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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 11-06-2003 02:17
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Turn 65 Browse Apolyton AD-FREE

To be edited by the Consuls and Ministers.

Status:
- Researching map making at 80% (2 to go)
- Luxury Slider at 0%
- 80 gold cash, +1 gpt.

Urgent questions & tasks:
FAM: Negotiations with CDG: NAP & border combo. In process.
MoN: A couple of units need naming.

Unit movement & actions:
NM2 'Mao' will start heading back towards Tripoli.

NM3 DC will move 4 (W).
In case CDG wants to start trouble.

W2 'BigFree' will move 4 (W).
Uncovering one last tile before coming home.

W3 'Alva' will start heading back towards Tripoli.

W4 'Theseus' will move 8 (N).
Shifting the screen backwards.

W5 'BFW' will head to the southeast now that all tiles are uncovered.
No need to keep him near the chokepoint anymore.

W7 'WhiteBandit' move 8 (N).
Shifting the screen backwards.

W8 'not_panag' will move SW-W-W.
Blocking off CDG.

W9 'X' will attack the barb camp.
25 gold.

W10 '?' will move W-NW-W.
Blocking off CDG in conjunction with not_panag

Economy:
Apolyton building settler (3 of 5 turns)
Mingapulco building warrior (1 of 2 turns)
Banatopia building warrior (3 of 3 turns)
Incensity building merc. To be switched to galley (3 of 9 turns)
Tripoli building merc (4 of 9 turns)

WF:
Apolyton: 4-5-13-17 at Start
Mingapulco: 2-3-10 at Start
Bananatopia: 2-8 at Start; add in WF to 9 due to growth
Incensity: 5-14 at start
Tripoli: 2 at start

Workers
Worker1 'Dan' clearing jungle (8 turns left) at Banatopia 3
Worker2 'Monkee' build mine (3 turns left) at Banatopia 7
Worker3 'panag' build road (2 turns left) at Apolyton 7-7
Worker4 'EVC' building mine (2 turns left) at Tripoli 9

Diplomacy:
CDG: NAP expired. Talking about renewal - draft in works. Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83.
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83).

Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---

Discussion and basic reporting to follow. See the topped thread for comprehensive results.

---

Thanks, BigFree.

Last edited by notyoueither on 09-07-2003 at 06:11

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 11-06-2003 04:17
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Put an end to popups!

better hurry, CGN has the save, as of 5:30PM EDT.

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:28
  Old Post 11-06-2003 04:30 Visit Trip's homepage!
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Turn 65: 1370 BC


MOW Summary:

Our military is:
Average compared with CDG
Average compared with GCA
Average compared with CFC

Shuffling units around still. Have to prevent that CDG Warrior from stirring up trouble.

  • NM2 'Mao' will start heading back towards Tripoli.

  • NM3 DC will move 4 (W).
    In case CDG wants to start trouble.

  • W2 'BigFree' will move 4 (W).
    Uncovering one last tile before coming home.

  • W3 'Alva' will start heading back towards Tripoli.

  • W4 'Theseus' will move 8 (N).
    Shifting the screen backwards.

  • W5 'BFW' will head to the southeast now that all tiles are uncovered.
    No need to keep him near the chokepoint anymore.

  • W7 'WhiteBandit' move 8 (N).
    Shifting the screen backwards.

  • W8 'not_panag' will move SW-W-W.
    Blocking off CDG.

  • W9 'X' will attack the barb camp.
    25 gold.

  • W10 '?' will move W-NW-W.
    Blocking off CDG in conjunction with not_panag.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:28
  Old Post 11-06-2003 04:45 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Tired of ads?

"PanzerWarrior" for warrior 9

as I said in the Turn 61 thread... he requested it

----
Thanks for naming NM--->DC

---
Lessee Warrior 10- Ming?

---
I'll start a poll about the next city name- and close it in 4 days

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 11-06-2003 04:46
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Support Apolyton or Terrorists Win

I will be on my way home from work in about 30 minutes. Everything should be in order.

Apologies for not having this up last night.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 11-06-2003 04:51
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Order's for Turn 65 Put an end to popups!

To be edited by the Consuls and Ministers.

Status:
- Researching map making at 80% (2 to go)
- Luxury Slider at 0%
- 80 gold cash, +1 gpt.

Urgent questions & tasks:
FAM: Negotiations with CDG: NAP & border combo. In process.
MoN: A couple of units need naming.

Unit movement & actions:
NM2 'Mao' will start heading back towards Tripoli.

NM3 DC will move 4 (W).
In case CDG wants to start trouble.

W2 'BigFree' will move 4 (W).
Uncovering one last tile before coming home.

W3 'Alva' will start heading back towards Tripoli.

W4 'Theseus' will move 8 (N).
Shifting the screen backwards.

W5 'BFW' will head to the southeast now that all tiles are uncovered.
No need to keep him near the chokepoint anymore.

W7 'WhiteBandit' move 8 (N).
Shifting the screen backwards.

W8 'not_panag' will move SW-W-W.
Blocking off CDG.

W9 'X' will attack the barb camp.
25 gold.

W10 '?' will move W-NW-W.
Blocking off CDG in conjunction with not_panag

Economy:
Apolyton building settler (3 of 5 turns)
Mingapulco building warrior (1 of 2 turns)
Banatopia building warrior (3 of 3 turns)
Incensity building merc. To be switched to galley (3 of 9 turns)
Tripoli building merc (4 of 9 turns)

WF:
Apolyton: 4-5-13-17 at Start
Mingapulco: 2-3-10 at Start
Bananatopia: 2-8 at Start; add in WF to 9 due to growth
Incensity: 5-14 at start
Tripoli: 2 at start

Workers
Worker1 'Dan' clearing jungle (8 turns left) at Banatopia 3
Worker2 'Monkee' build mine (3 turns left) at Banatopia 7
Worker3 'panag' build road (2 turns left) at Apolyton 7-7
Worker4 'EVC' building mine (2 turns left) at Tripoli 9

Diplomacy:
CDG: NAP expired. Talking about renewal - draft in works. Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83.
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83).

Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---

Discussion and basic reporting to follow. See the topped thread for comprehensive results.

Last edited by E_T on 11-06-2003 at 05:17

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 11-06-2003 05:09
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Support Apolyton, buy Civilization: The Boardgame

Please, Oh, Please, forward the saves on to me....

Thanks

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:28
  Old Post 11-06-2003 05:27
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Remove this text

Done, E_T.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:28
  Old Post 11-06-2003 05:30
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#9 Report this post to a moderator
Got spare money?

Interesting - from the MoW threads we have gone from "Weak" compared to GCA and CDG to "Average" in only 2 turns.. I think we've only finished one warrior in that time.......

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 11-06-2003 05:37
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Put an end to popups!

No, MWiA, we finished 2 mercs and a vet warrior the turn we went to average.

Status:

CDG built where they were. Cuidad de Alcohol looks to be very promising as a centre for disease.

PanzerWarrior is rested and ready to assault the Etruscan camp, except that there is an Etruscan horseman there now as well as the warrior. Time to back up onto a mountain (+100% defence). B the Merc is on his way.

MapMaking in 2.

'Y' Warrior finished in Apolyton.

Shot coming

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 11-06-2003 05:39
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#11 Report this post to a moderator
Start shot Support Apolyton buy from Amazon

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:28
  Old Post 11-06-2003 05:48
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Methinks depositing ourselves on that Mountain would be a nice idea....

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 11-06-2003 05:50
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E_T noticed that Elucidium dropped to 2 pop. Another settler complete for the bad guys.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 11-06-2003 06:19
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Increase the size of your Attachments

but one less Vet Immortal, too...

E_T

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 11-06-2003 06:30
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Look at where their worker is going. Instead of taking care to try to clear out some of that bad terrain or mine gold mountain he's moving NORTH of it and the city, they're going to plant another city further north and attempt to lock us in????

These guys just amaze me ...

--Togas

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:28
  Old Post 11-06-2003 06:31
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My God.... they are treating us just like you treat the AI....

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 11-06-2003 06:31
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Remove this text

sidenote: Wouldn't it be nice to start up their GA right now? Just attack that Immortal and lose. Can you imagine a more unprepared civ?

--Togas

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:28
  Old Post 11-06-2003 06:42
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Suffering from ads?

Nothing here.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:28
  Old Post 11-06-2003 06:42
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Here neither...

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:28
  Old Post 11-06-2003 06:42
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They're betting they will not be attacked and are using this time for uber-expansion. They are actually doing it faster than the AI, but also more mindlessly. The one big point they're not considering is that founding cities as quickly as possible is only good if you can keep up in tile improvements. They're using all their pop for Settlers, and their Workers to build Roads to their next cities. I hate to say this, but that's an amateur-ish mistake. Good for us though!


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:28
  Old Post 11-06-2003 06:49
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Togas: unfortunately, they would be able to do the same to us. Plus, the war would bring us down too much compared to other civs...we need more men!

Another thought: Cuido de Alcohol is basically where we'll want to Palace-jump once we've taken care of CDG. I would re-locating that city one tile SW, actually. I know this is quite long-term planning, but it's important to note because we do no want to be building too many improvements in Apolyton.


Dominae

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:28
  Old Post 11-06-2003 07:54 Visit WhiteBandit's homepage!
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Browse Apolyton AD-FREE

Of course we could also rape their worker right now as well

Oh well.

These times sure are getting exciting!

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 11-06-2003 08:19
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Actions:

Unit movement & actions:
W09 'PanzerWarrior' moves 2 (S) to the safety of an alpine perch.
N04 'B' moves 4 (W)
N02 'Mao' moves 8 (N)
W03 'Alva' moves 4 (W)
W05 'BFW' moves 3 (SE)
N01 'MerZenary' fortified in Mingapulco
N03 'DarkCloud' moves 4 (W) to be in range of CDG Warrior Morris
W02 'BigFree' moves 4 (W)
W06 'Hagbart' fortified in Tripoli
W04 'Theseus' moves 9 (NE)
W07 'WhiteBandit' moves 8 (N)
W08 'not_panag' moves 1 4 4 to Mingapulco 7 7, to block
W10 'X' moves 4 7 4 to mingapulco 7 7 7, to block CDG warrior Morris
W11 'Y' finished in Mingapulco. Scoots into Apolyton to act as an MP

Economy:
Apolyton building settler (3)
Mingapulco begins merc (6)
Banatopia building warrior (1)
Incensity building merc. To be switched to galley (8)
Tripoli building merc (8)

WF:
Apolyton: 4-5-13-17 no change
Mingapulco: 2-3-10 no change
Bananatopia: 2-8-9 with growth
Incensity: 5-14 no change
Tripoli: 2 no change

Workers:
Worker1 'Dan' clearing jungle (8) at Banatopia 3
Worker2 'Monkee' begins road (2) at Banatopia 7
Worker3 'panag' begins mine (3) at Apolyton 7-7
Worker4 'EVC' building mine (2) at Tripoli 9

Slider:
According to calculations, we should be 25 beakers from MM. 70% science gets us 14. 60% gets us 11. That would be 25.
Slider to 70% this turn. gpt +2. 60% next turn. Thank you vondrack, for the excellent turn reports.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:28
  Old Post 11-06-2003 08:21
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I think it is extremely likely that they are trying to lock us in- I also think we might want to examine moving up our war timetable slightly; perhaps to the point at which they have the most spread-out cities but still little/no real production potential. That will probably come sooner than the Republic we've been planning on- especially since it now seems very clear that they will be unable to get the research they planned on trading to us done in time - c'mon, with all these trash cities, they couldn't research Ceremonial Burial in rapid pace. :P

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 11-06-2003 08:21
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Shots Support Apolyton, pre-order Civilization IV



E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 11-06-2003 08:45
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quote:
Originally posted by MrWhereItsAt
My God.... they are treating us just like you treat the AI....



So, we'll be playing the way that the AI really should be playing....

Ignore us then...

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 11-06-2003 08:49
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quote:
Originally posted by Dominae
Togas: unfortunately, they would be able to do the same to us. Plus, the war would bring us down too much compared to other civs...we need more men!

Another thought: Cuido de Alcohol is basically where we'll want to Palace-jump once we've taken care of CDG. I would re-locating that city one tile SW, actually. I know this is quite long-term planning, but it's important to note because we do no want to be building too many improvements in Apolyton.


Dominae


We need to verify that we can do this successfully. i.e. what we will need to have there and what we DON'T what anywhere else.

E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 11-06-2003 08:54
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Full PM-box? Change here!

Darn, the shot is innacurate in one respect. DarkCloud is 1 tile West of where he is pictured. I got distracted and saved the turn before the shots, then had to go back and redo moves to get the shots. DarkCould was neglected in the redone turn, not the original.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 11-06-2003 09:02
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Help yourself to an AD-FREE life

Oh, Mingapulco is building a merc, not the Pyramids. That is off as well.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:28
  Old Post 11-06-2003 09:30
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Put an end to popups!

quote:
Originally posted by E_T
We need to verify that we can do this successfully. i.e. what we will need to have there and what we DON'T what anywhere else.


DaveMcW posted a near-perfect analysis of Palace jumps in the Strat forum. When the time comes, we'll be able to do it without worry (we can wait to make things "perfect" as extra insurance that nothing goes wrong).


Dominae

 
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