 |
|  |
 |
|  |
 |
|
panag
|
 |
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
|
|
quote: Originally posted by johncmcleod
Yes, to balance the game I'd make settlers and workers cheaper. It'd make that more realistic also (it shouldn't take long at all to 'train' a worker or settler, they don't really need training).
The problem is, I'm a really crappy civ3 player. I think I'd be the worst to test it out. I guess I'll try it, but I'm kind of in the middle of an interesting game where I'm the Zulu.
BTW, something is wrong with my rep in that game. The most I could get for wines was 2 gold. I've invaded a neighbor once and that's it, and now I can't do business. And the computer has invaded neighbors but they don't seem to get hurt. |
hi ,
you might want to give it for free the next time , if they dont have money then they cant pay you , ......
it should go better depending on the amount of money they have , the amount of lux they can get , etc , .....
have a nice day
|
|
|  |
 |
|
Dominae
|
|
How about making all land military units Cavalry onward cost one population point?
This keeps the early-game the same, but makes the late-game more interesting, as you could not just pop out any unit in under 2 turns. It would also force you to Irrigate more. I'm not sure if the AI could "deal with it", but it seems promising, given the AI's love of Hospitals, Irrigation and pop. Finally, I think it would make naval and air power a lot more important (again, which the AI prioritizes too much as is).
Dominae
|
|
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|