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Grond
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I don't like it. A good idea on paper imo but it virtually assures everybody has the exact same army. The counters combat bonuses which appear to pretty large already encourage variety, ramping is overkill. With the unique units being almost identical to the regular units combat is too bland. Without ramping it would be more viable for people to try different strategies, right now it seems to boil down to the person with the bigger army wins if both people know what they are doing.
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solo
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Lowell, MA USA
Jan 2001 time: 05:28
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You could build more spies and bribe away the type of unit you for which you want a surplus. For each one gained this way, your opponent is also losing one of the same type, and the relative composition of both armies will change rapidly.
Ramping is good, though, as long as ramping costs are not too excessive. Ramping limits silly exploitations by balancing the game.
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Bridger
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Ramping is also important becasue it means if you loose a battle, it's easyer to reproduce your army than it is for your enemy to enlarge his, ensuring a closer game.
It's also important because without ramping you could spam forts and towers everywhere.
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Grond
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I was referring to units only. I do like ramping for buildings.
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