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dejon
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==============================
330BC Military orders :
---------------------------------------
Jungle Patrol (in Toledo)
-move E
This unit will replace the spearman in Bilbao next, sending it south for upgrade.
Toledo Guard (in Toledo)
-fortify
Pamplona Garrison (in Zaragoza)
-move SE, S, SE
New Med. Inf (in Zaragoza)
-rename to Smashing Maul 5
-move SW, SW
-fortify
Vigo Guard & Coastal Guard (on road)
-move NE
-rename both to Zaragoza Guard
-upgrade both to pikemen (40 gold)
Guardia Observatoria
-move SW
Valencia Bounty Hunter
-move NW
Madrid Expedition
-move N
-fortify
Santa Maria
-move S, S, SE (or otherwise navigate around coast & GS galleys as best we can)
Assuming we can abandon OEP:
Nina (unloaded)
-move S, S, W
Armada Sword (1st)
-rename Barcelona Edge
-fortify
Armada Sword (2nd)
-rename Valencia Edge
-move W, W, S
---------------------------------------
==============================
Leon: Move WF #12 to #3 (wastes shield, but gains trade)
Salamanca: No changes
==============================
Why is Vigo still building a marketplace?
Last edited by dejon on 14-06-2003 at 21:23
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Togas
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California
Jun 2002 time: 21:28
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Results
GS has, indeed, taken the Vox chokepoint of Eliopolis. The war looks grim.
Our Military is Weak to GS, Ave to ND, Strong to GoW, Lego, and Vox
We are #1 in Family Size and approval rating 
However, our GNP, Manufacturing, and Population are all #5.
military:
Jungle Patrol E
Toledo Guard FORT
Mountain Maul FORT
Pamplona Garrison SE, S, SE
Smashing Maul 5 SW, SW, FORT
Coastal Guard & Vigo Guard NE, UPGRADE
Madrid Exp N (will FORT next turn)
Barcelona Edge FORT
Valencia Edge W, W, S
Valencia Bounty Hunter NW
GuObs SW (sees no barbarians here)
Nina (unloaded) S, S, W
Santa Maria S, S, E (had to change, GS ships in the way)
workers:
Small Fry SW
Arnelos Group (2) ROAD
Barcelona Group (2) ROAD
Dejon ROAD
Astrologix ROAD
cities:
Madrid finishes Temple, starts on Barracks (Grow in 2, Barracks in 7)
Bilbao finishes worker, remains at 1, new worker in 10.
Zaragoza WF moved from 7 to 5. Growth the same, production of worker in 2.
Santiago WF changed to use the game forest. This allows Santiago to grow in 4, SETTLER in 4. (THESE ARE TEMP MOVES. WF must be changed after Settler is built)
Vigo (VERY IMPORTANT!!) Changed to Granary. It needs to keep current WF (3spt) for this turn, turn 12, and turn 13, then on turn 14 SWITCH WF to use Gems (4spt). This will give us granary 1 turn sooner, stop growth so that it is nearly filled with food, and give us extra trade.
Bareclona (because the galley only needs 6 more sheilds to be completed, I changed the WF to give us more food and growth WF set to 1-2-4-5-8. Galley in 2, Growth in 6, Commerce +2)
Toledo Barracks complete. Med Inf in 7, Growth in 7.
Leon WF from 12 to 3.
Images posted here
--Togas
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