Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Creation&Files > Hopefully implementable Ship Design UI
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Phezzan is offline Phezzan
Settler

Jun 2003
time: 05:29
  Old Post 18-06-2003 07:46
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Hopefully implementable Ship Design UI Support Apolyton, pre-order Civilization IV

Please check out the Original thread at Atari forums
http://www.ataricommunity.com/forum...threadid=301835

Scroll down for Mockup image

NearDamg
FarDamg
MaxAccuracy
Shield Penetration
Armor Penetration
MultFire

All of this information is important to calculating damage - The player shouldn't have to Alt-Tab to a spreadsheet to design a ship.

Players are frustrated when they try to find this information and most are more likely to quit than to read spreadsheets or forums.

To show all of this extra data would require using the top half of the screen, which isn't very useful right now IMHO.

I envision the weapons panel covering the entire height of the screen.
The Weapon info readout would get the bottom half and display at least:

code:
Space: Unispace Shots: MultFire | | Cost: SysCost Shield Pierce: ShldPen | | Range: AccDisSt - AccDisEn Armor Pierce: ArmorPen |_| Damage: NearDamg - FarDamg Recharge: FireDlay | | Accuracy: MaxAcc - MinAcc Randomness: DmgDelta | | ----------------------------------------------------------------- | | Total Damage: #### Average Damage: #### Space Remaining: #### Total Space: #### Average Unival: ####

Damage is calculated for the Accuracy ranges to give you an idea of the actual combat performance. (For current weapons DmgDis = AccDis, but this may not always be the case, calculating the damage would solve this.)

Average Damage is the (damage at 50% max range * MultFire - 1/2 * DmgDelta) * the number of weapons, or 0 if it's below zero.

Average Unival is the Average Damage divided by (Space * FireDlay).

The list of weapons would be given more space and the weapon with the highest tech would be on the screen. Either show the bottom of the current list (and scroll up to see old weapons) or reverse the order of the list (newest weapons on top).

This would also allow Missles and Fighters to display Shields and Armor and Deflection.

Other suggestions:

The AI should maximize damage at the range it is likely to do battle against the strongest enemy it has seen in battle.

Ideally this would require harvesting a few statistics from actual battle for each type, but they could be approximated from your "worst enemy's" tech level or your own.

Range, Max damage threshold of enemy (combination of armor deflection and shield Stopping Power). From these each TF can calculate it's total damage per second per space accurately and will always have an excellent design.

Also the AI needs to balance it's choices - If SR ships did pick a mount - they would always pick the Ult Spinal, a poor choice for short range.

For other suggestions _Please_ read the 'improving AutoBuild' thread.

Phez

Sorry for posting this twice - but I didn't want it buried in an argument
I hope the devs read this one...

Edit: Forgot Rate of Fire and Damage Delta
Edit: Added damage sums and total space bar

Attachment: shipdesign.png
This has been downloaded 53 time(s).

Last edited by Phezzan on 18-06-2003 at 08:46

Rockstone is offline Rockstone
Settler

Feb 2004
time: 00:29
  Old Post 26-03-2004 05:30
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

Thats just what we need!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0348 seconds (86.72% PHP - 13.28% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net