 |
|  |
 |
|
deadfuse
|
|
From the interview on Apolyton:
"In multiplayer mode, your options in this capacity notably broaden. 'Cannontime' is apt to become a popular avenue for those looking for a tangible taste of turn-based stratagems in an otherwise real-time venue. To use Reynolds' words, it installs a “super slow motion effect” where each player has a certain number of these activations they can execute per game. It slows down the passage of time considerably for everyone for a pre-determined 'real world' period of time. While some may question the appropriateness of this selection, it allows players to manage their economies without engaging in a battle simultaneously. For those who thrive under time pressure, you will be pleased to know that you can elect to disable 'Cannontime' completely. The only problem to anticipate is getting every player to come to a consensus on the topic at the outset."
So, does anyone use cannontime?
|
|
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|