Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Strategy&Tips > what's the advantage of UNIQUE unit of each nation please ?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
31.Aug: `MOR` THIRD SEASON SIGN-UPS UNDERWAY
26.Aug: EMERGES AS THE WINNER
20.Aug: OH SO LOVABLE

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Smith_X is offline Smith_X
Settler

Dec 2001
time: 05:28
  Old Post 15-06-2003 00:38
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
what's the advantage of UNIQUE unit of each nation please ? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think UNIQUE unit have some advantage in..

1. Price
2. Building Speed
3. Unit Stat --> Move faster, have more armor, more damage, more hit point, more rate of fire etc...

but I curious about is this UNIQUE unit have some thing affect to their unit type ?

I mean if this is should be "Archer" but it's just UNIQUE UNIT .. Can I still counter by Light Infantry?

or it'll change their status and I must to check tooltip help only?

Signa is offline Signa
Warlord
IA, USA
Nov 2001
time: 23:28
  Old Post 15-06-2003 03:02 Visit Signa's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I don't think the fact that a UU is an UU makes it less vunerable to its counter. Sure, it has a better chance of triumphing because of its higher stats or greater numbers (lower price, but I don't think any of the UU get price breaks, they are just stronger).

Hendrik is offline Hendrik
Warlord

Nov 2002
time: 05:28
  Old Post 16-06-2003 02:05
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

UUs are mostly still vulnerable to their counter, with the possible exception of chinese fire lances. It says that they are highly effective against calvalry, and if I remember correctly normal ranged infantry is vulnerable to heavy and light calvalry pre enlightenment age, while the chinese have fire lances before anyone else.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:28
  Old Post 16-06-2003 03:04
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

The hassle with unit strengths (and weaknesses) in general is that many of the relationships appear to be hardcoded into the game and not yet documented (numerically). You cannot just go into the XML data files to get the scoop.

Smith_X is offline Smith_X
Settler

Dec 2001
time: 05:28
  Old Post 16-06-2003 20:56
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Are there anyway or any place that have counter guide for unique unit only please ?

but it's very hard to remember that all

Grond is offline Grond
Chieftain

Jun 2003
time: 05:28
  Old Post 16-06-2003 21:39
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

I've been going on the assumption that unique units are treated the same as their class for counter bonuses. I haven't seen anything yet to change my mind. I've played a few games where I never built any of the uniques as Egyptian. The majority of uniques aren't that much better than their regular counterparts, certainly not to a degree that would warrant choosing your Civ over. The special powers are far more important.

Mahdimael is offline Mahdimael
Prince
Sandy Eigo, CA, USA
May 2001
time: 05:28
  Old Post 16-06-2003 21:42
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Inflate your Upload Space

If you click on a unit, it says what it's strengths and weaknesses are

Civ Pi(3.14)Fan is offline Civ Pi(3.14)Fan
Settler
Houston, TX
Jun 2001
time: 23:28
  Old Post 17-06-2003 20:58
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

it does, but i've noticed that several of the UUs have the same numbers as their counterparts, and some that are different, namly the Inca's Inci Clubman and Maceman, which replace the Javeliner(sp), are stronger but are melee and not ranged units, which makes you wonder if the are really better

Grond is offline Grond
Chieftain

Jun 2003
time: 05:28
  Old Post 18-06-2003 11:54
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Got spare money?

I did some testing and when facing counters or the units they counter uniques perform very similarly to their non-unique counterparts. However they win quite easily when facing their non-unique counterparts.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:28
  Old Post 18-06-2003 23:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

UU's don't seem to offer a huge advantage... I choose my nation based upon their bonuses, not their Unique units.

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:28
  Old Post 19-06-2003 09:24
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton

The lack of documentation on uu's has left me unimpressed. And through all the games I have played I have never gotten the fealing that my uu's did any bettter or worse than regs.

PTM is offline PTM
Chieftain

May 2003
time: 05:28
  Old Post 19-06-2003 09:54
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization 2

Musketeer: "Powerful in quantity but somewhat slow-firing."

Highlander: "Particularly effective against all forms of enemy infantry."

If you put a Musketeer up against a Musketeer then the winner will have severe damage. If you put a Highlander up against a Musketeer the Highlander wins while taking less damage.

That's part of the reason I play British (aside from their awesome commerce cap benefit) - Highlanders and Black Watch units destroy not only the units they counter would normally counter but the non-unique versions of themselves (ie Musketeers and Riflemen). It offers a large advantage during the Enlightenment and Industrial Ages, and these ages are where much of the game-determining fighting takes place.

I imagine other UU perform in a similar fashion.

- PTM

Last edited by PTM on 19-06-2003 at 10:00

Ctulu is offline Ctulu
Chieftain
Ancient Underwater Base
May 2003
time: 06:28
  Old Post 19-06-2003 11:45
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

http://www.ronoracle.com/html/units.php
verry descriptive list of all units of all nations

Now I play as Nubians for their archer/cav archer UU's
Their economy advantages makes them easy to amas a large quantity of their UU's


Camel Archer (and upgrades)
--------------------------------------------------------------------------------

Excellent raiders who can fire even while moving; particularly effective against enemy Light Infantry.
Unit can garrison in fort


    Unit does not need to be researched once prerequisite discovered
    Unit can fire while moving
    Unit is a non-standard or unique unit

    Strong vs: Heavy Infantry, Civilians
    Weak vs: Light Cavalry, Archers



Kushite Archers (and upgrades)
--------------------------------------------------------------------------------

Medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Unit can garrison in town/tower


    Unit can garrison in fort
    Unit available w/ preq even if predecessors not researched.
    Unit is part of infantry family
    Unit is a non-standard or unique unit

    Strong vs: Heavy Infantry
    Weak vs: Heavy Cavalry, Light Infantry



So you have 2 UU's who can cover each other fairly well on the counter part, throw in some pikes to counter heavy/light cav's


    kushite weak vs Light Inf -> Camel Archer strong vs
    Camel Archer weak vs archer-> kushite strong vs Archers
    Both strong vs Heavy Infantry
    Both weak vs Cavalry -> throw in pikes



Yup one of the most ballanced UU's in the game
The Nubian's only suffer in the late game, but should fairly *buy* themselves a way through the ages/technologies/units/buildings to maintain the upper hand

Consider building wonders that augment your wealth cap/gather rate like:

    Colosus
    Pyramid (less priority then Colosus)
    the wonderfull Porcelain tower
    Taj Mahal

*Katsjing*

other Usefull links
http://www.ronoracle.com/html/nations.php
http://www.ronoracle.com/html/resources.php
http://www.ronoracle.com/html/wonders.php
and the wonderfull technology tree
http://www.ronoracle.com/gameinfo/techtree/index.php


PS: Try to experiment yourself with the UU's Advantages of all Nations

VlPER is offline VlPER
Settler

Jun 2003
time: 05:28
  Old Post 20-06-2003 00:36
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

On Oracle, what does TO HIT mean?

Ctulu is offline Ctulu
Chieftain
Ancient Underwater Base
May 2003
time: 06:28
  Old Post 20-06-2003 11:12
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

If you study the unit stats carefully at ronoracle you can see that ranged units all have a 'to hit' value that exceeds 0.
So I think it is meant as a hit 'percentage' for ranged units.

ded_man_walkin is offline ded_man_walkin
Chieftain

May 2003
time: 05:28
  Old Post 22-06-2003 00:27
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton buy from Amazon

Yeah, If you look closely while fighting, You can see that 15 volksgrenadiers against 15 infantry-the volksgrenadier hit more damage, and receive less damage onto the Infantry, even though They have the same atack,cost, and build speed. That is because the infantry has more vulnerability when fighting Volks. that is as if the Volks have a basical bonus against infantry, or any other unit.

This is just a basic example, however some units like the Mongol horde are excpetionally useful, because they have an increased bonus versus infantry and vilagers, and take less attrition. Mongolia is a very good rush civ, for a rush lover player (like me) but it is no good for long drawn out games, against experienced players. Or try taking some legions and move them on the enemy pikemen. when i did my classical 18 on 18, czarlegion vs pike all pikemen were dead, and there were 15 legions remaining. That does make a big difference!

The Romans are actually very effective against infantry, and it is the best medieval-gunpowder change civ because if you mass legions with javileneers, the legions will cut down the front line soldiers (inf.cavs.)and the javeslineers will get the archers. Whe you get Gunpowder, the javilenners turn into Arcs. Even though I rarely use the Romans in MP or SP, this example combination of UU and Normal U, can be very effective an devastating.

Once again, however, the Romans and the Mongols are not much good after Gunpowder anyway, because they have not got very good specific traits required for later ages, and if they play russians or germans in the modern(industrial,Modern,Information)ages, their units and resouces will soon be cut down by the superior Modern UU's and Modern age civ bonuses [of the better civs].

In conclusion, I do think that the units and bonuses were picked very well in RoN, and by knowing the strategies, every civ can be very deadly (mmmaybe except greeks)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0440 seconds (89.35% PHP - 10.65% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net