 |
|  |
 |
|
Beta

|
 |
Prowling in a PBEM near you!
Nov 2002 time: 00:28
|
|
Given the events of the last while, Vox Controli would like to make a statement to the world.
First to the nation of Gathering Storm. We publicly acknowledge our fault, and our treachery in starting this war. Devious methods were used at the start of the war to gain the advantage of surprise. We recognize fully the cost of the war to your nation - despite the fact that it was a rather one-sided event.
Therefore we officially and publicly apologize to Gathering Storm.
We also apologize for our recent attempts to sway world opinion, which although based on desperation and a faint hope, were nonetheless slanderous towards Gathering Storm.
We would also like to congratulate you on your military victory. It was brilliant from start to finish. I am afraid "Immortal Beloved" is destined to be a chapter in "The Worst Military Disasters of the Last 6000 Years" - thankfully a long time from being published.
To the other nations of the world - Vox thanks you for your support, in whatever form it has taken over the last number of turns.
Vox is defeated.
...........
On a personal note - I apologize for my role in the tone of the public conversations over the last few days. I do this for fun, as do we all, and although our intentions over the last week were strictly 'in-game', the personal nature of the democracy game itself makes that a difficult road to navigate.
So - as I believe I said in an earlier response, I bear no malice towards GS. I have the utmost respect for them and their members (especially after the butt kicking we just received). I am sorry that the tensions in the game have led to more ill will than was intended.
I wish them - and all the teams - the best of luck in this game.
Sincerely - Beta.
(and I bet when you first read the title of this thread - you said to yourself - "Ah no! Not another Vox public announcement!" Well, it may the last for a long time. )
|
|
|  |
 |
|
alva
|
 |
Republic of Flanders
Sep 2001 time: 06:28
|
|
* alva shakes Beta's hand and offers to to join him for a beer, or two, hmm, ok three then, that's it though. What? onz vor de rood, owkey. Thatzs zit thou, the misssssesss is waitin'. ohh bugggeer it, zhe'z goonnnna be pizzed of anywayy, damn women, who needz thme anywayy héy.Let'zz ged pizzzedd. I love ya you khnow, you r lik a brodder to meee. olé olé olé we ar the champions....

anyway 
|
|
|  |
 |
|
Shiber
|
 |
Haifa, Israel
Jul 2002 time: 07:28
|
|
Beta,
Not only that I acknowledge your apology, but I greatly appreciate it. Sir Ralph couldn't have put it better, IMHO: it witnesses fairness and sportsmanship. I would also like to apologize for the harsh PM that I have rencently sent you - in the last few days, I have come to understand more about Vox Controli than ever since the beginning of the game (pity, though, that I needed to witness this unfortunate turn of events to realize all that).
However, I don't want this to be the last public announcement from Vox. Many were correct to point out that this game is intended primarily for fun - and I can testify that the war, while having its downfalls, was the most fun part of the game for me so far, both in-game (fun was not as much in seeing our troops succeed in combat as it was in planning their movements; oh boy, that was so much FUN) and out-game (the poems, the Grog jokes, the fake pictures, the al-Sahaf reports and so on).
Surely there is plenty more fun to be had in this game. I take it that we will have the island to our own soon, but only the Almighty Chicken in the Heavens knows when war might break out on Bob, or when we might be invaded by a fleet from abroad. But regardless, there are many challenges in builder/culture mode as well.
Vox will have a new neighbour (I take it that it shall be Lego Land), and I'm sure that you will have a lot to teach to each other. Vox can teach Lego about war with civilized enemies ( , but it's true, so far they only got to fight barbarians), and Lego can teach Vox the ancient lore of Geometry (which they have applied into the Pyramids ).
Beta,
I wish you will have as much fun out of this game in the future as I intend to have.
Best regards and wishes,
Shiber.
|
|
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:28
|
|
quote: But there is a question left. What concrete consequences does Vox face? What means "defeat"? Surrender? Voxodus? Or what? |
An official peace proposal was sent via the diplomatic channels.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:28
|
|
@ GodKing. Yeah, I'm sure you'd like that. 
As for screenies of the war...
Well, as a general, part of me would like to keep our troop strength and losses secret.
Additionally, up until the Inchon/Inchoff landings and the landing near & capturing of Elipolis, the war was actually kinda... boring. Not for us or Vox, but for an outside spectator.
Vox sent two main stacks of immortals into our territory. At first, we could not stop them. We just didn't have enough troops. Luckily for us, they didn't have our map, so they didn't quite know where to go.
In the east, we fortified swordsmen on moutains to block their advance while we produced more pikes - some of which eventually replaced/reinforced our swords (which ere upgraded to med infs). In the west, we holed up in a hill city with walls (Arashi) and stuck everything we had in there.
Vox might have done better if they would have just hit Arashi right away. We had virtually no army when they killed Grog and announced the war, and by the time their stack arrived at Arashi 9 (huge internal debate within GS on whether to try to hold A9 or retreat to teh city), we really didn't know if we could hold the city - we though we should, but a bad RNG run could easily have cost us the war right there. Instead, they didn't appear to be able to decide what to do, and marched past it, sticking to high ground. This threatened a second city, but also gave us time. Meanwhile, pikes & catapults were being produced like mad. On two occasions, Voxian forces came down out of the mountains. Both times our forces destroyed them... with light casualties. The second flatland battle resulted in the birth of Grog on Wheels (elite* WC) and the subsequent construction of Sun Tzu's.
Eventually, we had enough pikes to defend ourselves, and our cats began to wear down the Immortals. Finally, after a LOT of cat shots, we killed off the (then retreating) main stack, and turned our attention to the eastern group. This was the group destroyed recently - and mentioned in some detail (with screenies by Shiber) in the other public announcement thread.
The fact is that the final battles in our territory were mostly against 1hp units, after many turns of bombardment. Like I said, kinda boring.
The Inchon/Inchoff landings were orginally conceived while we were still working on the invasion stacks. I came up with a much more simple operation (just Inchon) that was then embellished by many other team members. The end result was a large landing force that ended up cutting Vox's main troop force off from their core, and also cutting their iron.
It was during this phase that Vox finally attacked a city of ours. And I must say that their Immortals did quite well. We took fairly heavy casualties defending Inchon, but we had brought a lot of pikes, so we held, and they couldn't really afford to lose the immortals they lost then and during our turn's counterattack. We also used our Lighthouse enhanced galleys to push on and grab Elipolis. If hostilities were to continue, I'm reasonably certain we could capture/destroy Vox's core in the next few turns.
There. A reasonable summation of the war, without an concrete troop numbers 
-Arrian
Last edited by Arrian on 16-06-2003 at 22:54
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|