, no, there are no specific skills to learn from one "course" to the next. One of the aims of this poll is to determine which scenarios were considered best, in case we ever officially re-do one. There's no need to go back and finish them all yourself, but if ever you decide to play a SP game, it sure is fun to compare your game with other people (even if they played it over a year ago!).
Aeson: I'll throw down the gauntlet, and claim that AU208 on Deity is unbeatable the first time around. Especially if the Cultural victory is disabled (makes sense, given the point of the scenario).
Dominae
Last edited by Dominae on 10-06-2003 at 07:29
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Dominae
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quote: Originally posted by vmxa1
Dom could you post the origin date on the selection as a guide post of the order they came out?
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Sure, but that would require work...
Just go to the AU History 101 thread to find everything you need.
Dominae
Last edited by Dominae on 10-06-2003 at 08:17
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Catt
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California - SF Bay Area
May 2002 time: 21:28
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Very tough answer . . .
I voted AU 107 "Son of so very cold . . ." - yes , I admit that it was a random game that I started and that later morphed into an AU game, but that is not the reason for my selection. I was simply more involved, turn-by-turn, in AU 107 for far longer than I am in most games. It appealed to my micromanagement desires that come and go (I'm often not in the mood for heavy MM), and gave me a challenge right up until the end. It demanded "warmonger" and "builder" skills. It also came not to long after Aeson's "So very cold . . ." thread that was such an eye-opener for civ skills. I had a lot of fun with AU 107.
But, as I said, it was a very tough call. Banana Isle (AU 103) was a scenario that was very appealing, and one I would have set up for myself just for the experience if Sir Ralph hadn't done so. AU 106 (Lonesome Blues) - gave me a lot of confidence on Emperor. AU 102 (Give Peace a Chance) was a hoot! and the first (IIRC) of alexman's creative tinkerings with scenario set-ups. AU 204 (The Power of Randomness) was very engaging for the story-telling. AU 103 (Island Hopping) opened my eyes to the power of peace.
Of the others, I either didn't play them or don't have enough of a strong memory of them to merit a spot as challenger to the best of AU. I haven't played AU 208 (Total War) yet, but also haven't read the spoilers; it may still qualify.
A sentimental spot for the mini-tourneys -- they introduced me to playing comparative games and the incredible learning and great fun such games offer.
Catt 
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Dominae
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I'll lead the mob (just look at my avatar!).
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:28
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I enjoyed 101, 102, 206 and 207. I didn't play many of the ones in the middle. I also enjoyed the first minitourney a lot.
101 reminded me that I could miss important wonders and still win handily.
102 was just cool - being so different, and because of the little extra touches ("Hippy Sam" etc). And I lost in a particularly brutal yet hilarious fashion.
206 was fun because it involved the Celts, because I played like a total psychopath (more than usual, even!), and because we had an additional purpose: evaluate the Gallic Swordsman.
207 was fun because I put more effort than usual into my AARs, and lots of others seemed to as well, not to mention that the game became a UP game for me, which is always fun.
In the end, I voted for AU102: Give Peace a Chance!
-Arrian
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Nor Me
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My vote goes to AU203. It might not have been the best game in general but I had fun losing it.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:28
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quote: Originally posted by Dominae
make the best use of availalbe land. |
1) My vote: Son of SVC. Someone referenced my 'judo' move on MZO, and that inspired me to go back and re-read the thread... WOW, I forgot how intense it was.
2) I was further inspired to re-read the orignal SVC... Aeson, don;t take this the wrong way but rather as the compliment that it is... you rate an 11 on my STCOMOM!!!! 
3) I've had lots'o fun with most of the other AU courses, going all the way back to MT1 (but not my first attempt at MT2... , although I've recovered from that), and I HIGHLY suggest that anyone who hasn't played them try'em out.
4) As far as I'm concerned, I /we have accomplished a bunch of our goals with the whole series... learning, fun, the AU Mod, etc.
5) AU 208. !^#%$&*&*@!$#@$ (Good, that's what I came here for!!)
Lastly, I quoted Dominae at the beginning for a reason...
Every once in a while, Dominae (and others, but Dom most of all), throws out one of these 'bon mots' and they jump at me off the computer screen. They're usually buried / embedded in some other discussion...
USE THE BEST LAND AVAILABLE.
I stare at my screen trying to figure out how to communicate to all of 'poly... I don't do it nearly well enough, and I hope my various teammates won't mind my saying so, but watching Dom and Nathan and Aeson and E_T in action simply blows me away.
I'll come back on-topic, but to anyone reading this, you wanna get good, join a 'poly team and watch our best in action...
Whew. Back on-topic, and on that note: This is not a whole scenario, but I think it'd be good to learn how to 'share' optimal tiles in one of our upcoming courses.
Here endeth the ramble.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:28
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Repeat:

In my recollection, we haven't played anything designed by Aeson...
There is no emoticon that expresses...
If I am not wrong, in AU we have thus experienced two games that were not just unusual tests, but in fact challenged, *challenged*, all of us... and, even given how much fun and learning have come from, and will come from, all of AU, G*DAMNIT we want those challenges!
So... (me being not nearly done with with various games I'm playing) I have a request... Aeson, will you design the next AU game?
Take your time... enlist partners... be tricky...
Design what you would find challenging, and have fun with.
(holy chr*st, what kinda horrible game I bringing down on the rest of us?)
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:28
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You can expect every civ in Aeson's scenarios to be orange-colored, thus raising mass confusion as we attempt to pick friend from foe!
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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