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gannondorf
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La Crosse, WI, USA
Jan 2001 time: 05:28
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Hi I found some of the problems in your map and can make it (sort of)playable(sort of)
1. you named it CTH_World_Map_01.xml and it should of been CTW_World_Map_02.xml note the W and the 2(this can be any number as long as it maches) this would fix it not loading
2. there are some typos in that file here is a file that I corrected
the only problem is the map but utill that is fixed I can guess where the contries are this map is making great progress and hope to see it done
edit: it does not seem to like your redered map after some playing it
maybe it needs to be a mult of 512 high because that is the hight of the temp renders the only buffer I saw was on the right
Attachment: conquest.zip
This has been downloaded 84 time(s).
Last edited by gannondorf on 12-06-2003 at 09:17
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Psy
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I had a look at Pap1723's XML file - there were a couple of typos for links between countries. (Sorry gannondorf - I couldn't get yours working, though it worked slightly better if it was numbered as "01" - but you were right about the "W" instead of the "H")
So I got the world map to load up but graphically it was a bit of a mess - the background was made up of bits of the standard world map with black gaps and poor resolution text.
But the "towns" for each region were there and the game was playable - until I went into a battle and found my town centre in the middle of the water - couldn't send out units (they auto-garrisonned), couldn't build anything. So it appears that the starting places for each map is fixed (I assume?), regardless of what terrain is in that spot.
I'm not much of a modder - but I noticed that there are files in the "temp" directory under the "conquest" section that seem to be pictures of the world map, and there also seems to be one for each territory - maybe they need looking at? I moved them out of the directory to see if they would be recreated automatically according to the new CTW map (hey - the directory IS called "temp" after all), but the game wouldn't load - they don't seem as temporary as they appear.
So I hope that helps someone out there go further with it - I'd really like to see this sort of expanded world map succeed, but as I said I lack the skills (and time) to be a truly successful modder.
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wnogaret
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quote: Originally posted by Psy
But the "towns" for each region were there and the game was playable - until I went into a battle and found my town centre in the middle of the water - couldn't send out units (they auto-garrisonned), couldn't build anything. So it appears that the starting places for each map is fixed (I assume?), regardless of what terrain is in that spot.
I'm not much of a modder - but I noticed that there are files in the "temp" directory under the "conquest" section that seem to be pictures of the world map, and there also seems to be one for each territory - maybe they need looking at? I moved them out of the directory to see if they would be recreated automatically according to the new CTW map (hey - the directory IS called "temp" after all), but the game wouldn't load - they don't seem as temporary as they appear.
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You're right. Here are my deductions afetr tons of tries and CTDs.
From CTW_World_Map_01 file :
COUNTRY name="Kamchatka" id="Kamchatka" red="122" green="195" blue="31" continent="East Asia" card="Logistics" tribute="40" tileset="arctic" left="1484" right="1904" top="5" bottom="213" x="1674" y="107"
LINK to="Siberia" sea="0"
+ colors are the ones on the conquest folder general map, but I don't know what it is for. Maybe for the minimap.
+ left-right-top-bottom are the positions of the "temp" translucid small territory maps, you'll have to make one for each territory. These translucid maps are those that appear with your color when you move armies or conquer a territory. Note that those maps are numbered and follow the order you listed your territories with ("0" being your first territory). The sizes of your translucid maps must be the ones you mentionned in your CTW_World_Map_01 file.
+ x-y are the positions of your town territory on the main map, most of time "within" your translucid map positions.
+ Note that the main map must be divided into 8 512*512 squares, or it won't fit.
Please see my thread for other info. Good luck and buy coffee.
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