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notyoueither
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of naught
Aug 2001 time: 22:28
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To be edited by the Consuls and Ministers.
Status:
- Researching Code of Laws at 90%, done in 12 turns.
- Luxury Slider at 0%
- 111 gold cash, -3 gpt
Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC.
FAM: Negotiations with CDG: NAP & border combo. Border agreement has been agreed to "in principle." Negotiate a seperate NAP or include it???
Unit movement & actions:
N01 'MerZenary' fortified on game tile
N02 'Mao' moves to Tripoli
N03 'DarkCloud' fortified on game tile
N04 'Togas' moves 8 (N)
W02 'BigFree' moves 8 (N)
W03 'Alva' fortified in Tripoli
W04 'Theseus' to skip turn
W05 'BFW' moves 6 (E)
W06 'Hagbart' fortified in Tripoli
W07 'WhiteBandit' to skip turn
W08 'not_panag' moves 2 2 (S S) to get to the mountain
W09 'PanzerWarrior' moves 8 (N) with Merc Togas
W10 'Scourge' fortified 7 7 7 of Mingapulco
W11 'Hawkeye' fortifies in Mingapulco
W12 'Warrior With No Name' moves 2 (S)
W13 'Steelfist' fortifies in Bananatopia
W14 'X' complete at Mingapulco. Moves to Apolyton to garrison.
S05 moves 4 (W) to HorseCity (Hispanica) site
Economy:
Apolyton set to build Worker (1) - (Turn 2 od 2 scheduled)
Mingapulco set to build merc (5) - (Turn 1 of 5 scheduled)
Banatopia building Merc (3) - (Turn 4 of 6 scheduled)
Incensity building Galley (4) - (Turn 7 of 9 scheduled)
Tripoli building Merc (2) - (Turn 12 of 14 scheduled)
WF:
Apolyton: 4-5-13 at start. nc
Mingapulco: 2-3-10 at start. nc
Bananatopia: 2-8-19 at start; change to 2-4-8-9 with growth
Incensity: 5-14 at start. nc
Tripoli: 2 at start. nc
Workers
Worker1 'Dan' clearing jungle (2) at Banatopia 3
Worker2 'Monkee' clearing jungle (2) at Banatopia 3
Worker3 'panag' begin road (3) at Incensity 7
Worker4 'EVC' building road (1) at Tripoli 9
Diplomacy:
CDG: NAP expired. Talking about renewal - draft in works. Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83
Border agreed upon. Should we attach a NAP to it??
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83). Possible Tech Trade, discussion in the works - ?? for HBR. See turn 67 thread for details.
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results.
Last edited by E_T on 15-06-2003 at 21:16
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notyoueither
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of naught
Aug 2001 time: 22:28
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Actions:
Unit movement & actions:
N01 'MerZenary' fortified on game tile
N02 'Mao' fortifies 3 of Tripoli (closer to new barb camps, but not effecting their appearance)
N03 'DarkCloud' fortified on game tile
N04 'Togas' moves 8 (N)
W09 'PanzerWarrior' moves 8 (N) with Merc Togas
W02 'BigFree' moves 8 (N)
W05 'BFW' moves 6 (E)
W03 'Alva' fortified in Tripoli
W04 'Theseus' skips turn
W07 'WhiteBandit' skips turn
W06 'Hagbart' fortified in Tripoli
W08 'not_panag' moves 2 2 (S S) to get to the mountain
W10 'Scourge' fortified 7 7 7 of Mingapulco
S05 moves 4 (W) to HorseCity (Hispanica) site
W11 'Hawkeye' fortifies in Mingapulco
W12 'Warrior With No Name' moves 2 (S)
W13 'Steelfist' fortifies in Bananatopia
W14 named 'Grog' complete at Mingapulco. Moves to Apolyton to garrison
Economy:
Apolyton building Worker (1) - (Turn 2 of 2 scheduled)
Mingapulco set to build merc (6) - (Turn 1 of 5 scheduled)
Banatopia building Merc (3) - (Turn 4 of 6 scheduled)
Incensity building Galley (4) - (Turn 7 of 9 scheduled)
Tripoli building Merc (2) - (Turn 12 of 14 scheduled)
WF:
Apolyton: 4-5-13 at start. nc
Mingapulco: 2-3-10 at start. nc
Bananatopia: 2-8-19 at start; change to 2-8-9-13 with growth
Incensity: 5-14 at start. nc
Tripoli: 2 at start. nc
Workers
Worker1 'Dan' clearing jungle (2) at Banatopia 3
Worker2 'Monkee' clearing jungle (2) at Banatopia 3
Worker3 'panag' begin road (3) at Incensity 7
Worker4 'EVC' building road (1) at Tripoli 9
Diplomacy:
CDG. NAP/Border treaty signed. Length 40 turns.
Last edited by notyoueither on 16-06-2003 at 08:32
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