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GodKing
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Detroit
Feb 2002 time: 00:28
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OK. A feature I have been thinking about and would like to see implimented in Conquest if possible. I would like to be able to use great leaders in more ways than we now can.
Naval GL's come to mind. That would be cool.
But also, I would like to be able to use a GL for more than rushing a building (wonder) or making an army.
I was thinking along these lines:
Founding a city - but to spice it up, say a size 5 city with markets, temple, grainery, barracks, library & 2 of your best defenders (vets please) and 2 workers. Theory behind this is something along the lines of "This great person founded a city and all these people suddenly said, wow, I like him, lets move".
Instant science research. Wouldn't it be cool to just pop this guy into your capitol (or any city) and hit a button, and presto whamo, you get the tech you are currently researching for free. Kinda like the ToE wonder but with only 1 tech. "The guy was great afterall, so he was inspired and came up with a new concept, (insert tech name here)".
Just a couple of ideas. So, what do you think?
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Hellish
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Naval idea is good
Your city idea sounds kinda overpowered
The tech doesnt make sense, maybe you could assign him to a city perm and it would double scientific output?
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Flip McWho
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New Zealand
May 2002 time: 17:28
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Yeah, to echo some of the others i like your ideas aswell.
The navy one does really sound interesting as i like to use navies a bit (pity the AI doesn't really). Also the city one is good, however halfing the benefits recieved would probably be more balancing.
The tech one i can see how it could be unbalancing but the thinking behind it is good, maybe if the GL takes off say a couple of turns of the research time, eg Astronomy is taking 20 turns to research and you get a great leader who takes it down to something like 10 turns.
I would really love to see peaceful GLs for us builder types as, well as it stands my GLs are very few and far between.
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