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IamJordan1
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New York, NY, United States
Mar 2001 time: 05:28
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Help, I'm getting beat up so badly. I'm playing Diety with a usual builder start. Get about 10 cities, and buy workers off the computers. Now that I see I'm getting so behind the techs that the computer is researching I launch a war against the French.
I had recently built about 15+ warriors and had them upgraded to swordsman. They are accompanied by about 10 horseman. This is about 1000 BC btw, I set up my attack near the neighboring French cities. In about the first turn I take 2 cities. And the next turn I take another 2 cities. Now the French are regrouping and I must accept peace for now, and attack again later.
My problem is, once I take the cities, they culture flip right back. I dont see how I am able to have this successful war. I can not build temples or my war would be delayed quiet a bit. Even tho I build temples in my city, some of the captured cities still flip back.
Am I suppose to take out the capital to destroy the culture? I'm pretty good on emperor, but Diety is so damn hard.
This is playing vanilla Civ3. Please help, I'm getting owned so badly by the other civs. Playing all random huge world.
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georges bonbon
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I have never won on a bad starting position even on emperor level.
Sometimes you can finish the game that's about it.
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IamJordan1
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New York, NY, United States
Mar 2001 time: 05:28
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Sorry I meant Vanilla Civ 1.29f no PTW hehe.
The problem I can see now is that I have resistance in the city. I am using about 3 horseman fortifed in the city and have a peace treaty now with the french taking about 4 cities and negociating another 2 out of the peace deal.
The 3 horseman are not able to quell 1 resistor. Its been about 3 turns and the resistor is still there. Is there any specific unit I should use to quell resistance, cause these horseman are not doing a very good job.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:28
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There is a peaceful approach on 1.29 that definitely works, as long as you have a healthy 10+ city base by 1000BC or so. To achieve that base, research pottery at max science and build a granary in one of your first two cities. Improve and utilize all of your river squares, since you want every piece of gold available to you. In the meantime, send out explorers to meet as many other civs as possible. Then trade your way to near-tech parity all the way to the industrial era, when you can pull ahead with the ToE.
This requires diligence more than anything else. Research the unpopular tech first at minimum science - math or mysticism. You have a decent chance of serially trading it for multiple techs. Even if you don't, you can buy a tech with all the gold you're saving, and broker it to the other civs, thereby catching up. The key here is constant contact with each civ (it bores me to tears), waiting for the best-timed opportunity, when you can buy a non-monopoly tech and trade it for at least two others.
Probably the best single opportunity comes immediately after someone discovers mapmaking. This gives you the opportunity to trade not just this tech (after acquiring it), but to be the map broker to the world. Keep in mind that, unlike techs, a fresh map doesn't decrease in value as you trade it around in one turn.
This sequence can be repeated all the way throught the first two eras, researching shunned techs like polytheism, sometimes currency, and then - after an early medieval drought - the printing press. But again, it's not necessary to research anything yourself. More important is generating the gold necessary to start trading, and staying in contact to not miss the chance to buy and sell.
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Cruddy
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To hold down captured cities, turn all the inhabitants to entertainers and starve them down.
A city's chance of flipping increases hugely with civil disorder - so make sure that you have it connected for luxury resources. If there are a lot of resistors, turning on the City Governor to maintain happiness until starvation is complete can help (but note, if you do this you can't adjust the workers in the city until you turn off the governor).
The garrison depends on the difference in culture between you and the former cities owners. If it's even then you will need at LEAST one unit per citizen (distance to capital is also important).
Finally, if you can't garrison, take your horsemen out and wait for the flip. Then recapture it. Every time you capture a city the population drops one anyway - it's just as fast as starving them (although your troops get more beaten up).
If there is no civil disorder and you have a Despotic govt (very likely at 1000BC) then you can pop rush temples or libraries to get culture and remove "foreign" citizens at the same time.
Get that whip out! And Txurce is right, the F4 key (diplomacy) is vital to progress, whether in tech trading, military alliances, or any other sort of deal.
Hope this helps.
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IamJordan1
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New York, NY, United States
Mar 2001 time: 05:28
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Well sorry I think my terminology of builder strat is ambigious. My builder strat is just expand to about fill out a nice decent area and claim all the good spots, and then fight. This usually happens around 1000 bc?
I then fight with tons of swords about 20 and horses and go full military in all my cities, and finish the war around 300bc - 1 AD? And completely integrated my opponents nation into mine.
Note: I just got PTW today for 17 dollars, so gonna hit that up tonight also hehe.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:28
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IamJordan1, you said your problem was keeping up in tech. Making contact and trading for tech is about as effective whether you're warring or building.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
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quote: Originally posted by IamJordan1
Help, I'm getting beat up so badly. I'm playing Diety with a usual builder start. Get about 10 cities, and buy workers off the computers. Now that I see I'm getting so behind the techs that the computer is researching I launch a war against the French.
I had recently built about 15+ warriors and had them upgraded to swordsman. They are accompanied by about 10 horseman. This is about 1000 BC btw, I set up my attack near the neighboring French cities. In about the first turn I take 2 cities. And the next turn I take another 2 cities. Now the French are regrouping and I must accept peace for now, and attack again later.
My problem is, once I take the cities, they culture flip right back. I dont see how I am able to have this successful war. I can not build temples or my war would be delayed quiet a bit. Even tho I build temples in my city, some of the captured cities still flip back.
Am I suppose to take out the capital to destroy the culture? I'm pretty good on emperor, but Diety is so damn hard.
This is playing vanilla Civ3. Please help, I'm getting owned so badly by the other civs. Playing all random huge world. |
hi ,
since there is no save , ......
try to continue , detroy one , see what that does , ....
the only thing to beat the AI at deity is to play at the level over and over agin , .....
and maybe you should go back to a save , or autosave , see what happens if you mate an other option , .... its a great way to learn
have a nice day
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