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clocknova
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Just got the game, and I'm trying REALLY hard to understand and like it. I'm letting the AI make most of the decisions for now, until I really figure out what all those settings do. But I can't seem to figure out how to build planetary structures like the "hydroponic farms." They don't show up on the planetary build queue. I noticed that when a planetary AI is on, they seem to show up on their own in multiple regions (not always where I want them built. But I want to build them manually. So what gives?
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Kahn
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Some items the game just will not let you touch. Regional improvements are one.
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clocknova
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Now that's just plain stupid! I really prefer to micromanage every aspect of a game like this, and that pisses me off. So, basically, if I turn off the planet AI, I can't build regional infrastructure? How can that possibly be intentional?!
Who thought that was a good idea?!
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krait23
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If you like Micromanagement you should get MoO2... It is in that and many other regards a much better game for most people. (Yes yes I know, fans are the majority in their own minds, but most certainly not from what I see online and know from my friends...)
You should have read the reviews at Amazon.com before buying this ... thing... Even the good reviews tell you that there is no micromanagement...
Of course I made the same mistake (just there were no useful reviews because I stupidly bought it on day 1)...
I learned from my mistake though. No more games purchased unless I played them before....
Lata
Krait
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clocknova
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I Bought MoO2 in 1997 and played it constantly for four years. One of the greatest games ever made, but it no longer holds any challenge for me.
I knew about the reviews, but they also said that the AI could be turned off...
Sigh.
I'm going to hold off on judgement for a while longer.
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Kahn
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quote: Originally posted by clocknova
Now that's just plain stupid! I really prefer to micromanage every aspect of a game like this, and that pisses me off. So, basically, if I turn off the planet AI, I can't build regional infrastructure? How can that possibly be intentional?!
Who thought that was a good idea?! |
I'm probably the last person on earth that would stick up for QS's job on MoO3, but this is to some extent realistic. The president doesn't tell each state in the union what they can and cannot spend their budgets on.
If QS wanted to get real nit-picky they could have introduced a more realistic economic model into the game taking into account commodity supply & demand, inflation, deflation, etc. which would really take the player out-of-the-loop as far as being the soul influence over his/her domain. But let's face it, the most realistic models don't make for very interesting games.
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Craig P.
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Separating the queues from the AI -- if you get the patch, you can lock the MBQ, which will probably accomplish most of what you want to accomplish there.
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by clocknova
Okay. All very good points. And, to be honest, I'm getting used to the idea that this game cannot be played like its predecessor. I've been reading up on dev plans, and putting them to good use, so I don't feel like I'm powerless to control development. I think I've finally gotten over the hump that so many of MOO3's detractors don't play long enough to get to, and I'm having some real fun.
However, two of the more annoying issues I've run into are: the build queues should be seperated from the economic AI, so I can control what is built while the viceroy decides how to spend; the colors assigned to various races are too similar- I've got four shades of red in one game, each only slightly different from the next.
But I'm sure you all know that by now. |
In real life the leader cannot micromang everything in his Empire. Let say I am the Emporous of than 25,000,000 planet empire it would be impossible for me to manger the action of the breat cops on very planets that why I have the Department of Police mang that for me.
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Proteus_MST
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Yes and even you take into account that you can´t control everything you still have a lot of Micromanagement in the game (at least if you want to and don´t let the Computer control even those parts).
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by To_Serve_Man
Not to put anyone down or on the spot, but, Moo3 isn't real life. It's just a game. Thats been one of my big pet peeves. Everyone keeps saying how allowing the AI of Moo3 to do everything is all realistic and stuff. But in reality, SOMEONE has to do that stuff, and I'd wrather have it be me...
I mean, even The Sims, which is supposta be a simulation of real life has micromanagement. Because Micromanagement = something to do.
Micromanagement is like the 'meat' of a game. If there is none... what are you actually 'doing'? |
May-be they could make than MOO4 have all the star in our galaxy where you the chosic at beginning of the game of the
AL running part of your future empire or you micro-minagement verything with no AL help at all. That would be than interesting game to end all games.
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Vince278
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I was wondering where the Germans got their inspiration for the UFO-shaped plane designs we found after WWII. I've seen our prototype from those plans (a saucer shaped USAF jet from the late 40's - early 50's).
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Kahn
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Orderly! White jackets all around if you please!
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CharlesBHoff
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el paso texas
May 2002 time: 05:28
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quote: Originally posted by Kahn
Orderly! White jackets all around if you please! |
Are you native to believe that the America Government alway tell the truth. Well I am not one of them.
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