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Dominae
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Inspired by CFC's GOTM tournaments (even though I've never participated in one), I think we should try something new with our next AU game. Here's the idea:
DARs.
What does that stand for? During-Action Report. The idea is to create multiple spoiler threads for specific stages of the game. This could be based on turns elapsed, or Age advancement, or whatever. We could, for example, have a spoiler thread for 1000BC, 10AD, 1000AD, etc.
The goal is simply to get a clearer picture of what's going in each others' games, thereby helping us learn from each other. AARs are all fine and good, but most of the time they either 1) leave out a lot of strategic detail because the player is so glad to have finished (and/or probably forgets most of it!), or 2) just list accomplishments without any mention of how the work involved ("then I got the Sistine", "I took care of the Zulus around 200AD sometime", etc.). I'm not criticizing anyone's AARs. Rather, I'm proposing an alternative that will help in the basic goal of AU: to learn from each other.
Like the "QuickStart challenges" at CFC, each player would hopefully keep a timeline of important events leading up to a report date. Sure, it could require a little more work overall, but then again each "installment" would be a lot less daunting than writing a full AAR. Plus, it would be more interesting to read, because it's easier to picture what's going over the course of 80 turns instead of 300.
Thoughts?
Dominae
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Nor Me
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Firstly, although like you I've never played it, my thoughts on parts of the GOTM system (which is probably relevant to the discussion):
1. The reason they have to have so many spoiler threads is that they're trying to be competitive as well. This is a good solution given their goals but it's not perfect. In particular the parts of any one game are divided at points that are often artificial from the perspective of that game. It would be nice if people did things like link them but it does make them more difficult to follow than AARs.
2. On the QSC in particular, I think it can be counterproductive. So much detail is nice but it's not released until after the game has been finished. It then takes the attention away from the first spoiler thread which people will be reading after they've played that part of the game. By next month everyone will have forgotten what the start may have been like. There is then little discussion of it afterwards.
On the current AU system:
We do have DARs! Just look at the spoiler thread. Some people post a lot while they are playing the game and others more afterwards. I often wonder what balance I should have between the two. I suspect I'll have to post AARs duplicating what I've already posted.
Also players ask for detail from others and get it. Some players have posted very detailed AARs, just look at 301.
So what you're proposing is to formalise this. The difficulty that first springs to mind is that we have to decide what is interesting before playing the game. I'm not sure how accurate alexman's predictions of what would happen in AU208 were.
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Dominae
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vmxa1, IMO the best things to include in a report are the thought processes that go into the decision you make. Saying that you founded such-and-such city at such-and-such a date is relatively uninteresting (unless you decided to build it very early without the help of a Granary, for instance). Your reports a good, so I'll not elaborate further, but I think it's important to keep in mind that others read the reports to be entertained, and a list of facts does not do this (usually). The point with the DARs is to get everyone to write periodically as they play the game, hopefully bringing out thought processes since these are still fresh in peoples' minds as they write.
quote:
So what you're proposing is to formalise this.
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Exactly. Most people write DARs when they take a break to go to sleep or to work (or the wife makes them stop). I think it would be better if everyone could compare their games at set stages. True, number of tuns is an arbitrary measure, but I think it works well: after x turns, what did you accomplish in comparison to everyone else in the same amount of time? The DARs need not be very long, and in fact they should not be. With ~4 DARs per scenario, people should have ample opportunity to describe their game.
Dominae
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Dominae
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quote: Originally posted by Arrian
Except that the former requires that the player think to document what he/she is doing as he/she is doing it so that they can properly illustrate later.
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One of the best ways to learn is to actively "meta-learn", meaning you think about what you're learning.
Anyway, I'm not trying to force everyone to write super-duper AARs or DARs. I actually think that if we make DARs more formal in structure, people will make them better without even noticing it.
"Hm, well, it's 1000BC, and that was some pretty exciting stuff that happened in the past 3000 years. Time to go get a beer and write my DAR while it's still fresh in my mind."
That's basically what I'm aiming for (although you can replace the beer with whatever you want).
Dominae
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Dominae
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Is that really a big concern, Nathan? I mean, with 4-5 threads per AU game, AU would definitely monopolize the top of the Strat boards, but it's not like there would be no space left for normal Strat stuff.
Dominae
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:28
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I like it... I've been very frustrated with MYSELF about keeping up with the courses, and even more with the paucity / brevity of my own AARs. I recently re-read the Son of SVC thread, and (aside from having forgotten how intense it was), I was reminded how much more fun it can be to *really* report on one's in-game thinking.
Speaking strictly from my own, time-constrained perspective, it would be good if we: 1) slowed down a bit, and 2) identified non-turn-determined and in-game-relevant pauses (e.g., meet the first AI civ or discover a tech or discover a new continent, etc.), and used those for DARs.
Does anyone know if 'poly supports further nested threads, as MZO has been doing?
A further issue... once an AU game thus reported is 'over' (ever?), won;t we have a compilation issue?
Good thinking, though, Dom... I know I need something to help me take notes and report better.
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Dominae
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quote: Originally posted by Jawa Jocky
miniAU303 - Industrial Age
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I like it, the only problem being how we get there (start a scenario at the Industrial Age?). We've usually tried to make our scenarios as "normal" as possible, but maybe people are open to some change. Let's remember to include it in our next poll.
Dominae
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:28
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Sounds good. We could try 3 weeks and see how that goes.
And milestones sound great. We could have generic ones like first civ killed, last same homeland civ killed, first overseas landing, end of each era....
Or we could have ones tailored to each game. For example in the last game, such milestones could be: the fall of Rome, the invasion of England, disocvery that the home continent was bereft of resources....
I'm not sure how we could specify game-specific milestones without introducing spoilers however. Moreover, when they find out one of these milestones, players would likely work towards them, subconsciously or deliberately, potentially restricting the great variety of strategies used in playing the game.
Any ideas on how we could do this or should we stick to the non-game-specific milestones for detailed reports?
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Dominae
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I think the "milestones" should just be a set number of turns. Anything else affects gameplay and meaningful comparison too much, IMO. Here is what I was thinking:
DAR1: 0-40 turns, the very early-game.
DAR2: 40-80 turns, the plot thickens.
DAR3: 1000BC-10AD, mid-game.
DAR4: 10AD-1000AD, make it or break it.
DAR5: 1000AD+, late-game.
1000BC = turn 80, I believe. That looks like a lot, but I think we should try it and see if it's a good format. DAR1 should be short and sweet (play and report in one sitting), but still useful as a learning exercise.
Dominae
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Mountain Sage
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Within the 'milestones', what about breakups like diplomacy (contacts made, trades etc.), research (pace, techs researched), wonders (+FP) and wars (alliances, units count, upgrades...) ?
This would allow us to make matrix charts and see where everybody stands.
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Dominae
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quote: Originally posted by Mountain Sage
Within the 'milestones', what about breakups like diplomacy (contacts made, trades etc.), research (pace, techs researched), wonders (+FP) and wars (alliances, units count, upgrades...) ?
This would allow us to make matrix charts and see where everybody stands. |
Too complicated for me. We want this to remain somewhat leisurely, right? Charts and stuff obscures more than clarifies, IMO.
Dominae
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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:28
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quote: Originally posted by Dominae
I think the "milestones" should just be a set number of turns. Anything else affects gameplay and meaningful comparison too much, IMO. Here is what I was thinking:
DAR1: 0-40 turns, the very early-game.
DAR2: 40-80 turns, the plot thickens.
DAR3: 1000BC-10AD, mid-game.
DAR4: 10AD-1000AD, make it or break it.
DAR5: 1000AD+, late-game.
1000BC = turn 80, I believe. That looks like a lot, but I think we should try it and see if it's a good format. DAR1 should be short and sweet (play and report in one sitting), but still useful as a learning exercise.
Dominae |
1000bc = turn 81, but that would work out just fine still.
The other turns:
Turn 40 = 2190bc, not too great to remember... 
10 AD = turn 129
1000 AD = turn 216
2050 AD = turn 540
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Dominae
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The reason I do not like the "event"-based milestones for DARs is that they're much more likely to cause confusion. What if we play a Pangea map and you obtain maps of all civs far before 10AD? I know it's not a big deal, but might as well keep things as simple as possible so as not to alienate newcomers.
Just like the spoiler threads we have now, there is always the chance of seeing something you're "not supposed to". I think it's a matter of using common sense not to ruin the game for yourself. If you're at 10AD and you still do not have all maps, just delay your DAR a bit until you do. When you go back, try as best you can to recount events up to 10AD.
Entries into the Industrial and Modern Ages I have no real problem with, but might as well keep things consistent and leave all the milestones at specific dates. (or number of turns). Oftentimes a lot happens between 10AD and the Industrial Age, so I prefer breaking it up at 1000AD. If we find that 1000AD-2050AD is too long a time period as well, we can break that one up too.
Dominae
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Nor Me
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Another problem with the 1000AD/ entering the industrial era timings is how will we make sure that players on different difficulty levels have DARs that roughly correspond.
That can make a large difference to timing and is one that the GOTM doesn't have.
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