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Patine
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Edmonton, Canada
Mar 2002 time: 22:28
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I noticed a lack of interest in my Post-Cold War Europe scenario, and perhaps that's fair enough; outside of Yugoslavia (which I excluded), there's not much room for realistic conflict. Maybe this will be more interesting. I've begun a grand plan to cover the history of East Asia and the Pacific in nine scenarios divided between two folders with their own rules and units sets. Such things as the Mongol Hordes, Feudal Japan, the Korean War, and the Vietnam War will require their own separate scenarios, however, which will be done in the future. This here is the first of the two folders, with the first four scenarios. For those of you following my Middle East scenario thread, this is the 'current project' I mentioned that I would complete before I started revising the Middle East scenario. If you have any comments, criticisms, or suggestions on this scenario, please post them here; I'll be checking.
Attachment: asiaa.zip
This has been downloaded 45 time(s).
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Yurt
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Vancouver, BC
Jan 2002 time: 21:28
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Don't worry about it, I just found a copy of MGE lying around. 
I took a look at all the scenarios, and played the first one for a while as the Polynesians. I found it was actually more interactive than other "start up" scenarios that I've played, as I was forced to discover the other civs once I ran out of space in Hawaii to build cities. Then I decided to attack the Aborigines, and got a good convoy system going.
I like the first scenario because it forces you to have a meaningful navy and do exploration, and the Polynesians are a good civ because of their special boats - you can't really fight back against them. But I found there weren't enough things to build - the wonders were all built by other civs (I managed to get one) and technology was too slow, so I often found myself selling barracks and building more just to have something to build. Still, it's better than having too much to build, and it creates more of a focus on military.
The other ones I also tried, and I thought they were pretty good. I thought that for the third one, Japan should have been included, but maybe made full of powerful barbarians. Not having anything there is kind of weird. I also found that for the 2nd and 3rd scenarios, the map should have focused on China instead of the Pacific. To have a moghal empire simulated realistically you definately need the pressure of the persians from the West. The WW1 scenario was pretty good - obviously there isn't much of a fight, but it's still interesting and I'll try to accomplish something as Germany.
I look forward to the next scenarios!
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Patine
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Edmonton, Canada
Mar 2002 time: 22:28
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My initial response was somewhat abbreviated, as I was pressed for time when I wrote it. In more depth, I admit I haven't actually playtested the Polynesians in Asia1 thoroughly, though I defeated them as the Japanese after building the Torii Gate (which replaces the Lighthouse). I think that a more Sinocentric map for Asia2 and Asia3 may benefit them now that I think about it, though a Barbarian Japan in Asia2 would have to use standard Japanese units, as I have no slots left for special Barbarian units. If you can make great strides as Germany in Asia4, save the game and attach it to your post, I'd like to see how far you've gotten (the best I did was a marginal victory - barely). If you have any other suggestions or notes, let me know. Expect History of Asia, Part B as soon as I can finish and post it.
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Yurt
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Vancouver, BC
Jan 2002 time: 21:28
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The Microprose Mongol scenario isn't very impressive, so I think you could probably improve quite a bit on it. First of all, only one city in the entire "Chagatai" area is in, which is Beshbalik. There are no cities anywhere near it. To have a good mongol scenario you need LOTS of cities in central asia - looking at a historical atlas here, they missed Tashkent, Kuldja, Turfan, Khotan, Otrar, and Kashgar seems to be in the wrong place. They also have almost nothing in Persia, where they should have Kabul, Balkh, Merv, and Nishapur, to name a few. There should definately be more than one city in india, as that was a major buffer to the Mongols. To have all of those countries controlled by the Turks is also inaccurate - India is obviously just plain wrong, but for the others, the Turkish confederation that united the entire area had collapsed by 750 (according to this book). I would suggest having the Europeans (Russia, Eastern Europe, and Byzantine cities like Trebizond), the Egyptians, a Northwestern Indian civ (cut of the rest of india from the map along with SE Asia) the Chinese, the Japanese, the Mongols, and then either a Persian civ, or separate the Russians. Then make all the central Asian cities barbarian.
The main thing is adding lots more cities. Once you trim the useless Frankish and South Chinese cities off, add lots more to Russia, India, and the central Asian ones already mentioned.
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Michael Daumen
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Research Triangle
Jan 1970 time: 00:28
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Harlan Thompson's Mongol scenario is still my favorite scenario of any time/genre. The graphics have become a bit dated but it is still playable as Mongols, Khwarismians [whatever] and perhaps some other civs (the civs are Mongols, Khwars, Sung China, Chin/Qara-Kitai, Muslims, Christians, Indians, and a whole bunch of barbarian cities). All the cities you mentioned are in the game and more. The map stretches from Japan to Kra on the Malay peninsula and west to Rome and Paris. I was just playing it this week, as I reloaded some scenarios for my father to play.
Last edited by Michael Daumen on 25-06-2003 at 18:04
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