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Kahn
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Do drug dealers wait to be caught with the goods? Why should the leader of a country who's being invaded give any validation to his aggressors?
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by Kahn
Do drug dealers wait to be caught with the goods? Why should the leader of a country who's being invaded give any validation to his aggressors? |
Factory that make nuclear material are huge compexs which you cannot hide in your back potck. America Intelligence screw up again right it alway does.
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Stormhound
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New Jersey
Jan 1970 time: 00:28
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quote: Originally posted by Vince278
In an attempt to return to the subject, in my current game I've noticed that it has been harder to keep my head above the water in food production and mining. Anyone else seen that? |
I'll assume that you're not playing an Icthytosian race, if keeping your head above water is important.
I don't know that it's tougher, post-patch...but there are several low-level techs that really hurt when they show up late on your tree (or worse yet, don't show up at all ). There's been some lively discussion on the OS forum about which ones should be changed to "KEEPTHIS" status (a text flag attached to some techs, like ship sizes, so that they always appear for every player) in order to prevent early-game problems.
I know I've had games where I had to dig in and micromanage the heck out of DEA placement from about turn 50-100 in order to keep food, minerals, or in rare cases both above the demand level. I tend to find such things annoying, and I very strongly suspect that most (if not all) of the AI empires run into the same problem at about that point in every game, causing at least a major slowdown in expansion (and more often, even some contraction), though I can't dismiss all the AI fighting I also see during the same period as a possible cause. Basically, since if I leave MY AI governors to their own devices, I'll see food or mineral shortages quite often, I'd be willing to bet that's what's happening to the AI players. If this glitch could be fixed, it would not only make the game better for human players but make the AI even more competitive. The "KEEPTHIS" flag will help, but it won't fix everything.
I also know that the DEA placement AI is a real bear, though, so I'm not anticipating any quick fixes in that regard. 
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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I start off with two sciences at 10 % each and 4 at 20 % each. I make than mod which show down all star travel by 10
and another one which show it down by 100 times.
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