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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 15-06-2003 09:56
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Turn 69 Support Apolyton, buy Call to Power 2

To be edited by the Consuls and Ministers.

Status:
- Researching Code of Laws at 90%, done in 12 turns.
- Luxury Slider at 0%
- 111 gold cash, -3 gpt


Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC.
FAM: Negotiations with CDG: NAP & border combo. Border agreement has been agreed to "in principle." Negotiate a seperate NAP or include it???


Unit movement & actions:
N01 'MerZenary' fortified on game tile
N02 'Mao' moves to Tripoli
N03 'DarkCloud' fortified on game tile
N04 'Togas' moves 8 (N)
W02 'BigFree' moves 8 (N)
W03 'Alva' fortified in Tripoli
W04 'Theseus' to skip turn
W05 'BFW' moves 6 (E)
W06 'Hagbart' fortified in Tripoli
W07 'WhiteBandit' to skip turn
W08 'not_panag' moves 2 2 (S S) to get to the mountain
W09 'PanzerWarrior' moves 8 (N) with Merc Togas
W10 'Scourge' fortified 7 7 7 of Mingapulco
W11 'Hawkeye' fortifies in Mingapulco
W12 'Warrior With No Name' moves 2 (S)
W13 'Steelfist' fortifies in Bananatopia
W14 'X' complete at Mingapulco. Moves to Apolyton to garrison.
S05 moves 4 (W) to HorseCity (Hispanica) site


Economy:
Apolyton set to build Worker (1) - (Turn 2 od 2 scheduled)
Mingapulco set to build merc (5) - (Turn 1 of 5 scheduled)
Banatopia building Merc (3) - (Turn 4 of 6 scheduled)
Incensity building Galley (4) - (Turn 7 of 9 scheduled)
Tripoli building Merc (2) - (Turn 12 of 14 scheduled)


WF:
Apolyton: 4-5-13 at start. nc
Mingapulco: 2-3-10 at start. nc
Bananatopia: 2-8-19 at start; change to 2-4-8-9 with growth
Incensity: 5-14 at start. nc
Tripoli: 2 at start. nc


Workers
Worker1 'Dan' clearing jungle (2) at Banatopia 3
Worker2 'Monkee' clearing jungle (2) at Banatopia 3
Worker3 'panag' begin road (3) at Incensity 7
Worker4 'EVC' building road (1) at Tripoli 9


Diplomacy:
CDG: NAP expired. Talking about renewal - draft in works. Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83
Border agreed upon. Should we attach a NAP to it??
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83). Possible Tech Trade, discussion in the works - ?? for HBR. See turn 67 thread for details.


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results.

Last edited by E_T on 15-06-2003 at 21:16

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 15-06-2003 20:05
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#2 Report this post to a moderator
Support Apolyton or Terrorists Win

I added scheduled times for the builds, i.e. (Turn 12 of 14 scheduled), just to show what is actually the scheduled times for all of those things (from the spreadsheet).

Also, Please forward the save to the Ministers and maybe Area X (BFM), when you get it. This should be SOP (Standard Operating Proceedure) every turn.

MoI E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 16-06-2003 01:26
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#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Save fowarded as requested ET.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 16-06-2003 07:28
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Start Shot Support Apolyton buy from Amazon

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 16-06-2003 08:23
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#5 Report this post to a moderator
Increase the size of your Attachments

Actions:

Unit movement & actions:
N01 'MerZenary' fortified on game tile
N02 'Mao' fortifies 3 of Tripoli (closer to new barb camps, but not effecting their appearance)
N03 'DarkCloud' fortified on game tile
N04 'Togas' moves 8 (N)
W09 'PanzerWarrior' moves 8 (N) with Merc Togas
W02 'BigFree' moves 8 (N)
W05 'BFW' moves 6 (E)
W03 'Alva' fortified in Tripoli
W04 'Theseus' skips turn
W07 'WhiteBandit' skips turn
W06 'Hagbart' fortified in Tripoli
W08 'not_panag' moves 2 2 (S S) to get to the mountain
W10 'Scourge' fortified 7 7 7 of Mingapulco
S05 moves 4 (W) to HorseCity (Hispanica) site
W11 'Hawkeye' fortifies in Mingapulco
W12 'Warrior With No Name' moves 2 (S)
W13 'Steelfist' fortifies in Bananatopia
W14 named 'Grog' complete at Mingapulco. Moves to Apolyton to garrison


Economy:
Apolyton building Worker (1) - (Turn 2 of 2 scheduled)
Mingapulco set to build merc (6) - (Turn 1 of 5 scheduled)
Banatopia building Merc (3) - (Turn 4 of 6 scheduled)
Incensity building Galley (4) - (Turn 7 of 9 scheduled)
Tripoli building Merc (2) - (Turn 12 of 14 scheduled)


WF:
Apolyton: 4-5-13 at start. nc
Mingapulco: 2-3-10 at start. nc
Bananatopia: 2-8-19 at start; change to 2-8-9-13 with growth
Incensity: 5-14 at start. nc
Tripoli: 2 at start. nc


Workers
Worker1 'Dan' clearing jungle (2) at Banatopia 3
Worker2 'Monkee' clearing jungle (2) at Banatopia 3
Worker3 'panag' begin road (3) at Incensity 7
Worker4 'EVC' building road (1) at Tripoli 9


Diplomacy:
CDG. NAP/Border treaty signed. Length 40 turns.

Last edited by notyoueither on 16-06-2003 at 08:32

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 16-06-2003 08:29
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After Action Shots Avatar Enlargement: We've got the solution


E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 16-06-2003 08:55
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Get a bigger avatar today!

IRON will be connected next turn!!

Actually, it's connected at the end of this turn, but it does us no good....

MoI E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 16-06-2003 09:31
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Support Apolyton buy from Amazon

I think delaying the border agreement was a very good thing for us. It caused CDG to plant two cities that are virtually worthless in order to build a border. Now that we have one in place, the reason for planting those two cities is gone.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:28
  Old Post 16-06-2003 11:35 Visit BigFurryMonster's homepage!
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Another 'bad' city. Both for them (low growth and production), but also bad for us (we can't settle on our side of the border).

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 17-06-2003 02:01
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Support Apolyton, buy GURPS/ Alpha Centauri

Why would we not proceed with city 5?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 17-06-2003 02:38
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Lose 30 kilos (of popups)

quote:
Originally posted by notyoueither
Why would we not proceed with city 5?


I think you misunderstood me. The cities that are no longer required are the ones planted by CDG. They only planted them this soon because they wanted to secure a border. Now that a border deal has been reached, the reason for planting them is gone. They now have two worthless border cities. LD

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 17-06-2003 04:23
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Apologies, BigFree. I was responding to BFM. I should have made that clearer.

quote:
Originally posted by BigFurryMonster
Another 'bad' city. Both for them (low growth and production), but also bad for us (we can't settle on our side of the border).


Bolded by me.

To elaborate, I see no reason not to settle cities 4 and 5 sooner rather than later. We can tell CDG that we intend to use them for worker pumps/jungle clearance settlers (worker, worker, worker, disband by settler).

Of course, the settler disbands point is not reached prior to an unfortunate 'border incident' or some such, at which point they have built us 2 perfectly excellent settler pumps. Isn't it grand?

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:28
  Old Post 17-06-2003 13:34 Visit BigFurryMonster's homepage!
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What I meant was - we can't settle directly adjacent to CDG's cities.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 17-06-2003 14:00
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OK. Our plans don't call for that. Our city line is just the other side of their culture borders, Which will require some explaining, but should be OK.

If we're really mean, we time the completion of a couple of temples to coincide with DDay. The completed temples move the border one tile towards them (if they have no temple/lib yet). If there are roads involved...

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 17-06-2003 16:50
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quote:
Originally posted by notyoueither
If we're really mean, we time the completion of a couple of temples to coincide with DDay. The completed temples move the border one tile towards them (if they have no temple/lib yet). If there are roads involved...


That would make an excellent addition to the plan, except we'd want the cities with the temples to expand on DDay, so the Temples would have to be planned to be built 5 turns before that time. I they had roads on their side...look out, we can capture two cities on the same turn we declare war!

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