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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
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hi ,
get more ram , shut down all the programs you dont need , clean out your harddrive , the bigger c or d , the faster the comp , defrag , etc , .....
most firewall and security software causes a slowdown , close your internet connection , you dont need it when playing in SP , .....
have a nice day
edit ; typo
Last edited by panag on 16-06-2003 at 00:21
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dexters
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Vancouver, Canada
Nov 2001 time: 05:28
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You're saying 16 civs sharing on landmass offer less pathfinding load than sharing 2 continents?
With so many Civs crammed into one continent and the AI's habit of sometimes parking units right in the middle of their roads, my recent pangea game actually revealed for the first time that the autopathfinding abiliy of the game is not perfect, which I always assumed it was.
I'd try to move a unit from point A to point B, with a lot of the way through enemy territory, and the unit would maybe move halfway and simply refuse to move further. I'd move him manually and find that while the pathfinding system wants to go in X direction, there is some stupid ass unit in the way and the pathfinding system just doesn't know how to deal with it.
On the same token, the system would tell me that it would take say 2 turns to move my cavalry from my fully RRed empire to the war front, again, going through significant foreign territory. But surprise surprise, If I move my units in two parts, taking an alternate route based on what I think is best I can get to the same location in 1 turn. It's very strange.
Anyways, I kinda got of topic. Let me know how pathfinding is different if I'm on continents vs. pangea. From my experience, the latter seems more complicated whereas on Continents you usually have 8 civs on each landmass and its usually a simple north-south / east-west spread of Civs and there's not a lot of clutter in betten.
quote: Dificulty has nothing to do with it, The AI is the same on chieftain as it is on deity. |
Actually it may have something to do with it. In Chieftain there are fewer units for AI to deal with. Actually, thinking about it, this may by why my pangea game is quicker. Smaller total landmass (at least it feels that way for me) means that the AI has a smaller empire and therefore fewer units. The Game's #2, Japan, has about 88 infantry and 34 cavalry. Whereas my last continents game, 88 infantry and 34 cavs would mean the #5 spot and the higher tier civs could easily have 120+ infantry plus offensive units.
Last edited by dexters on 16-06-2003 at 06:01
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Dr. A. Cula
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Re: waiting time between AI turn and human player
This may be caused by a slow hard disk, when auto-saving the game. My system has a 900 Mhz processor and 256 MB memory, but a veeeeeeerrryy slow hard disk. If you experience long delays when saving the game manually (especially true on huge maps in the late game, in my experience), then there lies your problem.
Re: infinite movement
I haven't seen this in Civ3. I thought this was fixed since Civ2. At least in my copy of Civ2 ToT is.
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