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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Creation&Files > Cost ramping
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Minako is offline Minako
Settler

Jun 2003
time: 05:29
  Old Post 18-06-2003 18:34
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Cost ramping Enter the AD-FREE zone

Costs when you build a lot of something ramp up I've seen, and I was wondering where I could deactivate that. I'd like to play the game with fixed costs for units and structures, no matter how many I may happen to want to build. Thanks.

Minako

V'ger is offline V'ger
Settler
Wash. D.C. area
Dec 2001
time: 00:29
  Old Post 19-06-2003 10:05
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Support Apolyton buy from Amazon

Hi,

Well, you can, but it's a pain. You have to go into unit rules and building rules and change each and every building or unit. Also (it's been a little while, so I'm not positive), if memory serves, there's a general ramping cost in rules.xml as well.

For buildings and units, it's listed as "Support."


Hope that helps.

Scot_free is offline Scot_free
Chieftain

Jan 2003
time: 21:29
  Old Post 23-06-2003 10:14
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Get a bigger avatar today!

I don't have RoN at the computer I'm at, but I believe in the rules.xml file, there is a line that is something like:


If you change 125 to 0, you should eliminate the ramping completely. If that breaks the game, try using a small number like 1 or 2% (barely noticible). Hope this helps.

IceLance is offline IceLance
Settler

Jun 2003
time: 05:29
  Old Post 23-06-2003 10:18
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Lose 30 kilos (of popups)

in rules i think there is a scollar one, a citizen one, a other civillians one, a military one, and a final techs one but thats it (i think)

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