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Shiber
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Haifa, Israel
Jul 2002 time: 07:28
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IMHO this deserves a separate thread from the topped one.
quote: Originally posted by vulture
Some thoughts:
All the Bob civs are worried that we might be a factor in 'internal' affairs on Bob. Particularly if Vox do indeed disappear from our little island. Much to no-ones surprise, ND and GoW have offered NAPs. RP probably ought to be considering one too - although GoW are only seperated from us by 1 tiles of water, I think of us being closer to RP, simply because with our lighthouse shortcut, it is easier to get troops from our core to RP lands. From the chat logs, it appears that they are all worried about being on the wrong end of a 2 on 1 war on Bob, and are all worried that we are capable of shifting the balance of power.
I'd suggest that NAPs with both ND and GoW would be a bad idea. It would take RP all of three seconds to notice that if we are going to join in the fight at all, it would be against them. So I think that we can only have one NAP (or one publically announced one, but I wouldn't rely on a non-public one remaining secret, given that the Bob civs are probably all testing each other out to see how the alliances are going to stack up - it is the kind of info one team might offer up to persuade another that they are in a strong position, and then gets reported to the third team as a point of interest).
The alternative would be NAPs with all three Bob civs (if RP would go for it), as a declaration that we want to keep out of Bobs affairs for a while and let them deal with any military matters. While this has some advantages (they might let up on trying to out-maneouver us if they don't think we are a military threat for now) it does limit our ability to take advantage of the Bob situation should events turn out in a way that means we want to go and have a look around.
On the Lego front, do we really believe that they weren't one of the teams trying to organise an embargo against us. I know everyone will jump to the conclusion that it was RP, but it was ND and Lego who were stalling on buying Feudalism from us. It would make sense for Lego of course, since they particularly don't want us to get the Sistine, and don't want us growing into a threat to them. Plus why are they suddenly such good friends with Vox? |
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ManicStarSeed
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of my banana plantation
Jun 2002 time: 21:28
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Yeah Shiber, I agree taht a seperat thread is needed...
quote: Originally posted by Aeson
I'm not sure any NAP's are a good idea. If we guess wrong, it could be game over for us. We become the runt (not counting Vox) if there are only 2 civs on Bob. Those two, and Lego, would all have roughly 1.5-2.5x the territory we do.
I think we need to remain unattached, so that if a 2 on 1 does break out, we can try and even things up if necessary. |
I agree with this, we do not want to tie our hand this way.
Our official stance can be such...
"GS feels that signing any NAPs will not bring any stability to Bob and can in fact lead to instability in the reigon. By signing one, we appear to be picking favorates (thus polarizing the other two), by signing with two, we are picking on someone and by siging with all three, we are saying that we are going to stay out of Bob affairs. While it is our current policy and that staying out of Bobs affairs is in everyones best interest, we perfer to act as a deterent by reserveing our right to get involved if we see fit. Put it this way, you will think twice before starting any aggression if we might get involved."
How is that?
Mss
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zeit
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Meet my blade!
Sep 2002 time: 06:28
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Like once was said- staying out of Bobian politics will be nearly impossible to keep doing for very much longer.
Once Vox is gone, we will be 1-tile from Bob, and projecting our cultural borders into it- this alone gives a feel of being Bobian, as much as England is part of continental Europe, as was said before.
I still believe that a NAP with one of the Bobians could be useful. This could be our diversion, if we choose to pick on Lego, for example...
I believe signing this would require re-consideration of the political balance in the world- which might cause many thing to happen, one of them might be a war on Bob- which we could use to hit on a Bobian civ or Lego. Perhaps this could cause a cold-war on Bob, weakening everyone, while know one gains supremacy.
But, if we're thinking of allying against Lego, perhaps this won't be a good move- as it would cause Bobians to deal with Bobians, and will turn attention away from Lego...
We indeed intend to have fun, but we wish to win as well- Lego is our target, in that case.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:28
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Not having read all the discussion on this thread, I'd say one thing: I would like a 20-turn, not autimatically renewable, NAP with all temas (not just Bobians) on the same turn. Publicly announced if it needs to be. But make it very clear that we will not meddle in any foreign affairs for 20 turns only, after which we keep the right to take sides.
This would make things more interesting, in that it frees us from most long term commitments, in that it let us build up peacefully, in that it doesn't stop poossible Bobian self-aggresion, and in that it would give us time to build up diplomatically again. The problem is, of course, that it would deny us the possibility of opportunism (like e.g. taking a couple of RP cities if ND and GoW would ally), and that we can't hire the GoW either (which would be great fun, to start a war we're not involved in)
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:28
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Maybe, Shiber. But it seems we have established one thing to all other teams: they all think that we are going to play it by the book. So if we offer NAPs (to everyone, including Lego), and sign them in-game (meaning they will get public due to embassies), they might take the shot in trying to fight on a 2 against 1 Bobian war. And even with their UUs, this will get messy enought to last longer then the 20 turns from now on, still leaving us the option to take sides later, or advantage from the situation.
In the current diplo context, we can't even mention to one team that we want to support them in a war (maybe only to ND), as it will immediately be used against us, and communicated to the others. And we don't want more isolation, I think.
DeepO
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notyoueither
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of naught
Aug 2001 time: 22:28
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I would say that we should politely decline any entangling treaties. And that is what we can say.
'An NAP with you, in the absense of one with your neighbours, would send the wrong signal to your neighbours. We do not wish to do that.'
We can't say that to everyone for long, but we can say it for a time. We can say it for long enough to get our feet under us in the new situation, at least.
We can also tell anyone who asks that we have no plans to get involved on Bob. That is perfectly true, because we currently do not have any plans to do so.
Last edited by notyoueither on 18-06-2003 at 07:38
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vulture
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Leeds, UK
Jun 2001 time: 05:28
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So far, some kind of consensus seems to be building towards:
NAPs with all three Bob civs is probably too restrictive on us - we may want to intervene somewhere (although it has been pointed out that in practice we may only be giving up 5 turns of possible intervention on a 20 turn NAP - perhaps shorter ones could be negotiated)
NAPs with two Bob civs is a bad idea, since the one left out starts to get paranoid.
NAPs with one Bob civ would have a similar effect of polarising alliances on Bob, and provoke suspicion from the other two civs. A NAP with ND in particular would probably move RP into buying GoW, giving us the worst war scenario from our POV.
NAPs with no civs currently looks the best option. We will have to do some work to make up for it in trades and (non-binding) assurances that we aren't going to invade just for the hell of it, but I think that map and lux trades, couples with such assurances should be enough to keep us on good terms with everyone.
The last, rather mischevious option is to go to the other extreme and declare ourselves for hire to the highest bidder on Bob in the event of a war, just to make them all paranoid about getting involved in a major war (it might just work to keep peace there, so none of the Bob civs grows too large). I'd hazard a guess that this isn't the way most of us want to play the game though.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:28
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I've been thinking a bit more about the NAP issue, and I've come up with an idea for a GS policy:
quote: Gathering Storm has recently been approached by other nations with offers for non-aggression pacts. While we are interested in arrangements for mutual peace and security, we have two key reservations that must be satisfied in any pacts we sign.
First, at least in theory, it would be quite possible for a non-aggression pact to turn into a license for aggression. Nations could use a blanket commitment from us not to attack them as a means of protecting their flanks while they attack someone else. And second, because of that fact, a blanket non-aggression pact with one nation might be construed as a kind of implicit threat or even alliance against another. These factors could, at least in theory, pervert an agreement intended to promote peace into an opportunity for war.
Therefore, while we are willing to sign non-aggression pacts for reasonable durations with any interested party (including Vox once the current unpleasantness is behind us), the pacts must be limited to defensive purposes only. Attacking another nation (except in clear self-defense), or willfully provoking another nation to declare war, or bringing in allies to turn a defensive war into a war of conquest, must be regarded as nullifying the pact.
We hope that this policy makes it clear that we are interested in peace, but are not willing to commit to stand idly by if our neighbors are attacked. We value good relations with all nations, and wish to ensure that any NAPs we sign will be used only for peaceful purposes. |
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vulture
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Leeds, UK
Jun 2001 time: 05:28
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That solves most of the problems. Presumably a conditional NAP with a civ that is attacked, and fights in self defense doesn't cancel the NAP, so if we sign such cNAPs with all of Bob, and Bob does the 2 on 1 war thing, then we probably end up with a NAP with the 1, and are free to fight the other two. This might serve as a counterbalance to war, since all civs will have some advantage to be gained from not being the one to go on the offensive, and might wait to be attacked, knowing that in that case we can't join in against them.
Anything that delays war on Bob is a good thing in my opinion, since although war weakens everyone for a while, the danger (as we all know) is that we end up with two civs on Bob who are then in a strong position.
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