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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Zones of Control
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Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:28
  Old Post 16-06-2003 23:50 Visit Patine's homepage!
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Zones of Control Tired of ads?

Just a thought. Does anyone ever wonder why diplomatic and trade units have ZOC but are almost always free to ignore them. How does a spy or trade caravan interdict the movement of even warriors, let alone armor. Does anyone have any thoughts on this.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:28
  Old Post 17-06-2003 00:04 Visit techumseh's homepage!
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All units have a ZOC. All air and naval units automatically ignore them. Ground units given the 'ignore ZOC' flag, such as diplomats and trade units, also ignore them.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:28
  Old Post 17-06-2003 04:22
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Re: Zones of Control Support Apolyton or Terrorists Win

quote:
Originally posted by Patine
Just a thought. Does anyone ever wonder why diplomatic and trade units have ZOC but are almost always free to ignore them. How does a spy or trade caravan interdict the movement of even warriors, let alone armor. Does anyone have any thoughts on this.


it probably has to do with the fact that all land units have ZOC, microprose didn't think it neccessary to do the extra coding of having the spies and caravans not enforce a ZOC

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:28
  Old Post 18-06-2003 23:50 Visit Patine's homepage!
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I guess that makes sense, though I do think (as impotent as my thoughts are in MPS) that units with an Attack Value of 0 should not enforce a ZOC. What I really hate is when the computer blocks up my roads and railroads between my cities with trade and diplomacy units, which of course can't be demanded to be withdrawn by peace treaty. Haven't come across too many human players with that annoying tactic though.

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