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CerberusIV
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One of the tactics I had become quite fond of was a way of avoiding autorazing enemy towns in the early game. Basically it meant hitting the town that is the enemy capital during an early archer/sword rush. Normally size 1 cities with no culture are autorazed but if the palace has relocated then they get a point of culture after one turn and are no longer razed. This allows capture of several towns that would otherwise be destroyed.
Worked great with 1.14 but I patched to 1.21 last night and started a new game. I tried this tactic and all the size 1 towns were autorazed even after a few turns as the enemy capital.
I haven't done any testing of this but I assume it has been changed so that either a minimum number of culture points is needed to avoid autorazing or size 1 cities are razed regardless of culture.
Can anyone confirm this please.
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mimi
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Where Moose are Meat
Feb 2002 time: 01:29
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Well, perhaps that explains why I never had a clue what people were talking about when they discussed palace chasing - saw that "option", tried it and it never worked so I figured I was being blonde.
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:29
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did you wait till the new capital's borders expand? I believe that's the sole requirement to avoid autorazing.
With the palace generating 1 culture/turn, you'd need to wait 10 turns before taking their new capital
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CerberusIV
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I played a bit more last night and finished off the last two AI cities. If the border has not expanded the city is definitely razed at size 1.
The downside to all this is that it means I had to produce a number of settlers, costing population from my existing cities, and get them in place to occupy the captured territory. So it is harder.
The real annoyance is that most of the towns that were destroyed had populations of 3 or 4 to start with but by the time my hoplites and swordsmen had marched up to them and attacked the AI had poprushed spearmen and reduced them to size 1.
I suppose it is a way of getting the AI to abandon indefensible towns but there is a limit to how far a human would take that tactic. As it is now much harder to capture small towns I would like to see poprushing restricted to reducing towns to size 2 minimum.
If that were introduced it would be impossible to grab a new town that had not grown in size, it would still be razed, but would mean established towns could be taken and kept even if they had poprushed some defenders.
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