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Cruddy
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quote: Originally posted by sabrewolf
i had a scenario which crashed, whenever an enemy bombing mission got intercepted (my bombing runs worked fine). don't know what went wrong... but it sucked ;(
the symptoms were the same (all memory got used up, started swapping and CPU at 99%).... that was on a 120x120 map... |
Yes, I've had that as well, even with the 1.29f patch. All I could do was ground my fighters and let the bombers go it - but I found a way around it.
1) Only put the fighters in 1 city (hopefully this will cover all the resources).
2) Put a unit on the target tile in a fortress - the bombs fall on the unit, not the resource.
It seems the bug happens when the AI has to reroute a strategic resource across the left and right edges of the map - it gets confused over the shortest path and sits there eternally swinging from one path to another.
Hope this helps. Yes I did report it to Firaxis.
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rippk
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Montreal, Canada
Aug 2002 time: 00:28
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bump.
I have this problem as well the game crashes when it goes to AI turn. There is a enemy carrier within range of a continent-linking square that likely gets bombed, and the comptuer has to recalculate everything.
Anyone else found a work around or a fix. cruddy, you said you reported to Firaxis .. did you get a reply?
I've put 77 hours inot this game over 2 months in time. I want to end. but civ.exe keeps crashign in this situation. I've already given up on bombing ... whihc always causes an out-of-synch error. But htis is a game stopper, as the civ.exe crashes on the AI turn.
I tried putting units on the squares, that didn't seem to help. It's been months since this was reported, Firaxis should have fixd by now!
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