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Jon Miller
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I am just not sure
I would like to be builidng on the new continent as soon as possible
but it would be nice to get as much as possible off of our old empire
Jon Miller
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:28
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OK - the pop wind down plan.
We currently have 2 settlers, and Immortal, and a Spearman in the two lead galleys. The trailing galleys are empty.
In Estonia - we have 2 settlers, 3 Immortals, 4 warriors, 3 Spears, and 8 Pikes.
Here is the wind-up schedule as I see it:
(now is 190bc, turn 1 will be 170bc, etc.)
The Voice - settler in 2 turns, worker in another 4 turns after that. Total 6 turns.
Note - what we do with the Voice will depend on whether we abandon it or not.
Miller Town - settler in 1 turn, worker in 3 turns after that. Total 4 turns.
HH - worker in 4 turns.
BbtS - worker in 2 turns.
Wittlich City - settler in 3 turns using the shileds from the 4 warriors. Worker in two turns after that, and another worker another two turns after that. Total - 7 turns. But pop is still at size 2. We can use 3 more turns to produce another worker - but that drags us out to 10 turns. So - I propose we use a spearman or two to speed up the process. Less units means less of a cash drain - but we will eventually need to rebuild them.
Using two spearmen - we can pump out the settler next turn, a worker two after that, and another two after that. Total 5 turns. And I would save one of the warriors to accelerate The Voices's worker build by one turn. Which would get it all done in 5 turns, and leave us with:
5 settlers, 13 workers, 3 Immortals, 1 Spear, and 8 Pikes. This excludes the 2 settlers and 2 units on the galleys.
So - cash in the spears? Or take a few extra turns?
The answer to this will depend on the mechanics of the transfer - which is the next discussion.
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Jon Miller
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looks like the vac is going well
Jon Miller
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